通过声明的变量名称,主动关联引用.
使用这个关联引用两种方式
- 给你组件继承 MonoAutoQuote 点击组件inspector 按钮执行
- 给你组件类添加[AAutoQuote] 特性 通过Plateface/SetSelectGameRef 执行
[AAutoQuote]public class MonoAutoQuote : MonoBehaviour ,IAutoQuote{}
public interface IAutoQuote { }
public class AAutoQuote : Attribute {}
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.Reflection;
//[CanEditMultipleObjects]
[CustomEditor(typeof(MonoAutoQuote), true)]public class AutoQuoteEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("关联子节点引用"))
{
Component c = target as Component;
if (c != null)
AutioQuoteMenu.SetRef(c, c.gameObject);
}
}
}
public class AutioQuoteMenu
{
[MenuItem("Plateface/SetSelectGameRef %&A")]
public static void SetRef()
{
GameObject o = Selection.activeGameObject;
if (o != null)
{
Component[] cAry = o.GetComponents();
foreach (var c in cAry)
{
System.Type componentType = c.GetType();
if ((typeof(MonoBehaviour).IsAssignableFrom(componentType)) || IsHasAttribute(componentType))
{
SetRef(c, o);
}
}
}
}
public static void SetRef(Component c, GameObject o)
{
System.Type t = c.GetType();
var infoList = t.GetFields(BindingFlags.Public | BindingFlags.Instance);
System.Text.StringBuilder sb = new System.Text.StringBuilder();
string name = string.Empty;
foreach (var item in infoList)
{
var fieldType = item.FieldType;
if ((typeof(MonoBehaviour).IsAssignableFrom(fieldType)))
{
if (item.Name.StartsWith("m"))
{
name = item.Name.Substring(1);
Transform tr = o.transform.Find(name);
if (tr == null)
{
Debug.LogError(name + "引用没找到");
continue;
}
Component com = tr.GetComponent(fieldType);
item.SetValue(c, com);
}
}
}
}
public static bool IsHasAttribute(System.Type type)
{
System.Object[] oList = type.GetCustomAttributes(typeof(AAutoQuote), false);
foreach (var item in oList)
{
if ((item as AAutoQuote) != null)
return true;
}
return false;
}
}
更多unity2018的功能介绍请到paws3d学习中心查找。