using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/// <summary>
/// 旋转卡牌
/// </summary>
public class RotateCard : MonoBehaviour
{
public Transform root; //Canvas
public Image items;//一张50*100image
Image[] item;
public int length = 10
public float width = 35f;
public float angl = 10;
void Start()
{
init();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
sort();
}
}
void init()
{
item = new Image[length];
for (int i = 0; i < length; i++)
{
item[i] = Instantiate(items) as Image;
item[i].transform.parent = root;
Debug.Log(item[i].rectTransform.position);
item[i].rectTransform.localPosition = new Vector3(-(width * ((float)(length - 1) / 2 - i)), 0, 0);
item[i].color = Color.white - (i * new Color(0, 0.1f, 0.1f, 0));
}
}
void sort()
{
Debug.Log(Mathf.Tan(Mathf.Deg2Rad * angl));
for (int i = 0; i < length; i++)
{
item[i].rectTransform.localPosition = new Vector3(-(width * ((float)(length - 1) / 2 - i)), -(width * ((float)(length - 1) / 2 - i)) / Mathf.Sin(Mathf.Deg2Rad * angl * ((float)(length - 1) / 2 - i)) + (1f / (Mathf.Tan(Mathf.Deg2Rad * angl * ((float)(length - 1) / 2 - i))) * (width * ((float)(length - 1) / 2 - i))), 0);
item[i].rectTransform.eulerAngles = new Vector3(0, 0, angl * ((float)(length - 1) / 2 - i));
}
}
}