扬声器类
1. 绘制喇叭
本篇将教你用pyglet画一个小喇叭,如上图。这里要用到pyglety库shapes模块中的圆弧Arc和多边形Pylygon画出这个扬声器的图片:
Arc(x, y, radius, segments=None, angle=6.283185307179586, start_angle=0, closed=False, color=(255, 255, 255, 255), batch=None, group=None)
x,y 是圆弧的圆心坐标;radius 是半径;
angle是圆心角的弧度数;
start_angle是圆弧起始的弧度数,以水平线起始时,值为0;
圆弧控件没有表示粗细的参数,只能多画几个同心圆弧来加粗。
Polygon(*coordinates, color=(255, 255, 255, 255), batch=None, group=None)
coordinates是多边形的各个端点的坐标列表,也可以写成元组方式;
多边形控件是填充形状,没有粗细参数也不能只画边线。
代码如下:
import pyglet window = pyglet.window.Window(800,500) batch = pyglet.graphics.Batch() color = (255, 255, 255) pi = 3.141592653589793 arc = [] x, y = 380, 250 for i in [*range(6),*range(18,24),*range(36,42)]: arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch)) coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14] polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch) @window.event def on_draw(): window.clear() batch.draw() pyglet.app.run()
2. 扬声器类
改写为一个类便于调用,可以画在任意坐标处:
class Speaker: def __init__(self, x, y, color=(255, 255, 255)): self.arc = [] pi = 3.141592653589793 for i in [*range(6),*range(18,24),*range(36,42)]: self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch)) coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14] self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch)
调用代码:
import pyglet window = pyglet.window.Window(800,500) batch = pyglet.graphics.Batch() class Speaker: def __init__(self, x, y, color=(255, 255, 255)): self.arc = [] pi = 3.141592653589793 for i in [*range(6),*range(18,24),*range(36,42)]: self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch)) coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14] self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch) @window.event def on_draw(): window.clear() batch.draw() speaker1 = Speaker(380, 250) speaker2 = Speaker(600, 360) pyglet.app.run()
运行效果:
3. 禁音状态
再加两条红色直线表示禁音状态,shapes.Line用法:
Line(x, y, x2, y2, width=1, color=(255, 255, 255, 255), batch=None, group=None)
x,y, x2,y2 为直线两端点的坐标;
width为直线粗细,缺省默认值为1,直线控件有粗细的。
代码如下:
import pyglet window = pyglet.window.Window(800,500) batch = pyglet.graphics.Batch() class Speaker: def __init__(self, x, y, color=(255, 255, 255)): self.arc = [] pi = 3.141592653589793 for i in [*range(6),*range(18,24),*range(36,42)]: self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch)) coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14] self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch) self.line1 = pyglet.shapes.Line(x, y-24, x+48, y+24, width=3, color=(255, 0, 0), batch=batch) self.line2 = pyglet.shapes.Line(x, y+24, x+48, y-24, width=3, color=(255, 0, 0), batch=batch) @window.event def on_draw(): window.clear() batch.draw() speaker1 = Speaker(380, 250) speaker2 = Speaker(600, 360) pyglet.app.run()
运行效果:
4. 设置状态
再为Speaker类增加两个属性和一个方法,用于设置状态:
self.line1.visible = Flase self.line2.visible = Flase def enabled(self, enabled=True): self.line1.visible = self.line2.visible = not enabled
调用代码:
import pyglet window = pyglet.window.Window(800,500) batch = pyglet.graphics.Batch() class Speaker: def __init__(self, x, y, color=(255, 255, 255)): self.arc = [] pi = 3.141592653589793 for i in [*range(6),*range(18,24),*range(36,42)]: self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch)) coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14] self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch) self.line1 = pyglet.shapes.Line(x, y-24, x+48, y+24, width=3, color=(255, 0, 0), batch=batch) self.line2 = pyglet.shapes.Line(x, y+24, x+48, y-24, width=3, color=(255, 0, 0), batch=batch) self.line1.visible = self.line2.visible = False def set_enabled(self, enabled=True): self.line1.visible = self.line2.visible = not enabled @window.event def on_draw(): window.clear() batch.draw() speaker1 = Speaker(380, 250) speaker2 = Speaker(600, 360) speaker2.set_enabled(False) pyglet.app.run()
运行效果:
5. 切换状态
继续增加鼠标点击切换状态的功能,增加属性和方法:
属性: self.x = x self.y = y self.enabled = True 方法: def set_enabled(self, enabled=True): self.enabled = enabled self.line1.visible = self.line2.visible = not enabled def on_mouse_over(self, x, y): return self.x <= x <= self.x+50 and self.y-35 <= y <= self.y+35
增加鼠标点击事件:
@window.event def on_mouse_press(x, y, button, modifier): if speaker1.on_mouse_over(x,y): speaker1.enabled = not speaker1.enabled speaker1.set_enabled(speaker1.enabled) if speaker2.on_mouse_over(x,y): speaker2.enabled = not speaker2.enabled speaker2.set_enabled(speaker2.enabled)
运行效果:分别点击两个图标,就能各自切换状态
6. 播放音乐
使用 media 模块调入mp3音乐,配合Speaker类播放
media = pyglet.media.load('voice1.mp3') sound = pyglet.media.Player() sound.queue(media) sound.loop = True sound.play()
鼠标事件中增加音乐播放和暂停的代码:
@window.event def on_mouse_press(x, y, button, modifier): if speaker.on_mouse_over(x,y): speaker.enabled = not speaker.enabled speaker.set_enabled(speaker.enabled) if speaker.enabled: sound.play() else: sound.pause()
完整代码:
import pyglet window = pyglet.window.Window(800,500) batch = pyglet.graphics.Batch() class Speaker: def __init__(self, x, y, color=(255, 255, 255)): self.arc = [] pi = 3.141592653589793 for i in [*range(6),*range(18,24),*range(36,42)]: self.arc.append(pyglet.shapes.Arc(x=x, y=y, radius=50-i/2, angle=pi/2, start_angle=-pi/4, color=color, batch=batch)) coordinates = [x+10, y+8], [x, y+8], [x, y-8], [x+10, y-8], [x+16, y-14], [x+16, y+14] self.polygon = pyglet.shapes.Polygon(*coordinates, color=color, batch=batch) self.line1 = pyglet.shapes.Line(x, y-24, x+48, y+24, width=3, color=(255, 0, 0), batch=batch) self.line2 = pyglet.shapes.Line(x, y+24, x+48, y-24, width=3, color=(255, 0, 0), batch=batch) self.line1.visible = self.line2.visible = False self.x = x self.y = y self.enabled = True def set_enabled(self, enabled=True): self.enabled = enabled self.line1.visible = self.line2.visible = not enabled def on_mouse_over(self, x, y): return self.x <= x <= self.x+50 and self.y-35 <= y <= self.y+35 @window.event def on_draw(): window.clear() batch.draw() @window.event def on_mouse_press(x, y, button, modifier): if speaker.on_mouse_over(x,y): speaker.enabled = not speaker.enabled speaker.set_enabled(speaker.enabled) if speaker.enabled: sound.play() else: sound.pause() speaker = Speaker(720, 450) media = pyglet.media.load('voice1.mp3') sound = pyglet.media.Player() sound.queue(media) sound.loop = True sound.play() pyglet.app.run()
完