Unity【XBox One】- 手柄输入的配置与使用

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简介: Unity【XBox One】- 手柄输入的配置与使用

在Unity中使用XBox手柄进行输入的控制管理,首先需要在Project Settings / Input Manager中进行按键的配置,下图是Unity默认的Input Manager配置:

image.gif

XBox的按键在Unity中的对应关系如下:

usingUnityEngine;
namespaceSK.Framework{
/// <summary>/// XBox按键/// </summary>publicclassXBox    {
/// <summary>/// 左侧摇杆水平轴/// X axis/// </summary>publicconststringLeftStickHorizontal="LeftStickHorizontal";
/// <summary>/// 左侧摇杆垂直轴/// Y axis/// </summary>publicconststringLeftStickVertical="LeftStickVertical";
/// <summary>/// 右侧摇杆水平轴/// 4th axis/// </summary>publicconststringRightStickHorizontal="RightStickHorizontal";
/// <summary>/// 右侧摇杆垂直轴/// 5th axis/// </summary>publicconststringRightStickVertical="RightStickVertical";
/// <summary>/// 十字方向盘水平轴/// 6th axis/// </summary>publicconststringDPadHorizontal="DPadHorizontal";
/// <summary>/// 十字方向盘垂直轴/// 7th axis/// </summary>publicconststringDPadVertical="DPadVertical";
/// <summary>/// LT/// 9th axis/// </summary>publicconststringLT="LT";
/// <summary>/// RT/// 10th axis/// </summary>publicconststringRT="RT";
/// <summary>/// 左侧摇杆按键/// joystick button 8/// </summary>publicconstKeyCodeLeftStick=KeyCode.JoystickButton8;
/// <summary>/// 右侧摇杆按键/// joystick button 9/// </summary>publicconstKeyCodeRightStick=KeyCode.JoystickButton9;
/// <summary>/// A键/// joystick button 0/// </summary>publicconstKeyCodeA=KeyCode.JoystickButton0;
/// <summary>/// B键/// joystick button 1/// </summary>publicconstKeyCodeB=KeyCode.JoystickButton1;
/// <summary>/// X键/// joystick button 2/// </summary>publicconstKeyCodeX=KeyCode.JoystickButton2;
/// <summary>/// Y键/// joystick button 3/// </summary>publicconstKeyCodeY=KeyCode.JoystickButton3;
/// <summary>/// LB键/// joystick button 4/// </summary>publicconstKeyCodeLB=KeyCode.JoystickButton4;
/// <summary>/// RB键/// joystick button 5/// </summary>publicconstKeyCodeRB=KeyCode.JoystickButton5;
/// <summary>/// View视图键/// joystick button 6/// </summary>publicconstKeyCodeView=KeyCode.JoystickButton6;
/// <summary>/// Menu菜单键/// joystick button 7/// </summary>publicconstKeyCodeMenu=KeyCode.JoystickButton7;
    }
}

image.gif

根据上面的对应关系,在Input Manager中间配置,例如Left Stick Horizontal,即手柄左侧摇杆的水平轴,对应的Axis为X axis,那么它在Input Manager中的配置如下:

image.gif

右侧摇杆的垂直轴对应的Axis为5th axis,那么它在Input Manager中的配置如下:

image.gif

同理进行其他按键的配置:

image.gif

可直接编辑项目根目录下ProjectSettings文件夹中的InputManager.asset内容,使用以下内容覆盖:

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!13 &1
InputManager:
  m_ObjectHideFlags: 0
  serializedVersion: 2
  m_Axes:
  - serializedVersion: 3
    m_Name: LeftStickHorizontal
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 0
    type: 2
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: LeftStickVertical
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 1
    type: 2
    axis: 1
    joyNum: 0
  - serializedVersion: 3
    m_Name: A
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: B
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 1
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: X
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 2
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: Y
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 3
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: LB
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 4
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: RB
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 5
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: LeftStick
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 8
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: RightStick
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 9
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: View
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 6
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: Menu
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: joystick button 7
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.001
    sensitivity: 1
    snap: 0
    invert: 0
    type: 0
    axis: 0
    joyNum: 0
  - serializedVersion: 3
    m_Name: LT
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 0
    type: 2
    axis: 8
    joyNum: 0
  - serializedVersion: 3
    m_Name: RT
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 0
    type: 2
    axis: 9
    joyNum: 0
  - serializedVersion: 3
    m_Name: DPadHorizontal
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 0
    type: 2
    axis: 5
    joyNum: 0
  - serializedVersion: 3
    m_Name: DPadVertical
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 1
    type: 2
    axis: 6
    joyNum: 0
  - serializedVersion: 3
    m_Name: RightStickHorizontal
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 1
    type: 2
    axis: 3
    joyNum: 0
  - serializedVersion: 3
    m_Name: RightStickVertical
    descriptiveName: 
    descriptiveNegativeName: 
    negativeButton: 
    positiveButton: 
    altNegativeButton: 
    altPositiveButton: 
    gravity: 0
    dead: 0.19
    sensitivity: 1
    snap: 0
    invert: 1
    type: 2
    axis: 4
    joyNum: 0

image.gif

附上XBox的按键说明:

image.gif

测试脚本:

usingUnityEngine;
usingSK.Framework;
publicclassExample : MonoBehaviour{
privatevoidUpdate()
    {
if (Input.GetKeyDown(XBox.A)) Debug.Log("A"); 
if (Input.GetKeyDown(XBox.B)) Debug.Log("B");
if (Input.GetKeyDown(XBox.X)) Debug.Log("X");
if (Input.GetKeyDown(XBox.Y)) Debug.Log("Y");
if (Input.GetKeyDown(XBox.LB)) Debug.Log("LB");
if (Input.GetKeyDown(XBox.RB)) Debug.Log("RB");
if (Input.GetKeyDown(XBox.View)) Debug.Log("View");
if (Input.GetKeyDown(XBox.Menu)) Debug.Log("Menu");
floatlh=Input.GetAxis(XBox.LeftStickHorizontal);
floatlv=Input.GetAxis(XBox.LeftStickVertical);
floatrh=Input.GetAxis(XBox.RightStickHorizontal);
floatrv=Input.GetAxis(XBox.RightStickVertical);
floatlt=Input.GetAxis(XBox.LT);
floatrt=Input.GetAxis(XBox.RT);
floatdPadH=Input.GetAxis(XBox.DPadHorizontal);
floatdPadV=Input.GetAxis(XBox.DPadVertical);
if (lh!=0) Debug.Log($"LH:{lh}");
if (lv!=0) Debug.Log($"LV:{lv}");
if (rh!=0) Debug.Log($"RH:{rh}");
if (rv!=0) Debug.Log($"RV:{rv}");
if (lt!=0) Debug.Log($"LT:{lt}");
if (rt!=0) Debug.Log($"RT:{rt}");
if (dPadH!=0) Debug.Log($"DPadH:{dPadH}");
if (dPadV!=0) Debug.Log($"DPadV:{dPadV}");
    }
}

image.gif

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