x264代码剖析(十八):核心算法之滤波
H.264/MPEG-4 AVC视频编码标准中,在编解码器反变换量化后,图像会出现方块效应,主要原因是:1)基于块的帧内和帧间预测残差的DCT变换,变换系数的量化过程相对粗糙,因而反量化过程恢复的变换系数有误差,会造成在图像块边界上的视觉不连续;2)运动补偿可能是从不是同一帧的不同位置上内插样点数据复制而来,因为运动补偿块的匹配不可能是绝对准确的,所以就会在复制块的边界上产生数据不连续;3)参考帧中的存在的不连续也被复制到需要补偿的图像块内。
尽管H.264采用较小的4×4变换尺寸可以降低这种不连续现象,但仍需要一个去方块滤波器,以最大程度提高编码性能。在x264中,x264_slice_write()函数中调用了x264_fdec_filter_row()的源代码。x264_fdec_filter_row()对应着x264中的滤波模块。滤波模块主要完成了下面3个方面的功能:
(1)环路滤波(去块效应滤波);
(2)半像素内插;
(3)视频质量指标PSNR和SSIM的计算。
滤波模块对应的函数关系调用图如下:
下面对x264中的滤波模块对应的主要函数分别进行分析。
1、x264_slice_write()函数
x264_slice_write()函数中调用了x264_fdec_filter_row()函数,对应于滤波模块。具体的代码分析见《x264代码剖析(九):x264_encoder_encode()函数之x264_slice's'_write()函数》。
2、x264_fdec_filter_row()函数
x264_fdec_filter_row()函数用于对一行宏块进行滤波。该函数的定义位于encoder\encoder.c,x264_fdec_filter_row()完成了三步工作:
(1)环路滤波(去块效应滤波)。通过调用x264_frame_deblock_row()函数实现。
(2)半像素内插。通过调用x264_frame_filter()函数实现。
(3)视频质量SSIM和PSNR的计算。PSNR通过调用x264_pixel_ssd_wxh()函数实现,在这里只计算了SSD;SSIM的计算则是通过x264_pixel_ssim_wxh()函数实现。
对应的代码分析如下:
/******************************************************************/ /******************************************************************/ /* ======Analysed by RuiDong Fang ======Csdn Blog:http://blog.csdn.net/frd2009041510 ======Date:2016.04.06 */ /******************************************************************/ /******************************************************************/ /************====== x264_fdec_filter_row()函数 ======************/ /* 功能:对一行宏块进行滤波-去块效应滤波、半像素插值、SSIM/PSNR计算等 */ static void x264_fdec_filter_row( x264_t *h, int mb_y, int pass ) { /* mb_y is the mb to be encoded next, not the mb to be filtered here */ int b_hpel = h->fdec->b_kept_as_ref; int b_deblock = h->sh.i_disable_deblocking_filter_idc != 1; int b_end = mb_y == h->i_threadslice_end; int b_measure_quality = 1; int min_y = mb_y - (1 << SLICE_MBAFF); int b_start = min_y == h->i_threadslice_start; /* Even in interlaced mode, deblocking never modifies more than 4 pixels * above each MB, as bS=4 doesn't happen for the top of interlaced mbpairs. */ int minpix_y = min_y*16 - 4 * !b_start; int maxpix_y = mb_y*16 - 4 * !b_end; b_deblock &= b_hpel || h->param.b_full_recon || h->param.psz_dump_yuv; if( h->param.b_sliced_threads ) { switch( pass ) { /* During encode: only do deblock if asked for */ default: case 0: b_deblock &= h->param.b_full_recon; b_hpel = 0; break; /* During post-encode pass: do deblock if not done yet, do hpel for all * rows except those between slices. */ case 1: b_deblock &= !h->param.b_full_recon; b_hpel &= !(b_start && min_y > 0); b_measure_quality = 0; break; /* Final pass: do the rows between slices in sequence. */ case 2: b_deblock = 0; b_measure_quality = 0; break; } } if( mb_y & SLICE_MBAFF ) return; if( min_y < h->i_threadslice_start ) return; if( b_deblock ) for( int y = min_y; y < mb_y; y += (1 << SLICE_MBAFF) ) x264_frame_deblock_row( h, y ); ////////////////////////////去块效应滤波 /* FIXME: Prediction requires different borders for interlaced/progressive mc, * but the actual image data is equivalent. For now, maintain this * consistency by copying deblocked pixels between planes. */ if( PARAM_INTERLACED && (!h->param.b_sliced_threads || pass == 1) ) for( int p = 0; p < h->fdec->i_plane; p++ ) for( int i = minpix_y>>(CHROMA_V_SHIFT && p); i < maxpix_y>>(CHROMA_V_SHIFT && p); i++ ) memcpy( h->fdec->plane_fld[p] + i*h->fdec->i_stride[p], h->fdec->plane[p] + i*h->fdec->i_stride[p], h->mb.i_mb_width*16*sizeof(pixel) ); if( h->fdec->b_kept_as_ref && (!h->param.b_sliced_threads || pass == 1) ) x264_frame_expand_border( h, h->fdec, min_y ); if( b_hpel ) { int end = mb_y == h->mb.i_mb_height; /* Can't do hpel until the previous slice is done encoding. */ if( h->param.analyse.i_subpel_refine ) { x264_frame_filter( h, h->fdec, min_y, end ); ////////////////////////////半像素内插 x264_frame_expand_border_filtered( h, h->fdec, min_y, end ); } } if( SLICE_MBAFF && pass == 0 ) for( int i = 0; i < 3; i++ ) { XCHG( pixel *, h->intra_border_backup[0][i], h->intra_border_backup[3][i] ); XCHG( pixel *, h->intra_border_backup[1][i], h->intra_border_backup[4][i] ); } if( h->i_thread_frames > 1 && h->fdec->b_kept_as_ref ) x264_frame_cond_broadcast( h->fdec, mb_y*16 + (b_end ? 10000 : -(X264_THREAD_HEIGHT << SLICE_MBAFF)) ); //计算编码的质量 if( b_measure_quality ) { maxpix_y = X264_MIN( maxpix_y, h->param.i_height ); //如果需要打印输出PSNR if( h->param.analyse.b_psnr ) { //实际上是计算SSD //输出的时候调用x264_psnr()换算SSD为PSNR /** * 计算PSNR的过程 * * MSE = SSD*1/(w*h) * PSNR= 10*log10(MAX^2/MSE) * * 其中MAX指的是图像的灰度级,对于8bit来说就是2^8-1=255 */ for( int p = 0; p < (CHROMA444 ? 3 : 1); p++ ) h->stat.frame.i_ssd[p] += x264_pixel_ssd_wxh( &h->pixf, h->fdec->plane[p] + minpix_y * h->fdec->i_stride[p], h->fdec->i_stride[p], //重建帧 h->fenc->plane[p] + minpix_y * h->fenc->i_stride[p], h->fenc->i_stride[p], //编码帧 h->param.i_width, maxpix_y-minpix_y ); if( !CHROMA444 ) { uint64_t ssd_u, ssd_v; int v_shift = CHROMA_V_SHIFT; x264_pixel_ssd_nv12( &h->pixf, h->fdec->plane[1] + (minpix_y>>v_shift) * h->fdec->i_stride[1], h->fdec->i_stride[1], h->fenc->plane[1] + (minpix_y>>v_shift) * h->fenc->i_stride[1], h->fenc->i_stride[1], h->param.i_width>>1, (maxpix_y-minpix_y)>>v_shift, &ssd_u, &ssd_v ); h->stat.frame.i_ssd[1] += ssd_u; h->stat.frame.i_ssd[2] += ssd_v; } } //如果需要打印输出SSIM if( h->param.analyse.b_ssim ) { int ssim_cnt; x264_emms(); /* offset by 2 pixels to avoid alignment of ssim blocks with dct blocks, * and overlap by 4 */ minpix_y += b_start ? 2 : -6; h->stat.frame.f_ssim += x264_pixel_ssim_wxh( &h->pixf, h->fdec->plane[0] + 2+minpix_y*h->fdec->i_stride[0], h->fdec->i_stride[0], //重建帧 h->fenc->plane[0] + 2+minpix_y*h->fenc->i_stride[0], h->fenc->i_stride[0], //编码帧 h->param.i_width-2, maxpix_y-minpix_y, h->scratch_buffer, &ssim_cnt ); h->stat.frame.i_ssim_cnt += ssim_cnt; } } }
3、x264_frame_deblock_row()函数
x264_frame_deblock_row()用于进行环路滤波(去块效应滤波)。该函数的定义位于common\deblock.c,x264_frame_deblock_row()中有一个很长的宏定义“FILTER()”定义了函数调用的方式。FILTER( intra, dir, edge, qp, chroma_qp )中:
(1)“intra”指定了是普通滤波(Bs=1,2,3)还是强滤波(Bs=4);
(2)“dir”指定了滤波器的方向。0为水平滤波器(垂直边界),1为垂直滤波器(水平边界);
(3)“edge”指定了边界的位置。“0”,“1”,“2”,“3”分别代表了水平(或者垂直)的4条边界。
对应的代码分析如下:
/************====== x264_frame_deblock_row()函数 ======************/ /* 功能:去块效应滤波 */ void x264_frame_deblock_row( x264_t *h, int mb_y ) { int b_interlaced = SLICE_MBAFF; int a = h->sh.i_alpha_c0_offset - QP_BD_OFFSET; int b = h->sh.i_beta_offset - QP_BD_OFFSET; int qp_thresh = 15 - X264_MIN( a, b ) - X264_MAX( 0, h->pps->i_chroma_qp_index_offset ); int stridey = h->fdec->i_stride[0]; int strideuv = h->fdec->i_stride[1]; int chroma444 = CHROMA444; int chroma_height = 16 >> CHROMA_V_SHIFT; intptr_t uvdiff = chroma444 ? h->fdec->plane[2] - h->fdec->plane[1] : 1; for( int mb_x = 0; mb_x < h->mb.i_mb_width; mb_x += (~b_interlaced | mb_y)&1, mb_y ^= b_interlaced ) { x264_prefetch_fenc( h, h->fdec, mb_x, mb_y ); x264_macroblock_cache_load_neighbours_deblock( h, mb_x, mb_y ); int mb_xy = h->mb.i_mb_xy; int transform_8x8 = h->mb.mb_transform_size[mb_xy]; int intra_cur = IS_INTRA( h->mb.type[mb_xy] ); uint8_t (*bs)[8][4] = h->deblock_strength[mb_y&1][h->param.b_sliced_threads?mb_xy:mb_x]; //找到像素数据(宏块的大小是16x16) pixel *pixy = h->fdec->plane[0] + 16*mb_y*stridey + 16*mb_x; pixel *pixuv = h->fdec->plane[1] + chroma_height*mb_y*strideuv + 16*mb_x; if( mb_y & MB_INTERLACED ) { pixy -= 15*stridey; pixuv -= (chroma_height-1)*strideuv; } int stride2y = stridey << MB_INTERLACED; int stride2uv = strideuv << MB_INTERLACED; //QP,用于计算环路滤波的门限值alpha和beta int qp = h->mb.qp[mb_xy]; int qpc = h->chroma_qp_table[qp]; int first_edge_only = (h->mb.partition[mb_xy] == D_16x16 && !h->mb.cbp[mb_xy] && !intra_cur) || qp <= qp_thresh; /* * 滤波顺序如下所示(大方框代表16x16块) * * +--4-+--4-+--4-+--4-+ * 0 1 2 3 | * +--5-+--5-+--5-+--5-+ * 0 1 2 3 | * +--6-+--6-+--6-+--6-+ * 0 1 2 3 | * +--7-+--7-+--7-+--7-+ * 0 1 2 3 | * +----+----+----+----+ * */ //一个比较长的宏,用于进行环路滤波 //根据不同的情况传递不同的参数 //几个参数的含义: //intra: //为“_intra”的时候: //其中的“deblock_edge##intra()”展开为函数deblock_edge_intra() //其中的“h->loopf.deblock_luma##intra[dir]”展开为强滤波汇编函数h->loopf.deblock_luma_intra[dir]() //为“”(空),其中的“deblock_edge##intra()”展开为函数deblock_edge() //其中的“h->loopf.deblock_luma##intra[dir]”展开为普通滤波汇编函数h->loopf.deblock_luma[dir]() //dir: //决定了滤波的方向:0为水平滤波器(垂直边界),1为垂直滤波器(水平边界) #define FILTER( intra, dir, edge, qp, chroma_qp )\ do\ {\ if( !(edge & 1) || !transform_8x8 )\ {\ deblock_edge##intra( h, pixy + 4*edge*(dir?stride2y:1),\ stride2y, bs[dir][edge], qp, a, b, 0,\ h->loopf.deblock_luma##intra[dir] );\ if( CHROMA_FORMAT == CHROMA_444 )\ {\ deblock_edge##intra( h, pixuv + 4*edge*(dir?stride2uv:1),\ stride2uv, bs[dir][edge], chroma_qp, a, b, 0,\ h->loopf.deblock_luma##intra[dir] );\ deblock_edge##intra( h, pixuv + uvdiff + 4*edge*(dir?stride2uv:1),\ stride2uv, bs[dir][edge], chroma_qp, a, b, 0,\ h->loopf.deblock_luma##intra[dir] );\ }\ else if( CHROMA_FORMAT == CHROMA_420 && !(edge & 1) )\ {\ deblock_edge##intra( h, pixuv + edge*(dir?2*stride2uv:4),\ stride2uv, bs[dir][edge], chroma_qp, a, b, 1,\ h->loopf.deblock_chroma##intra[dir] );\ }\ }\ if( CHROMA_FORMAT == CHROMA_422 && (dir || !(edge & 1)) )\ {\ deblock_edge##intra( h, pixuv + edge*(dir?4*stride2uv:4),\ stride2uv, bs[dir][edge], chroma_qp, a, b, 1,\ h->loopf.deblock_chroma##intra[dir] );\ }\ } while(0) if( h->mb.i_neighbour & MB_LEFT ) { if( b_interlaced && h->mb.field[h->mb.i_mb_left_xy[0]] != MB_INTERLACED ) { int luma_qp[2]; int chroma_qp[2]; int left_qp[2]; x264_deblock_inter_t luma_deblock = h->loopf.deblock_luma_mbaff; x264_deblock_inter_t chroma_deblock = h->loopf.deblock_chroma_mbaff; x264_deblock_intra_t luma_intra_deblock = h->loopf.deblock_luma_intra_mbaff; x264_deblock_intra_t chroma_intra_deblock = h->loopf.deblock_chroma_intra_mbaff; int c = chroma444 ? 0 : 1; left_qp[0] = h->mb.qp[h->mb.i_mb_left_xy[0]]; luma_qp[0] = (qp + left_qp[0] + 1) >> 1; chroma_qp[0] = (qpc + h->chroma_qp_table[left_qp[0]] + 1) >> 1; if( intra_cur || IS_INTRA( h->mb.type[h->mb.i_mb_left_xy[0]] ) ) { deblock_edge_intra( h, pixy, 2*stridey, bs[0][0], luma_qp[0], a, b, 0, luma_intra_deblock ); deblock_edge_intra( h, pixuv, 2*strideuv, bs[0][0], chroma_qp[0], a, b, c, chroma_intra_deblock ); if( chroma444 ) deblock_edge_intra( h, pixuv + uvdiff, 2*strideuv, bs[0][0], chroma_qp[0], a, b, c, chroma_intra_deblock ); } else { deblock_edge( h, pixy, 2*stridey, bs[0][0], luma_qp[0], a, b, 0, luma_deblock ); deblock_edge( h, pixuv, 2*strideuv, bs[0][0], chroma_qp[0], a, b, c, chroma_deblock ); if( chroma444 ) deblock_edge( h, pixuv + uvdiff, 2*strideuv, bs[0][0], chroma_qp[0], a, b, c, chroma_deblock ); } int offy = MB_INTERLACED ? 4 : 0; int offuv = MB_INTERLACED ? 4-CHROMA_V_SHIFT : 0; left_qp[1] = h->mb.qp[h->mb.i_mb_left_xy[1]]; luma_qp[1] = (qp + left_qp[1] + 1) >> 1; chroma_qp[1] = (qpc + h->chroma_qp_table[left_qp[1]] + 1) >> 1; if( intra_cur || IS_INTRA( h->mb.type[h->mb.i_mb_left_xy[1]] ) ) { deblock_edge_intra( h, pixy + (stridey<<offy), 2*stridey, bs[0][4], luma_qp[1], a, b, 0, luma_intra_deblock ); deblock_edge_intra( h, pixuv + (strideuv<<offuv), 2*strideuv, bs[0][4], chroma_qp[1], a, b, c, chroma_intra_deblock ); if( chroma444 ) deblock_edge_intra( h, pixuv + uvdiff + (strideuv<<offuv), 2*strideuv, bs[0][4], chroma_qp[1], a, b, c, chroma_intra_deblock ); } else { deblock_edge( h, pixy + (stridey<<offy), 2*stridey, bs[0][4], luma_qp[1], a, b, 0, luma_deblock ); deblock_edge( h, pixuv + (strideuv<<offuv), 2*strideuv, bs[0][4], chroma_qp[1], a, b, c, chroma_deblock ); if( chroma444 ) deblock_edge( h, pixuv + uvdiff + (strideuv<<offuv), 2*strideuv, bs[0][4], chroma_qp[1], a, b, c, chroma_deblock ); } } else { //左边宏块的qp int qpl = h->mb.qp[h->mb.i_mb_xy-1]; int qp_left = (qp + qpl + 1) >> 1; int qpc_left = (qpc + h->chroma_qp_table[qpl] + 1) >> 1; //Intra宏块左边宏块的qp int intra_left = IS_INTRA( h->mb.type[h->mb.i_mb_xy-1] ); int intra_deblock = intra_cur || intra_left; /* Any MB that was coded, or that analysis decided to skip, has quality commensurate with its QP. * But if deblocking affects neighboring MBs that were force-skipped, blur might accumulate there. * So reset their effective QP to max, to indicate that lack of guarantee. */ if( h->fdec->mb_info && M32( bs[0][0] ) ) { #define RESET_EFFECTIVE_QP(xy) h->fdec->effective_qp[xy] |= 0xff * !!(h->fdec->mb_info[xy] & X264_MBINFO_CONSTANT); RESET_EFFECTIVE_QP(mb_xy); RESET_EFFECTIVE_QP(h->mb.i_mb_left_xy[0]); } if( intra_deblock ) //【0】强滤波,水平滤波器(垂直边界) FILTER( _intra, 0, 0, qp_left, qpc_left ); else //【0】普通滤波,水平滤波器(垂直边界) FILTER( , 0, 0, qp_left, qpc_left ); } } if( !first_edge_only ) { //普通滤波,水平滤波器(垂直边界) FILTER( , 0, 1, qp, qpc );//【1】 FILTER( , 0, 2, qp, qpc );//【2】 FILTER( , 0, 3, qp, qpc );//【3】 } if( h->mb.i_neighbour & MB_TOP ) { if( b_interlaced && !(mb_y&1) && !MB_INTERLACED && h->mb.field[h->mb.i_mb_top_xy] ) { int mbn_xy = mb_xy - 2 * h->mb.i_mb_stride; for( int j = 0; j < 2; j++, mbn_xy += h->mb.i_mb_stride ) { int qpt = h->mb.qp[mbn_xy]; int qp_top = (qp + qpt + 1) >> 1; int qpc_top = (qpc + h->chroma_qp_table[qpt] + 1) >> 1; int intra_top = IS_INTRA( h->mb.type[mbn_xy] ); if( intra_cur || intra_top ) M32( bs[1][4*j] ) = 0x03030303; // deblock the first horizontal edge of the even rows, then the first horizontal edge of the odd rows deblock_edge( h, pixy + j*stridey, 2* stridey, bs[1][4*j], qp_top, a, b, 0, h->loopf.deblock_luma[1] ); if( chroma444 ) { deblock_edge( h, pixuv + j*strideuv, 2*strideuv, bs[1][4*j], qpc_top, a, b, 0, h->loopf.deblock_luma[1] ); deblock_edge( h, pixuv + uvdiff + j*strideuv, 2*strideuv, bs[1][4*j], qpc_top, a, b, 0, h->loopf.deblock_luma[1] ); } else deblock_edge( h, pixuv + j*strideuv, 2*strideuv, bs[1][4*j], qpc_top, a, b, 1, h->loopf.deblock_chroma[1] ); } } else { int qpt = h->mb.qp[h->mb.i_mb_top_xy]; int qp_top = (qp + qpt + 1) >> 1; int qpc_top = (qpc + h->chroma_qp_table[qpt] + 1) >> 1; int intra_top = IS_INTRA( h->mb.type[h->mb.i_mb_top_xy] ); int intra_deblock = intra_cur || intra_top; /* This edge has been modified, reset effective qp to max. */ if( h->fdec->mb_info && M32( bs[1][0] ) ) { RESET_EFFECTIVE_QP(mb_xy); RESET_EFFECTIVE_QP(h->mb.i_mb_top_xy); } if( (!b_interlaced || (!MB_INTERLACED && !h->mb.field[h->mb.i_mb_top_xy])) && intra_deblock ) { FILTER( _intra, 1, 0, qp_top, qpc_top );//【4】普通滤波,垂直滤波器(水平边界) } else { if( intra_deblock ) M32( bs[1][0] ) = 0x03030303; FILTER( , 1, 0, qp_top, qpc_top );//【4】普通滤波,垂直滤波器(水平边界) } } } if( !first_edge_only ) { //普通滤波,垂直滤波器(水平边界) FILTER( , 1, 1, qp, qpc );//【5】 FILTER( , 1, 2, qp, qpc );//【6】 FILTER( , 1, 3, qp, qpc );//【7】 } #undef FILTER } }
4、x264_frame_filter()函数
x264_frame_filter()用于完成半像素内插的工作。该函数的定义位于common\mc.c,x264_frame_filter()调用了汇编函数h->mc.hpel_filter()完成了半像素内插的工作。经过汇编半像素内插函数处理之后,得到的水平半像素内差点存储在x264_frame_t的filtered[][1]中,垂直半像素内差点存储在x264_frame_t的filtered[][2]中,对角线半像素内差点存储在x264_frame_t的filtered[][3]中(整像素点存储在x264_frame_t的filtered[][0]中)。
对应的代码分析如下:
/************====== x264_frame_filter()函数 ======************/ /* 功能:半像素内插 */ void x264_frame_filter( x264_t *h, x264_frame_t *frame, int mb_y, int b_end ) { const int b_interlaced = PARAM_INTERLACED; int start = mb_y*16 - 8; // buffer = 4 for deblock + 3 for 6tap, rounded to 8 int height = (b_end ? frame->i_lines[0] + 16*PARAM_INTERLACED : (mb_y+b_interlaced)*16) + 8; if( mb_y & b_interlaced ) return; for( int p = 0; p < (CHROMA444 ? 3 : 1); p++ ) { int stride = frame->i_stride[p]; const int width = frame->i_width[p]; int offs = start*stride - 8; // buffer = 3 for 6tap, aligned to 8 for simd //半像素内插 if( !b_interlaced || h->mb.b_adaptive_mbaff ) h->mc.hpel_filter( frame->filtered[p][1] + offs,//水平半像素内插 frame->filtered[p][2] + offs,//垂直半像素内插 frame->filtered[p][3] + offs,//中间半像素内插 frame->plane[p] + offs, stride, width + 16, height - start, h->scratch_buffer ); if( b_interlaced ) { /* MC must happen between pixels in the same field. */ stride = frame->i_stride[p] << 1; start = (mb_y*16 >> 1) - 8; int height_fld = ((b_end ? frame->i_lines[p] : mb_y*16) >> 1) + 8; offs = start*stride - 8; for( int i = 0; i < 2; i++, offs += frame->i_stride[p] ) { h->mc.hpel_filter( frame->filtered_fld[p][1] + offs, frame->filtered_fld[p][2] + offs, frame->filtered_fld[p][3] + offs, frame->plane_fld[p] + offs, stride, width + 16, height_fld - start, h->scratch_buffer ); } } } /* generate integral image: * frame->integral contains 2 planes. in the upper plane, each element is * the sum of an 8x8 pixel region with top-left corner on that point. * in the lower plane, 4x4 sums (needed only with --partitions p4x4). */ if( frame->integral ) { int stride = frame->i_stride[0]; if( start < 0 ) { memset( frame->integral - PADV * stride - PADH, 0, stride * sizeof(uint16_t) ); start = -PADV; } if( b_end ) height += PADV-9; for( int y = start; y < height; y++ ) { pixel *pix = frame->plane[0] + y * stride - PADH; uint16_t *sum8 = frame->integral + (y+1) * stride - PADH; uint16_t *sum4; if( h->frames.b_have_sub8x8_esa ) { h->mc.integral_init4h( sum8, pix, stride ); sum8 -= 8*stride; sum4 = sum8 + stride * (frame->i_lines[0] + PADV*2); if( y >= 8-PADV ) h->mc.integral_init4v( sum8, sum4, stride ); } else { h->mc.integral_init8h( sum8, pix, stride ); if( y >= 8-PADV ) h->mc.integral_init8v( sum8-8*stride, stride ); } } } }
5、x264_pixel_ssd_wxh()函数
x264_pixel_ssd_wxh()用于计算SSD(用于以后计算PSNR)。该函数的定义位于common\pixel.c,x264_pixel_ssd_wxh()在计算大部分块的SSD的时候是以16x16的块为单位;当宽度不是16的整数倍的时候,在左侧边缘处不足16像素的地方使用了8x16的块进行计算;当高度不是16的整数倍的时候,在下方不足16像素的地方使用了8x8的块进行计算;当宽高不是8的整数倍的时候,则再单独计算。
对应的代码分析如下:
/************====== x264_pixel_ssd_wxh()函数 ======************/ /* * 功能:计算SSD(可用于计算PSNR) * pix1: 受损数据 * pix2: 原始数据 * i_width: 图像宽 * i_height: 图像高 */ uint64_t x264_pixel_ssd_wxh( x264_pixel_function_t *pf, pixel *pix1, intptr_t i_pix1, pixel *pix2, intptr_t i_pix2, int i_width, int i_height ) { uint64_t i_ssd = 0;//计算结果都累加到i_ssd变量上 int y; int align = !(((intptr_t)pix1 | (intptr_t)pix2 | i_pix1 | i_pix2) & 15); #define SSD(size) i_ssd += pf->ssd[size]( pix1 + y*i_pix1 + x, i_pix1, \ pix2 + y*i_pix2 + x, i_pix2 ); /* * SSD计算过程: * 从左上角开始,绝大部分块使用16x16的SSD计算 * 右边边界部分可能用16x8的SSD计算 * 下边边界可能用8x8的SSD计算 * 注意:这么做主要是出于汇编优化的考虑 * * +----+----+----+----+----+----+----+----+----+----+-+ * | | | | * + + + + * | | | | * + 16x16 + 16x16 + 8x16 + * | | | | * + + + + * | | | | * +----+----+----+----+----+----+----+----+----+----+-+ * | | * + 8x8 + * | | * +----+----+ * + + */ for( y = 0; y < i_height-15; y += 16 ) { int x = 0; if( align )//大部分使用16x16的SSD for( ; x < i_width-15; x += 16 ) SSD(PIXEL_16x16); for( ; x < i_width-7; x += 8 )//右边边缘部分可能用8x16的SSD SSD(PIXEL_8x16); } if( y < i_height-7 )//下边边缘部分可能用到8x8的SSD for( int x = 0; x < i_width-7; x += 8 ) SSD(PIXEL_8x8); #undef SSD #define SSD1 { int d = pix1[y*i_pix1+x] - pix2[y*i_pix2+x]; i_ssd += d*d; } if( i_width & 7 )//如果像素不是16/8的整数倍,边界上的点需要单独算 { for( y = 0; y < (i_height & ~7); y++ ) for( int x = i_width & ~7; x < i_width; x++ ) SSD1; } if( i_height & 7 ) { for( y = i_height & ~7; y < i_height; y++ ) for( int x = 0; x < i_width; x++ ) SSD1; } #undef SSD1 return i_ssd; }
6、x264_pixel_ssim_wxh()函数
x264_pixel_ssim_wxh()用于计算SSIM。该函数的定义位于common\pixel.c,x264_pixel_ssim_wxh()中是按照4x4的块对像素进行处理的。使用sum1[]保存上一行块的“信息”,sum0[]保存当前一行块的“信息”。“信息”包含4个元素:
s1:原始像素之和;
s2:受损像素之和;
ss:原始像素平方之和+受损像素平方之和;
s12:原始像素*受损像素的值的和。
对应的代码分析如下:
/************====== x264_pixel_ssd_wxh()函数 ======************/ /* * 功能:计算SSIM * pix1: 受损数据 * pix2: 原始数据 * i_width: 图像宽 * i_height: 图像高 */ float x264_pixel_ssim_wxh( x264_pixel_function_t *pf, pixel *pix1, intptr_t stride1, pixel *pix2, intptr_t stride2, int width, int height, void *buf, int *cnt ) { /* * SSIM公式 * SSIM = ((2*ux*uy+C1)(2*σxy+C2))/((ux^2+uy^2+C1)(σx^2+σy^2+C2)) * * 其中 * ux=E(x) * uy=E(y) * σxy=cov(x,y)=E(XY)-ux*uy * σx^2=E(x^2)-E(x)^2 * */ int z = 0; float ssim = 0.0; //这是数组指针,注意和指针数组的区别 //数组指针就是指向数组的指针 int (*sum0)[4] = buf; /* * sum0是一个数组指针,其中存储了一个4元素数组的地址 * 换句话说,sum0[]中每一个元素对应一个4x4块的信息(该信息包含4个元素)。 * * 4个元素中: * [0]原始像素之和 * [1]受损像素之和 * [2]原始像素平方之和+受损像素平方之和 * [3]原始像素*受损像素的值的和 * */ int (*sum1)[4] = sum0 + (width >> 2) + 3; //除以4,编程以“4x4块”为单位 width >>= 2; height >>= 2; //以8*8的块为单位计算SSIM值。然后以4个像素为step滑动窗口 for( int y = 1; y < height; y++ ) { //下面这个循环,只有在第一次执行的时候执行2次,处理第1行和第2行的块 //后面的都只会执行一次 for( ; z <= y; z++ ) { //执行完XCHG()之后,sum1[]存储上1行块的值(在上面),而sum0[]等待ssim_4x4x2_core()计算当前行的值(在下面) XCHG( void*, sum0, sum1 ); //获取4x4块的信息(这里并没有代入公式计算SSIM结果) //结果存储在sum0[]中。从左到右每个4x4的块依次存储在sum0[0],sum0[1],sum0[2]... //每次x前进2个块 /* * ssim_4x4x2_core():计算2个4x4块 * +----+----+ * | | | * +----+----+ */ for( int x = 0; x < width; x+=2 ) pf->ssim_4x4x2_core( &pix1[4*(x+z*stride1)], stride1, &pix2[4*(x+z*stride2)], stride2, &sum0[x] ); } //x每次增加4,前进4个块 //以8*8的块为单位计算 /* * sum1[]为上一行4x4块信息,sum0[]为当前行4x4块信息 * 示例(line以4x4块为单位) * 第1次运行 * +----+----+----+----+ * 1line | sum1[] * +----+----+----+----+ * 2line | sum0[] * +----+----+----+----+ * * 第2次运行 * + * 1line | * +----+----+----+----+ * 2line | sum1[] * +----+----+----+----+ * 3line | sum0[] * +----+----+----+----+ */ for( int x = 0; x < width-1; x += 4 ) ssim += pf->ssim_end4( sum0+x, sum1+x, X264_MIN(4,width-x-1) ); } *cnt = (height-1) * (width-1); return ssim; }
滤波模块的主要代码分析就到这儿,其实中间有很多实用且有效的函数块,待后面用到时更新。