图像处理之双边滤波效果(Bilateral Filtering for Gray and Color Image)

简介: 图像处理之双边滤波效果(Bilateral Filtering for Gray and Color Image)

图像处理之双边滤波效果(Bilateral Filtering for Gray and Color Image)

基本介绍:


普通的时空域的低通滤波器,在像素空间完成滤波以后,导致图像的边缘部分也变得不那么明显,


整张图像都变得同样的模糊,图像边缘细节丢失。双边滤波器(ABilateral Filter)可以很好的保


留边缘的同时消除噪声。双边滤波器能做到这些原因在于它不像普通的高斯/卷积低通滤波,只考


虑了位置对中心像素的影响,它还考虑了卷积核中像素与中心像素之间相似程度的影响,根据位置


影响与像素值之间的相似程度生成两个不同的权重表(WeightTable),在计算中心像素的时候加以


考虑这两个权重,从而实现双边低通滤波。据说AdobePhotoshop的高斯磨皮功能就是应用了


双边低通滤波算法实现。

1342078704_9839.png

1342078723_2014.jpg

1342078813_2502.png



程序效果:

1342078852_8793.png


看我们的美女lena应用双边滤镜之后 1342078869_9126.png

1342081250_2497.png



程序关键代码解释:


建立距离高斯权重表(Weight Table)如下:

private void buildDistanceWeightTable() {
  int size = 2 * radius + 1;
  cWeightTable = new double[size][size];
  for(int semirow = -radius; semirow <= radius; semirow++) {
    for(int semicol = - radius; semicol <= radius; semicol++) {
      // calculate Euclidean distance between center point and close pixels
      double delta = Math.sqrt(semirow * semirow + semicol * semicol)/ds;
      double deltaDelta = delta * delta;
      cWeightTable[semirow+radius][semicol+radius] = Math.exp(deltaDelta * factor);
    }
  }
}

建立RGB值像素度高斯权重代码如下:

private void buildSimilarityWeightTable() {
  sWeightTable = new double[256]; // since the color scope is 0 ~ 255
  for(int i=0; i<256; i++) {
    double delta = Math.sqrt(i * i ) / rs;
    double deltaDelta = delta * delta;
    sWeightTable[i] = Math.exp(deltaDelta * factor);
  }
}

完成权重和计算与像素×权重和计算代码如下:

for(int semirow = -radius; semirow <= radius; semirow++) {
  for(int semicol = - radius; semicol <= radius; semicol++) {
    if((row + semirow) >= 0 && (row + semirow) < height) {
      rowOffset = row + semirow;
    } else {
      rowOffset = 0;
    }
    
    if((semicol + col) >= 0 && (semicol + col) < width) {
      colOffset = col + semicol;
    } else {
      colOffset = 0;
    }
    index2 = rowOffset * width + colOffset;
    ta2 = (inPixels[index2] >> 24) & 0xff;
        tr2 = (inPixels[index2] >> 16) & 0xff;
        tg2 = (inPixels[index2] >> 8) & 0xff;
        tb2 = inPixels[index2] & 0xff;
        
        csRedWeight = cWeightTable[semirow+radius][semicol+radius]  * sWeightTable[(Math.abs(tr2 - tr))];
        csGreenWeight = cWeightTable[semirow+radius][semicol+radius]  * sWeightTable[(Math.abs(tg2 - tg))];
        csBlueWeight = cWeightTable[semirow+radius][semicol+radius]  * sWeightTable[(Math.abs(tb2 - tb))];
        
        csSumRedWeight += csRedWeight;
        csSumGreenWeight += csGreenWeight;
        csSumBlueWeight += csBlueWeight;
        redSum += (csRedWeight * (double)tr2);
        greenSum += (csGreenWeight * (double)tg2);
        blueSum += (csBlueWeight * (double)tb2);
  }
}

完成归一化,得到输出像素点RGB值得代码如下:

tr = (int)Math.floor(redSum / csSumRedWeight);
tg = (int)Math.floor(greenSum / csSumGreenWeight);
tb = (int)Math.floor(blueSum / csSumBlueWeight);
outPixels[index] = (ta << 24) | (clamp(tr) << 16) | (clamp(tg) << 8) | clamp(tb);

关于什么卷积滤波,请参考:

http://blog.csdn.net/jia20003/article/details/7038938

关于高斯模糊算法,请参考:

http://blog.csdn.net/jia20003/article/details/7234741

最后想说,不给出源代码的博文不是好博文,基于Java完成的双边滤波速度有点慢

可以自己优化,双边滤镜完全源代码如下:

package com.gloomyfish.blurring.study;
/**
 *  A simple and important case of bilateral filtering is shift-invariant Gaussian filtering
 *  refer to - http://graphics.ucsd.edu/~iman/Denoising/
 *  refer to - http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/MANDUCHI1/Bilateral_Filtering.html
 *  thanks to cyber
 */
import java.awt.image.BufferedImage;
 
public class BilateralFilter extends AbstractBufferedImageOp {
  private final static double factor = -0.5d;
  private double ds; // distance sigma
  private double rs; // range sigma
  private int radius; // half length of Gaussian kernel Adobe Photoshop 
  private double[][] cWeightTable;
  private double[] sWeightTable;
  private int width;
  private int height;
  
  public BilateralFilter() {
    this.ds = 1.0f;
    this.rs = 1.0f;
  }
  
  private void buildDistanceWeightTable() {
    int size = 2 * radius + 1;
    cWeightTable = new double[size][size];
    for(int semirow = -radius; semirow <= radius; semirow++) {
      for(int semicol = - radius; semicol <= radius; semicol++) {
        // calculate Euclidean distance between center point and close pixels
        double delta = Math.sqrt(semirow * semirow + semicol * semicol)/ds;
        double deltaDelta = delta * delta;
        cWeightTable[semirow+radius][semicol+radius] = Math.exp(deltaDelta * factor);
      }
    }
  }
  
  /**
   * for gray image
   * @param row
   * @param col
   * @param inPixels
   */
  private void buildSimilarityWeightTable() {
    sWeightTable = new double[256]; // since the color scope is 0 ~ 255
    for(int i=0; i<256; i++) {
      double delta = Math.sqrt(i * i ) / rs;
      double deltaDelta = delta * delta;
      sWeightTable[i] = Math.exp(deltaDelta * factor);
    }
  }
  
  public void setDistanceSigma(double ds) {
    this.ds = ds;
  }
  
  public void setRangeSigma(double rs) {
    this.rs = rs;
  }
 
  @Override
  public BufferedImage filter(BufferedImage src, BufferedImage dest) {
    width = src.getWidth();
        height = src.getHeight();
        //int sigmaMax = (int)Math.max(ds, rs);
        //radius = (int)Math.ceil(2 * sigmaMax);
        radius = (int)Math.max(ds, rs);
        buildDistanceWeightTable();
        buildSimilarityWeightTable();
        if ( dest == null )
          dest = createCompatibleDestImage( src, null );
 
        int[] inPixels = new int[width*height];
        int[] outPixels = new int[width*height];
        getRGB( src, 0, 0, width, height, inPixels );
        int index = 0;
    double redSum = 0, greenSum = 0, blueSum = 0;
    double csRedWeight = 0, csGreenWeight = 0, csBlueWeight = 0;
    double csSumRedWeight = 0, csSumGreenWeight = 0, csSumBlueWeight = 0;
        for(int row=0; row<height; row++) {
          int ta = 0, tr = 0, tg = 0, tb = 0;
          for(int col=0; col<width; col++) {
            index = row * width + col;
            ta = (inPixels[index] >> 24) & 0xff;
                tr = (inPixels[index] >> 16) & 0xff;
                tg = (inPixels[index] >> 8) & 0xff;
                tb = inPixels[index] & 0xff;
                int rowOffset = 0, colOffset = 0;
                int index2 = 0;
                int ta2 = 0, tr2 = 0, tg2 = 0, tb2 = 0;
            for(int semirow = -radius; semirow <= radius; semirow++) {
              for(int semicol = - radius; semicol <= radius; semicol++) {
                if((row + semirow) >= 0 && (row + semirow) < height) {
                  rowOffset = row + semirow;
                } else {
                  rowOffset = 0;
                }
                
                if((semicol + col) >= 0 && (semicol + col) < width) {
                  colOffset = col + semicol;
                } else {
                  colOffset = 0;
                }
                index2 = rowOffset * width + colOffset;
                ta2 = (inPixels[index2] >> 24) & 0xff;
                    tr2 = (inPixels[index2] >> 16) & 0xff;
                    tg2 = (inPixels[index2] >> 8) & 0xff;
                    tb2 = inPixels[index2] & 0xff;
                    
                    csRedWeight = cWeightTable[semirow+radius][semicol+radius]  * sWeightTable[(Math.abs(tr2 - tr))];
                    csGreenWeight = cWeightTable[semirow+radius][semicol+radius]  * sWeightTable[(Math.abs(tg2 - tg))];
                    csBlueWeight = cWeightTable[semirow+radius][semicol+radius]  * sWeightTable[(Math.abs(tb2 - tb))];
                    
                    csSumRedWeight += csRedWeight;
                    csSumGreenWeight += csGreenWeight;
                    csSumBlueWeight += csBlueWeight;
                    redSum += (csRedWeight * (double)tr2);
                    greenSum += (csGreenWeight * (double)tg2);
                    blueSum += (csBlueWeight * (double)tb2);
              }
            }
            
        tr = (int)Math.floor(redSum / csSumRedWeight);
        tg = (int)Math.floor(greenSum / csSumGreenWeight);
        tb = (int)Math.floor(blueSum / csSumBlueWeight);
        outPixels[index] = (ta << 24) | (clamp(tr) << 16) | (clamp(tg) << 8) | clamp(tb);
                
                // clean value for next time...
                redSum = greenSum = blueSum = 0;
                csRedWeight = csGreenWeight = csBlueWeight = 0;
                csSumRedWeight = csSumGreenWeight = csSumBlueWeight = 0;
                
          }
        }
        setRGB( dest, 0, 0, width, height, outPixels );
        return dest;
  }
  
  public static int clamp(int p) {
    return p < 0 ? 0 : ((p > 255) ? 255 : p);
  }
 
  public static void main(String[] args) {
    BilateralFilter bf = new BilateralFilter();
    bf.buildSimilarityWeightTable();
  }
}

转载文章请务必注明出自本博客

相关文章
|
1月前
GRAY色彩空间
【5月更文挑战第13天】GRAY色彩空间。
12 1
|
9天前
|
资源调度 算法 计算机视觉
【Qt&OpenCV 图像平滑/滤波处理 -- Blur/Gaussian/Median/Bilateral】
【Qt&OpenCV 图像平滑/滤波处理 -- Blur/Gaussian/Median/Bilateral】
14 0
|
1月前
|
计算机视觉
halcon系列基础之Scale_image_range
halcon系列基础之Scale_image_range
151 0
|
1月前
|
计算机视觉 Python
opencv cv::Range()和cv::Rect()用于crop来获得感兴趣区域
opencv cv::Range()和cv::Rect()用于crop来获得感兴趣区域
61 0
|
1月前
|
计算机视觉
OpenCV中GRAY、HSV色彩空间的简介及与BGR色彩空间的转换演示(附源码 超详细)
OpenCV中GRAY、HSV色彩空间的简介及与BGR色彩空间的转换演示(附源码 超详细)
123 0
|
8月前
|
计算机视觉
OpenCV-均值滤波cv::blur
OpenCV-均值滤波cv::blur
|
8月前
|
存储 算法 计算机视觉
OpenCV-寻找轮廓cv::findContours&绘制轮廓cv::drawContours
OpenCV-寻找轮廓cv::findContours&绘制轮廓cv::drawContours
|
算法 计算机视觉 C++
积分图像(Integral image)
积分图算法由Crow在1984年首次提出,是为了在多尺度透视投影中提高渲染速度。积分图算法是一种快速计算图像区域和以及图像区域平方和的算法。它的核心思想就是对每一个图像建立起自己的积分图查找表,在图像处理的阶段就可以根据预先建立积分图查找表直接查找从而实现对均值卷积的线性时间计算。做到了卷积执行的时间与窗口大小无关。之前介绍的NL-means算法就可以采用积分图算法进行优化加速。
137 0
积分图像(Integral image)
|
前端开发
线性渐变背景 CSS linear-gradient() 函数 background-image: linear-gradient()
线性渐变背景 CSS linear-gradient() 函数 background-image: linear-gradient()
100 0
线性渐变背景 CSS linear-gradient() 函数 background-image: linear-gradient()
DL之pix2pix(cGAN)之AC:基于pix2pix(cGAN)模型实现对图像实现Auto Color自动上色技术—daidingdaiding
DL之pix2pix(cGAN)之AC:基于pix2pix(cGAN)模型实现对图像实现Auto Color自动上色技术—daidingdaiding
DL之pix2pix(cGAN)之AC:基于pix2pix(cGAN)模型实现对图像实现Auto Color自动上色技术—daidingdaiding