Player Settings is where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for example are used in the Resolution Dialog that launches when you open a standalone
game, others are used by XCode when building your game for the iOS devices, so it's important to fill them out correctly.
播放器设置是将在Unity中编译最终游戏时定义的各种参数(特定平台)的地方。当打开独立版游戏,启动时例如使用在分辨率对话框的这些值,当编译iOS设备游戏时,使用于Xcode的一些值,因此,正确地填写它们是十分重要的。
To see the Player Settings choose Edit->Project Settings->Player from the menu bar.
从菜单栏查看播放器设置,选择 Edit->Project Settings->Player

Global Settings that apply to any project you create.
将应用于所有项目的全局设置
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Cross-Platform Properties
跨平台特性
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Company Name 公司名称
The name of your company. This is used to locate the preferences file.
您的公司名称, 这是用来设置参数文件。
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Product Name 产品名称
The name that will appear on the menu bar when your game is running and is used to locate the preferences file also.
当游戏运行时,这个名字将出现在菜单栏。并且也被使用来设置参数文件。
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Default Icon 默认图标
Default icon the application will have on every platform (You can override this later for platform specific needs).
将应用于每一个平台的默认图标(特定平台需要以后还可以覆盖这个)。
Per-Platform Settings 各平台设置
Note that for security reasons, Unity will save neither the keystore password nor the key password. Also, note that the signing must be done from Unity's player settings - using jarsigner will not work.
注意:出于安全原因,Unity既不保存keystore密码也不保存key密码。此外也请注意,数字签名必须从PlayerSettings中来完成 - 使用Jarsigner将无法正常工作。
Flash
Resolution And Presentation 分辨率和外观

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Resolution
分辨率
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Default Screen Width
默认屏幕宽度
Screen Width the player will be generated with.
播放器将生成的屏幕宽度
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Default Screen Height
默认屏幕高度
Screen Height the plater will be generated with.
播放器将生成的屏幕高度
Other Settings 其他设置

Details
Desktop
The Player Settings window is where many technical preference defaults are set. See also Quality Settings where
the different graphics quality levels can be set up.
播放器设置窗口其中有许多技术性首选项默认设置。参见质量设置那里可设置不同的图形质量等级。
Publishing a web player 发布网络播放器
Default Web Screen Width and Default Web Screen Height determine the size used in the html file. You can modify the size in the html file later.
默认Web屏幕宽度和默认Web屏幕高度定义在html文件的大小。你也可以后在html文件中来修改这个大小。
Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in the Web Player at runtime.
默认屏幕宽度和默认屏幕高度,当网络播放器运行是通过右键菜单进入全屏模式时使用。
Customizing your Resolution Dialog 自定义分辨率对话框

The Resolution Dialog, presented to end-users 分辨率对话框,呈现给终端用户
You have the option of adding a custom banner image to the Screen Resolution Dialog in the Standalone Player. The maximum image size is 432 x 163 pixels. The image will not be scaled up to fit the screen selector. Instead it will be centered and cropped.
在独立版播放器有一个添加自定义横幅图像到分辨率对话框的选项。最大的图像尺寸是432 x 163像素。图像不能被缩放来适应容器。相反,它将会中心放置或裁剪。
Publishing to Mac App Store 发布到苹果应用商店
Use Player Log enables writing a log file with debugging information. This is useful to find out what happened if there are problems with your game. When publishing games for Apple's Mac App Store, it is recommended to turn this off, because
Apple may reject your submission otherwise. See this manual page for further information about log files.
开启Use Player Log将写入一个带有调试信息的日志文件。如果游戏有问题,找出发生了什么事情,这是非常有用的。当发布游戏到苹果应用商店,建议关掉此选项,否则苹果公司可能会拒绝你的提交。参见日志文件页面来进一步了解日志文件。
Use Mac App Store Validation enables receipt validation for the Mac App Store. If this is enabled, your game will only run when it contains a valid receipt from the Mac App Store. Use this when submitting games to Apple for publishing on
the App Store. This prevents people from running the game on any computer then the one it was purchased on. Note that this feature does not implement any strong copy protection. In particular, any potential crack against one Unity game would work against any
other Unity content. For this reason, it is recommended that you implement your own receipt validation code on top of this using Unity's plugin feature. However, since Apple requires plugin validation to initially happen before showing the screen setup dialog,
you should still enable this check, or Apple might reject your submission.
开启Use Mac App Store Validation接收苹果应用商店验证。如果启用,游戏仅在包含苹果应用商店的有效认证时运行。当提交游戏到苹果应用商店时使用此项。这可以防止从任何一台计算机上运行游戏然后购买人。请注意,此功能不执行任何强大的拷贝保护。尤其是,针对一个Unity游戏的任何可能的破解,可以运行针对任何Unity内容。出于这个原因,建议您使用Unity的插件功能来实现自己接收验证码。然而在显示屏幕设置对话框之前,由于苹果公司需要插件验证来初始发生。你还是应该启用此项检查,否则苹果可能会拒绝你的提交。