题目
让我们一起来玩扫雷游戏!
给你一个大小为 m x n 二维字符矩阵 board ,表示扫雷游戏的盘面,其中:
- ‘M’ 代表一个 未挖出的 地雷,
- ‘E’ 代表一个 未挖出的 空方块,
- ‘B’ 代表没有相邻(上,下,左,右,和所有4个对角线)地雷的 已挖出的 空白方块,
数字(‘1’ 到 ‘8’)表示有多少地雷与这块 已挖出的 方块相邻, - ‘X’ 则表示一个 已挖出的 地雷。
给你一个整数数组 click ,其中 click = [clickr, clickc] 表示在所有 未挖出的 方块(‘M’ 或者 ‘E’)中的下一个点击位置(clickr 是行下标,clickc 是列下标)。
根据以下规则,返回相应位置被点击后对应的盘面:
- 如果一个地雷(‘M’)被挖出,游戏就结束了- 把它改为 ‘X’ 。
- 如果一个 没有相邻地雷 的空方块(‘E’)被挖出,修改它为(‘B’),并且所有和其相邻的 未挖出 方块都应该被递归地揭露。
- 如果一个 至少与一个地雷相邻 的空方块(‘E’)被挖出,修改它为数字(‘1’ 到 ‘8’ ),表示相邻地雷的数量。
- 如果在此次点击中,若无更多方块可被揭露,则返回盘面。
示例 1:
输入:board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0] 输出:[["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]
示例 2:
输入:board = [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2] 输出:[["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]
解题
方法一:dfs
class Solution { public: int m,n; int xshift[8]={-1,-1,-1,0,0,1,1,1}; int yshift[8]={-1,0,1,-1,1,-1,0,1}; void dfs(vector<vector<char>>& board,int x,int y){ if(x<0||x>=m||y<0||y>=n||board[x][y]!='E') return; //统计8邻域未挖出地雷数量 int sum=0; for(int k=0;k<8;k++){ int nx=x+xshift[k]; int ny=y+yshift[k]; if(nx>=0&&nx<m&&ny>=0&&ny<n&&board[nx][ny]=='M'){ sum++; } } if(sum==0){//附近没有未挖出地雷,递归揭露 board[x][y]='B'; for(int k=0;k<8;k++){ int nx=x+xshift[k]; int ny=y+yshift[k]; dfs(board,nx,ny); } }else{//附近有地雷,标记地雷数量 board[x][y]='0'+sum; } } vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) { m=board.size(),n=board[0].size(); if(board[click[0]][click[1]]=='M'){//踩到地雷,直接游戏结束 board[click[0]][click[1]]='X'; return board; } dfs(board,click[0],click[1]); return board; } };