入门
你好,我是一个悠闲的工程师。
我能做什么?
超綺麗海洋效果!它很漂亮,所以我介绍它。
太阳反射
被淹没时
水的表面
Crest is a technically advanced, feature rich ocean system targeted at PC and console platforms and Unity 2019 / LWRP 5.16.1 or later.
- Simulated light transport including reflection, refraction, scattering, caustics approximation, shadowing
- Completely dynamic wave shape with innovative 'equalizer' style wave authoring
- Shallow water - light scattering and wave attenuation
- Underwater with partial submersion
- Dynamic object-water interaction
- Foam simulated from waves and shorelines
- Flow to enable horizontal motion of water volume
- Physics interface with example buoyancy implementations
Note: This asset targets the Lightweight Render Pipeline 5.16.1. A version of this system targeting Unity's Built-In Render Pipeline is freely available and can be useful for evaluation: https://github.com/huwb/crest-oceanrender.
Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest requires Unity 2019 which is the first production release of LWRP. Packages are no longer uploaded for Unity 2018.
Unity2018最新的可编程渲染管线SRP中包含了两套预定义模版:轻量级渲染管线LWRP和高清渲染管线HDRP。其中LWRP主要是面向移动,VR等平台提升渲染性能。而HDRP则主要面向PC,主机等平台提升渲染效果。
轻量级渲染管线针对以下方面进行了优化:
开放灵活的渲染,可使用C#脚本进行自定义
满足设备性能要求的可扩展图形质量,您可以在高端设备上获得最高质量的图形,在较低端设备上获得优化的性能。
轻量级渲染管线的发展
轻量级渲染管线(已更名为通用渲染管线)最初是为速度而设计的,后来针对移动设备进行了简化,丰富了其图形质量和性能。现在,它支持所有运行Unity的设备和最新的美术师工具。
官方资料
介绍: 可编程渲染管线(SRP) - https://unity.com/cn/lightweight-render-pipeline
官方示例仓库: https://github.com/UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary
源码仓库: https://github.com/Unity-Technologies/ScriptableRenderPipeline
The Lightweight Render Pipeline: Optimizing Real Time Performance - https://blogs.unity3d.com/cn/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/