这两个问题都在非最小的BoxViewClock中得到解决。 XAML文件与MinimalBoxViewClock非常相似,但代码隐藏文件更为广泛。 它以名为HandParams的小结构开始,该结构定义每只手相对于半径的大小,但也包括偏移值。 这是手的总长度的一部分,表示它与钟面中心对齐的位置。 它也成为旋转的AnchorY值:
public partial class BoxViewClockPage : ContentPage
{
// Structure for storing information about the three hands.
struct HandParams
{
public HandParams(double width, double height, double offset) : this()
{
Width = width;
Height = height;
Offset = offset;
}
public double Width { private set; get; } // fraction of radius
public double Height { private set; get; } // ditto
public double Offset { private set; get; } // relative to center pivot
}
static readonly HandParams secondParams = new HandParams(0.02, 1.1, 0.85);
static readonly HandParams minuteParams = new HandParams(0.05, 0.8, 0.9);
static readonly HandParams hourParams = new HandParams(0.125, 0.65, 0.9);
BoxView[] tickMarks = new BoxView[60];
public BoxViewClockPage()
{
InitializeComponent();
// Create the tick marks (to be sized and positioned later).
for (int i = 0; i < tickMarks.Length; i++)
{
tickMarks[i] = new BoxView { Color = Color.Black };
absoluteLayout.Children.Add(tickMarks[i]);
}
}
void OnAbsoluteLayoutSizeChanged(object sender, EventArgs args)
{
// Get the center and radius of the AbsoluteLayout.
Point center = new Point(absoluteLayout.Width / 2, absoluteLayout.Height / 2);
double radius = 0.45 * Math.Min(absoluteLayout.Width, absoluteLayout.Height);
// Position, size, and rotate the 60 tick marks.
for (int index = 0; index < tickMarks.Length; index++)
{
double size = radius / (index % 5 == 0 ? 15 : 30);
double radians = index * 2 * Math.PI / tickMarks.Length;
double x = center.X + radius * Math.Sin(radians) - size / 2;
double y = center.Y - radius * Math.Cos(radians) - size / 2;
AbsoluteLayout.SetLayoutBounds(tickMarks[index], new Rectangle(x, y, size, size));
tickMarks[index].Rotation = 180 * radians / Math.PI;
}
// Position and size the three hands.
LayoutHand(secondHand, secondParams, center, radius);
LayoutHand(minuteHand, minuteParams, center, radius);
LayoutHand(hourHand, hourParams, center, radius);
}
void LayoutHand(BoxView boxView, HandParams handParams, Point center, double radius)
{
double width = handParams.Width * radius;
double height = handParams.Height * radius;
double offset = handParams.Offset;
AbsoluteLayout.SetLayoutBounds(boxView,
new Rectangle(center.X - 0.5 * width,
center.Y - offset * height,
width, height));
// Set the AnchorY property for rotations.
boxView.AnchorY = handParams.Offset;
}
}
钟面周围的刻度线也是BoxView元素,但其中有60个具有两种不同的尺寸,它们使用您已经看过的技术定位。 考虑到没有Xamarin.Forms图形系统,视觉效果出奇的好:
最重要的是,你实际上可以告诉时间。
这个时钟有另一个有趣的功能,使手的运动相当迷人。 秒针既不会从第二个滑动到第二个也不会产生离散跳跃; 相反,它有一个更复杂的运动。 它略微向后拉,然后向前跳,但略微超过它的标记,
然后备份并休息。 这是怎么做到的?
在下一章中,您将看到Xamarin.Forms实现了几个缓动函数,这些函数可以通过更改动画“速度”来加速动画并加速动画,从而为动画添加真实感。。 这样的缓动函数已经成为整个计算机行业的标准,而Xamarin.FormsBook.Toolkit包含一个值转换器,它实现了一个称为后退缓动的缓动函数:
namespace Xamarin.FormsBook.Toolkit
{
public class SecondBackEaseConverter : IValueConverter
{
public object Convert(object value, Type targetType,
object parameter, CultureInfo culture)
{
int seconds = (int)((double)value / 6); // 0, 1, 2, ... 60
double t = (double)value / 6 % 1; // 0 --> 1
double v = 0; // 0 --> 1
// Back-ease in and out functions from http://robertpenner.com/easing/
if (t < 0.5)
{
t *= 2;
v = 0.5 * t * t * ((1.7 + 1) * t - 1.7);
}
else
{
t = 2 * (t - 0.5);
v = 0.5 * (1 + ((t - 1) * (t - 1) * ((1.7 + 1) * (t - 1) + 1.7) + 1));
}
return 6 * (seconds + v);
}
public object ConvertBack(object value, Type targetType,
object parameter, CultureInfo culture)
{
return (double)value;
}
}
}
BoxViewClock XAML文件中引用了此转换器:
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:toolkit=
"clr-namespace:Xamarin.FormsBook.Toolkit;assembly=Xamarin.FormsBook.Toolkit"
x:Class="BoxViewClock.BoxViewClockPage">
<ContentPage.Padding>
<OnPlatform x:TypeArguments="Thickness"
iOS="0, 20, 0, 0" />
</ContentPage.Padding>
<ContentPage.Resources>
<ResourceDictionary>
<toolkit:SecondBackEaseConverter x:Key="secondBackEase" />
</ResourceDictionary>
</ContentPage.Resources>
<AbsoluteLayout x:Name="absoluteLayout"
BackgroundColor="White"
SizeChanged="OnAbsoluteLayoutSizeChanged">
<AbsoluteLayout.BindingContext>
<toolkit:AnalogClockViewModel />
</AbsoluteLayout.BindingContext>
<BoxView x:Name="hourHand"
Color="Black"
Rotation="{Binding HourAngle}" />
<BoxView x:Name="minuteHand"
Color="Black"
Rotation="{Binding MinuteAngle}" />
<BoxView x:Name="secondHand"
Color="Black"
Rotation="{Binding SecondAngle, Converter={StaticResource secondBackEase}}" />
</AbsoluteLayout>
</ContentPage>
您将在下一章中看到更多的缓动函数。