介绍
一个c++ socket 客户端库
http://www.rudeserver.com/socket/index.html
The RudeSocket™ Open Source C++ Socket Library provides a simple to use interface for creating and using client sockets. You can connect to the destination server through an unlimited number of chainable proxies, SOCKS4 and SOCKS5 servers if anonymity or security is a priority. Supports SSL [1] as well as normal connections. Supports timeouts. Full version requires that openSSL libraries are installed. However, a lite version is available if SSL is not required or available.
The library is currently available for linux development environments.
Features:
- SSL Support (Linux and Windows) [1]
- Supports Sockes 4, Socks 5, HTTP Proxy
- Like all RudeServer Libraries: Simple and Easy to use.
- Open Source and Free
- Platform Independent Interface
[1] - This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/)
用法
General Usage
Socket *socket = new Socket();
socket->connect("google.com", 80);
socket->sends("GET / HTTP/1.0\n\n");
const char *response = socket->reads();
cout << response;
socket->close();
SSL Usage
Socket *socket = new Socket();
socket->connectSSL("google.com", 443);
socket->sends("GET / HTTP/1.0\n\n");
const char *response = socket->reads();
cout << response;
socket->close();
Chaining Connections
Socket *socket = new Socket();
socket->insertSocks4("12.34.56.78", 8000, "username");
socket->insertSocks5("12.34.56.78", 8000, "username", "password");
socket->insertProxy("12.34.56.78", 8080);
socket->connectSSL("google.com", 443);
socket->sends("GET / HTTP/1.0\n\n");
const char *response = socket->reads();
cout << response;
socket->close();
Adding Error checking
Socket *socket = new Socket();
if(socket->connectSSL("google.com", 443))
{
if(socket->sends("GET / HTTP/1.0\n\n"))
{
const char *response = socket->reads();
if(response)
{
cout << response;
}
else
{
cout << socket->getError() << "\n";
}
}
else
{
cout << socket->getError() << "\n";
}
socket->close();
}
else
{
cout << socket->getError() << "\n";
}
Constructor Summary | |
Socket() Constructor |
|
~Socket() Destructor |
Method Summary | |
bool |
close() Closes the connection |
bool |
connect( const char* server, int port ) Connects to the specified server and port |
bool |
connectSSL( const char* server, int port ) Connects to the specified server and port over a secure connection |
const char* |
getError() Returns a description of the last known error |
bool |
insertProxy( const char* server, int port ) Inserts a CONNECT-Enabled HTTP proxy into the connect chain |
bool |
insertSocks4( const char* server, int port, const char* username ) Inserts a Socks4 server into the connect chain |
bool |
insertSocks5( const char* server, int port, const char* username, const char* password ) Inserts a Socks5 server into the connect chain |
bool |
insertTunnel( const char* server, int port ) Inserts a transparent tunnel into the connect chain |
int |
read( char* buffer, int length ) Reads a buffer of data from the connection |
const char* |
readline() Reads a line from the connection |
const char* |
reads() Reads everything available from the connection |
int |
send( const char* data, int length ) Sends a buffer of data over the connection |
bool |
sends( const char* buffer ) Sends a null terminated string over the connection |
void |
setMessageStream( std::ostream& o ) Sets an output stream to receive realtime messages about the socket |
void |
setTimeout( int seconds, int microseconds ) Sets the timeout value for Connect, Read and Send operations. |
Constructor Detail |
Socket
public Socket();
- Constructor
~Socket
public ~Socket();
- Destructor
Method Detail |
close
public bool close();
-
Closes the connection
A connection must established before this method can be called
connect
public bool connect( const char* server, int port );
-
Connects to the specified server and port
If proxies have been specified, the connection passes through tem first.
connectSSL
public bool connectSSL( const char* server, int port );
-
Connects to the specified server and port over a secure connection
If proxies have been specified, the connection passes through them first.
getError
public const char* getError();
- Returns a description of the last known error
insertProxy
public bool insertProxy( const char* server, int port );
-
Inserts a CONNECT-Enabled HTTP proxy into the connect chain
Becomes the last server connected to in the chain before connecting to the destination server
insertSocks4
public bool insertSocks4( const char* server, int port, const char* username );
-
Inserts a Socks4 server into the connect chain
Becomes the last server connected to in the chain before connecting to the destination server
insertSocks5
public bool insertSocks5( const char* server, int port, const char* username, const char* password );
-
Inserts a Socks5 server into the connect chain
Becomes the last server connected to in the chain before connecting to the destination server
insertTunnel
public bool insertTunnel( const char* server, int port );
-
Inserts a transparent tunnel into the connect chain
A transparent Tunnel is a server that accepts a connection on a certain port,
and always connects to a particular server:port address on the other side.
Becomes the last server connected to in the chain before connecting to the destination server
read
public int read( char* buffer, int length );
-
Reads a buffer of data from the connection
A connection must established before this method can be called
readline
public const char* readline();
-
Reads a line from the connection
A connection must established before this method can be called
reads
public const char* reads();
-
Reads everything available from the connection
A connection must established before this method can be called
send
public int send( const char* data, int length );
-
Sends a buffer of data over the connection
A connection must established before this method can be called
sends
public bool sends( const char* buffer );
-
Sends a null terminated string over the connection
The string can contain its own newline characters.
Returns false and sets the error message if it fails to send the line.
A connection must established before this method can be called
setMessageStream
public void setMessageStream( std::ostream& o );
- Sets an output stream to receive realtime messages about the socket
setTimeout
public void setTimeout( int seconds, int microseconds );
-
Sets the timeout value for Connect, Read and Send operations.
Setting the timeout to 0 removes the timeout - making the Socket blocking.
编译:
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删除socket_platform.h文件包含 #include <winsock2.h> 的代码,以防止重写义的问题