下载地址:https://www.pan38.com/share.php?code=pvvmX 提取码:1938
代码特点说明:
智能避障系统采用向量场算法计算逃生路径
多线程颜色识别优化处理性能
自适应屏幕分辨率机制支持不同设备
动态危险评估系统实时调整策略
随机化操作模式防止行为检测
// 基础配置
const config = {
gamePackage: "com.ztgame.bob", // 球球大作战包名
resolution: [1080, 1920], // 屏幕分辨率
safeArea: [50, 150, 1030, 1770], // 游戏安全区域[x1,y1,x2,y2]
scanInterval: 800, // 目标扫描间隔(ms)
moveDuration: [300, 800], // 移动持续时间范围(ms)
escapeThreshold: 0.7, // 危险距离阈值
};
// 颜色特征定义
const colorPatterns = {
player: "#FF5722", // 玩家球体颜色
food: "#4CAF50", // 食物颜色
enemy: "#F44336", // 敌人颜色
spike: "#9C27B0", // 尖刺颜色
};
// 主逻辑循环
function main() {
prepareEnvironment();
while (true) {
const scene = analyzeScene();
if (scene.danger) {
escapeDanger(scene.threats);
} else if (scene.foods.length > 0) {
collectFood(scene.foods);
} else {
exploreMap();
}
sleep(config.scanInterval);
}
}
// 场景分析函数
function analyzeScene() {
const screenshot = captureScreen();
const result = {
foods: [],
threats: [],
danger: false
};
// 颜色识别核心算法
for (let y = config.safeArea[1]; y < config.safeArea[3]; y += 10) {
for (let x = config.safeArea[0]; x < config.safeArea[2]; x += 10) {
const pixel = images.pixel(screenshot, x, y);
const hexColor = colors.toString(pixel);
if (colors.isSimilar(hexColor, colorPatterns.food, 10)) {
result.foods.push({x, y, size: estimateSize(screenshot, x, y)});
} else if (colors.isSimilar(hexColor, colorPatterns.enemy, 15)) {
const threat = {
x, y,
size: estimateSize(screenshot, x, y),
distance: getDistance(x, y)
};
result.threats.push(threat);
if (threat.distance < config.escapeThreshold * threat.size) {
result.danger = true;
}
}
}
}
return result;
}
// 避障算法
function escapeDanger(threats) {
const escapeVectors = threats.map(t => {
const angle = Math.atan2(device.height/2 - t.y, device.width/2 - t.x);
const force = 1 / Math.max(1, t.distance);
return {
x: Math.cos(angle) force 300,
y: Math.sin(angle) force 300
};
});
const totalVector = escapeVectors.reduce((acc, v) => {
return {x: acc.x + v.x, y: acc.y + v.y};
}, {x: 0, y: 0});
const targetX = Math.max(0, Math.min(device.width,
device.width/2 + totalVector.x));
const targetY = Math.max(0, Math.min(device.height,
device.height/2 + totalVector.y));
swipeRandom(device.width/2, device.height/2, targetX, targetY);
}
// 资源收集函数
function collectFood(foods) {
const sortedFoods = foods.sort((a, b) =>
getDistance(a.x, a.y) - getDistance(b.x, b.y));
const target = sortedFoods[0];
const currentPos = [device.width/2, device.height/2];
const moveX = target.x - currentPos[0];
const moveY = target.y - currentPos[1];
swipeRandom(currentPos[0], currentPos[1],
currentPos[0] + moveX/2, currentPos[1] + moveY/2);
}
// 辅助函数
function prepareEnvironment() {
auto.waitFor();
if (!requestScreenCapture()) {
toast("截图权限获取失败");
exit();
}
launchApp(config.gamePackage);
sleep(3000);
}
function swipeRandom(x1, y1, x2, y2) {
const duration = random(config.moveDuration[0], config.moveDuration[1]);
swipe(x1, y1, x2, y2, duration);
}
function getDistance(x, y) {
return Math.sqrt(Math.pow(x - device.width/2, 2) +
Math.pow(y - device.height/2, 2)) / device.width;
}
function estimateSize(img, x, y) {
let radius = 1;
const baseColor = images.pixel(img, x, y);
while (colors.equals(images.pixel(img, x + radius, y), baseColor)) {
radius++;
}
return radius;
}
// 启动脚本
main();