前言
Tomcat 内部,如同精密齿轮般运转着各种组件,彼此协作,构建起庞大的 web 服务器架构。在这错综复杂的体系中,Lifecycle
(生命周期机制)犹如灵魂,贯穿始终,赋予组件生命,协调运作。
在深入探究各组件之前,我们不妨先解开 Lifecycle 的神秘面纱,领略它如何赋予组件生命,以及它背后的实现原理。
什么是 Lifecycle?
Lifecycle,实则是一台精密的状态机,以时间为轴,管理着组件从诞生到消亡的每个阶段。
当组件处于STARTING_PREP
、STARTING
或STARTED
状态时,调用 start()方法如同石沉大海,毫无反应。
然而,当它处于 NEW 状态时,调用start()
方法则会触发一系列连锁反应:init()方法率先登场,紧随其后的是 start()方法的执行。
反之,当组件处于STOPPING_PREP
、STOPPING
或STOPPED
状态时,调用 stop()方法亦是徒劳。
但在 NEW 状态下,调用stop()
方法则会将组件直接置于 STOPPED 状态,这往往发生在组件启动失败,其子组件尚未启动的情况下。值得注意的是,当一个组件停止时,它会竭尽全力尝试停止其所有子组件,即使这些子组件尚未启动。
Lifecycle 方法
让我们一同揭开 Lifecycle 的面纱,探寻它拥有的方法,如下:
public interface Lifecycle {
// 添加监听器
public void addLifecycleListener(LifecycleListener listener);
// 获取所以监听器
public LifecycleListener[] findLifecycleListeners();
// 移除某个监听器
public void removeLifecycleListener(LifecycleListener listener);
// 初始化方法
public void init() throws LifecycleException;
// 启动方法
public void start() throws LifecycleException;
// 停止方法,和start对应
public void stop() throws LifecycleException;
// 销毁方法,和init对应
public void destroy() throws LifecycleException;
// 获取生命周期状态
public LifecycleState getState();
// 获取字符串类型的生命周期状态
public String getStateName();
}
LifecycleBase
LifecycleBase
是Lifecycle
的基石,承载着生命周期的基本实现。我们一起深入探索 LifecycleBase 的每个方法:
增加、删除和获取监听器
private final List<LifecycleListener> lifecycleListeners = new CopyOnWriteArrayList<>();
@Override
public void addLifecycleListener(LifecycleListener listener) {
lifecycleListeners.add(listener);
}
@Override
public LifecycleListener[] findLifecycleListeners() {
return lifecycleListeners.toArray(new LifecycleListener[0]);
}
@Override
public void removeLifecycleListener(LifecycleListener listener) {
lifecycleListeners.remove(listener);
}
- 生命周期监听器们,守护着组件的每个状态转变。它们被整齐地排列在一个线程安全的 CopyOnWriteArrayList 中。无论是添加还是移除监听器,都直接调用 List 的相应方法,保证了操作的安全性。
- 而 findLifecycleListeners 方法则以数组的形式返回所有监听器。为了确保线程安全,每次调用该方法时,都会生成一个新的数组,将监听器们复制其中,避免了并发修改带来的风险。
init()
@Override
public final synchronized void init() throws LifecycleException {
// 非NEW状态,不允许调用init()方法
if (!state.equals(LifecycleState.NEW)) {
invalidTransition(Lifecycle.BEFORE_INIT_EVENT);
}
try {
// 初始化逻辑之前,先将状态变更为`INITIALIZING`
setStateInternal(LifecycleState.INITIALIZING, null, false);
// 初始化,该方法为一个abstract方法,需要组件自行实现
initInternal();
// 初始化完成之后,状态变更为`INITIALIZED`
setStateInternal(LifecycleState.INITIALIZED, null, false);
} catch (Throwable t) {
// 初始化的过程中,可能会有异常抛出,这时需要捕获异常,并将状态变更为`FAILED`
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(
sm.getString("lifecycleBase.initFail",toString()), t);
}
}
setStateInternal 方法,负责维护组件的当前状态。每一次状态转换,都会经过它的仔细审核,并在转换成功后,它会向外界发出通知。
为了保证状态的实时可见性,state 被声明为 volatile 类型,确保任何线程对 state 的修改都能立即被其他线程感知,避免出现状态滞后的情况。
private volatile LifecycleState state = LifecycleState.NEW;。
private synchronized void setStateInternal(LifecycleState state,
Object data, boolean check) throws LifecycleException {
if (log.isDebugEnabled()) {
log.debug(sm.getString("lifecycleBase.setState", this, state));
}
// 是否校验状态
if (check) {
// Must have been triggered by one of the abstract methods (assume
// code in this class is correct)
// null is never a valid state
// state不允许为null
if (state == null) {
invalidTransition("null");
// Unreachable code - here to stop eclipse complaining about
// a possible NPE further down the method
return;
}
// Any method can transition to failed
// startInternal() permits STARTING_PREP to STARTING
// stopInternal() permits STOPPING_PREP to STOPPING and FAILED to
// STOPPING
if (!(state == LifecycleState.FAILED ||
(this.state == LifecycleState.STARTING_PREP &&
state == LifecycleState.STARTING) ||
(this.state == LifecycleState.STOPPING_PREP &&
state == LifecycleState.STOPPING) ||
(this.state == LifecycleState.FAILED &&
state == LifecycleState.STOPPING))) {
// No other transition permitted
invalidTransition(state.name());
}
}
// 设置状态
this.state = state;
// 触发事件
String lifecycleEvent = state.getLifecycleEvent();
if (lifecycleEvent != null) {
fireLifecycleEvent(lifecycleEvent, data);
}
}
看看fireLifecycleEvent
方法,
public void fireLifecycleEvent(String type, Object data) {
// 事件监听,观察者模式的另一种方式
LifecycleEvent event = new LifecycleEvent(lifecycle, type, data);
LifecycleListener interested[] = listeners;// 监听器数组 关注 事件(启动或者关闭事件)
// 循环通知所有生命周期时间侦听器
for (int i = 0; i < interested.length; i++)
// 每个监听器都有自己的逻辑
interested[i].lifecycleEvent(event);
}
首先, 创建一个事件对象, 然通知所有的监听器发生了该事件.并做响应.
start()
@Override
public final synchronized void start() throws LifecycleException {
// `STARTING_PREP`、`STARTING`和`STARTED时,将忽略start()逻辑
if (LifecycleState.STARTING_PREP.equals(state) || LifecycleState.STARTING.equals(state) ||
LifecycleState.STARTED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyStarted", toString()), e);
} else if (log.isInfoEnabled()) {
log.info(sm.getString("lifecycleBase.alreadyStarted", toString()));
}
return;
}
// `NEW`状态时,执行init()方法
if (state.equals(LifecycleState.NEW)) {
init();
}
// `FAILED`状态时,执行stop()方法
else if (state.equals(LifecycleState.FAILED)) {
stop();
}
// 不是`INITIALIZED`和`STOPPED`时,则说明是非法的操作
else if (!state.equals(LifecycleState.INITIALIZED) &&
!state.equals(LifecycleState.STOPPED)) {
invalidTransition(Lifecycle.BEFORE_START_EVENT);
}
try {
// start前的状态设置
setStateInternal(LifecycleState.STARTING_PREP, null, false);
// start逻辑,抽象方法,由组件自行实现
startInternal();
// start过程中,可能因为某些原因失败,这时需要stop操作
if (state.equals(LifecycleState.FAILED)) {
// This is a 'controlled' failure. The component put itself into the
// FAILED state so call stop() to complete the clean-up.
stop();
} else if (!state.equals(LifecycleState.STARTING)) {
// Shouldn't be necessary but acts as a check that sub-classes are
// doing what they are supposed to.
invalidTransition(Lifecycle.AFTER_START_EVENT);
} else {
// 设置状态为STARTED
setStateInternal(LifecycleState.STARTED, null, false);
}
} catch (Throwable t) {
// This is an 'uncontrolled' failure so put the component into the
// FAILED state and throw an exception.
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.startFail", toString()), t);
}
}
stop()
@Override
public final synchronized void stop() throws LifecycleException {
// `STOPPING_PREP`、`STOPPING`和STOPPED时,将忽略stop()的执行
if (LifecycleState.STOPPING_PREP.equals(state) || LifecycleState.STOPPING.equals(state) ||
LifecycleState.STOPPED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyStopped", toString()), e);
} else if (log.isInfoEnabled()) {
log.info(sm.getString("lifecycleBase.alreadyStopped", toString()));
}
return;
}
// `NEW`状态时,直接将状态变更为`STOPPED`
if (state.equals(LifecycleState.NEW)) {
state = LifecycleState.STOPPED;
return;
}
// stop()的执行,必须要是`STARTED`和`FAILED`
if (!state.equals(LifecycleState.STARTED) && !state.equals(LifecycleState.FAILED)) {
invalidTransition(Lifecycle.BEFORE_STOP_EVENT);
}
try {
// `FAILED`时,直接触发BEFORE_STOP_EVENT事件
if (state.equals(LifecycleState.FAILED)) {
// Don't transition to STOPPING_PREP as that would briefly mark the
// component as available but do ensure the BEFORE_STOP_EVENT is
// fired
fireLifecycleEvent(BEFORE_STOP_EVENT, null);
} else {
// 设置状态为STOPPING_PREP
setStateInternal(LifecycleState.STOPPING_PREP, null, false);
}
// stop逻辑,抽象方法,组件自行实现
stopInternal();
// Shouldn't be necessary but acts as a check that sub-classes are
// doing what they are supposed to.
if (!state.equals(LifecycleState.STOPPING) && !state.equals(LifecycleState.FAILED)) {
invalidTransition(Lifecycle.AFTER_STOP_EVENT);
}
// 设置状态为STOPPED
setStateInternal(LifecycleState.STOPPED, null, false);
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.stopFail",toString()), t);
} finally {
if (this instanceof Lifecycle.SingleUse) {
// Complete stop process first
setStateInternal(LifecycleState.STOPPED, null, false);
destroy();
}
}
}
destroy()
@Override
public final synchronized void destroy() throws LifecycleException {
// `FAILED`状态时,直接触发stop()逻辑
if (LifecycleState.FAILED.equals(state)) {
try {
// Triggers clean-up
stop();
} catch (LifecycleException e) {
// Just log. Still want to destroy.
log.warn(sm.getString(
"lifecycleBase.destroyStopFail", toString()), e);
}
}
// `DESTROYING`和`DESTROYED`时,忽略destroy的执行
if (LifecycleState.DESTROYING.equals(state) ||
LifecycleState.DESTROYED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyDestroyed", toString()), e);
} else if (log.isInfoEnabled() && !(this instanceof Lifecycle.SingleUse)) {
// Rather than have every component that might need to call
// destroy() check for SingleUse, don't log an info message if
// multiple calls are made to destroy()
log.info(sm.getString("lifecycleBase.alreadyDestroyed", toString()));
}
return;
}
// 非法状态判断
if (!state.equals(LifecycleState.STOPPED) &&
!state.equals(LifecycleState.FAILED) &&
!state.equals(LifecycleState.NEW) &&
!state.equals(LifecycleState.INITIALIZED)) {
invalidTransition(Lifecycle.BEFORE_DESTROY_EVENT);
}
try {
// destroy前状态设置
setStateInternal(LifecycleState.DESTROYING, null, false);
// 抽象方法,组件自行实现
destroyInternal();
// destroy后状态设置
setStateInternal(LifecycleState.DESTROYED, null, false);
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(
sm.getString("lifecycleBase.destroyFail",toString()), t);
}
}
模板方法
从上述源码看得出来,LifecycleBase 类巧妙地运用了状态机
与模板模式
的结合,以构筑其功能。
// 初始化方法
protected abstract void initInternal() throws LifecycleException;
// 启动方法
protected abstract void startInternal() throws LifecycleException;
// 停止方法
protected abstract void stopInternal() throws LifecycleException;
// 销毁方法
protected abstract void destroyInternal() throws LifecycleException;
总结
Lifecycle,看似简单,代码简洁,却又设计精妙,展现出设计模式的优雅与力量。
深入剖析 Lifecycle 的实现,不仅让我们对组件的生命周期有了更深刻的理解,更让我们从中可以领悟到设计模式的精髓,为我们未来设计更优雅、更强大的系统提供了宝贵的参考。
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好了,本章节到此告一段落。希望对你有所帮助,祝学习顺利。