using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ProcessBar : MonoBehaviour
{
public Image processBar;
public Button Add;
public Button Less;
public float speed = 0.05f;
public float curValue = 0.2f;
public float barBegin;
public float barEnd;
public bool isRun = false;
public bool isAdd = false;
void Awake()
{
Add.onClick.AddListener(OnAddBar);
Less.onClick.AddListener(OnLessBar);
processBar.fillAmount = 0.2f;
}
private void OnAddBar()
{
Debug.LogError("+");
if (processBar.fillAmount >= 1)
return;
barBegin = processBar.fillAmount;
barEnd = processBar.fillAmount + curValue;
isAdd = true;
isRun = true;
}
private void OnLessBar()
{
Debug.LogError("-");
if (processBar.fillAmount <= 0)
return;
barBegin = processBar.fillAmount;
barEnd = processBar.fillAmount - curValue;
isAdd = false;
isRun = true;
}
void Update()
{
if (isRun)
{
float ratio = Time.deltaTime * speed;
if (isAdd)
{
processBar.fillAmount += ratio;
if (processBar.fillAmount >= barEnd)
{
isRun = false;
}
}
else
{
processBar.fillAmount -= ratio;
if (processBar.fillAmount <= barEnd)
{
isRun = false;
}
}
}
}
}