【精选】从诸天进化页面跳转到三子棋游戏
一、项目环境
1.Visual Studio 2022
2.安装easyx图形库,可以调用头文件
include<easyx.h>
简单介绍一下easyx图形库
EasyX库是一个基于C语言的图形界面库,可以用于Windows操作系统下的图形界面应用程序开发。该库提供了一些易于使用的图形绘制函数和简单的事件处理功能,可以帮助开发者快速地创建各种图形应用程序,如游戏、图形编辑器等。
EasyX库提供了丰富的绘图功能,如直线、矩形、圆形、椭圆、多边形等基本形状的绘制,同时还支持图片、文字、音频等多种媒体资源的加载和处理。此外,EasyX库还支持鼠标、键盘等多种事件的处理,可以让用户与应用程序进行交互。
EasyX库的另一个特点是易于学习和使用。它提供了简单的API,使得初学者也可以轻松地入门,并且具有丰富的在线文档和示例程序,帮助开发者快速地学习和理解如何使用这个库。除此之外,EasyX库还可以和Visual
Studio等常见的集成开发环境进行配合使用,使得开发工作更加高效。
总之,EasyX库是一款简单易用、功能强大的图形界面库,适用于初学者和有一定编程基础的开发者,可以用于快速开发各种图形应用程序。
Easyx图形库
二、游戏规则介绍
此游戏点击YES会跳转到三子棋游戏程序中,其次无法点击NO,点击NO窗口会在屏幕中跳转使其无法捕捉到。
三、运行效果展示
功能1:字体会缓慢出现
功能2:鼠标移动到YES和NO上会从白色变成黄色
功能3:点击NO窗口会移动,使其无法捕捉,从而只能选中YES
功能4:点击YES会跳转到,三子棋程序页面
四、项目介绍
游戏模式可以作为开始页面的菜单,玩家只能选择YES从而开始游戏,并进行游戏页面的跳转,跳转到之前写的程序(井字棋)中。
五、项目源代码分享
#include<stdio.h>
#include<easyx.h>
#include<graphics.h>
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include<iostream>
using namespace std;
/*-----------------------------------------序章----------------------------------------------------*/
void Thefirstpass();
void ClickNO();
void startpage()
{
//初始页面大小
initgraph(800, 200);
//移动坐标
setorigin(400, 100);
setaspectratio(1, 1);
int i = 50, y = 1, xx = -400, yy = 100;
//设置红黑渐变背景
for (int j = 0; j < 201; j++)
{
setlinecolor(RGB(i, 0, 0));
line(-400, yy, 400, yy);
yy--;
i++;
}
//设置字体抗锯齿
LOGFONT fontStyle;
gettextstyle(&fontStyle);
fontStyle.lfQuality = ANTIALIASED_QUALITY;
settextstyle(&fontStyle);
//设置字体大小和字体
settextstyle(32, 0, "宋体");
//设置字体背景透明
setbkmode(TRANSPARENT);
//输入字体"想了解生命的奥秘吗?想真正地......活着吗?"
const char* ptext[24] = {"想","了","解","生","命","的","奥","秘","吗","?","想","真","正","地",".",".",".",".",".",".","活","着","吗","?"};
int x=-325;
for (int i = 0; i < 24; i++)
{
outtextxy(x, -60, ptext[i]);
//ptext = ptext->next;
x = x + 29;
Sleep(230);
}
Sleep(20);
//在指定区域绘制YES和NO
RECT kaishirect;
kaishirect.left = -250;
kaishirect.top = 25;
kaishirect.right = -40;
kaishirect.bottom = 75;
const char* kaishistr = "YES";
drawtext(kaishistr, &kaishirect, DT_CENTER);
kaishirect.left = 40;
kaishirect.top = 25;
kaishirect.right = 250;
kaishirect.bottom = 75;
kaishistr = "NO";
drawtext(kaishistr, &kaishirect, DT_CENTER);
//用线圈出YES和NO
setlinecolor(RED);
setlinestyle(PS_ENDCAP_ROUND, 4);
line(-250, 25, -40, 25);
line(-250, 75, -250, 25);
line(-40, 75, -40, 25);
line(-250, 75, -40, 75);
line(40, 25, 250, 25);
line(40, 75, 40, 25);
line(40, 75, 250, 75);
line(250, 75, 250, 25);
}
void startpagemouse()
{
int f = 0;
RECT rect1; //RECT是一个矩形结构体,相当于保存了一个矩形的四条边的坐标
HWND hwnd = NULL, oldhwnd = NULL; //两个窗口句柄
ExMessage msg;
int x, y, width, height; //用来保存窗口横纵坐标和宽度、高度的变量
//GetWindowRect(hwnd, &rect); //获取指定窗口的位置
while (1)
{
hwnd = GetForegroundWindow(); //一个API函数,获取活动窗口的句柄
if (MouseHit())//判断是否有鼠标信息
{
MOUSEMSG msg = GetMouseMsg();//接收鼠标信息
//YES的区域
if (msg.x > 151 && msg.x < 359 && msg.y>124 && msg.y < 172)
{
printf("坐标为(%d,%d)\n", msg.x, msg.y);
RECT kaishirect;
kaishirect.left = -250;
kaishirect.top = 25;
kaishirect.right = -40;
kaishirect.bottom = 75;
settextcolor(RGB(255, 242, 0));
const char* kaishistr = "YES";
drawtext(kaishistr, &kaishirect, DT_CENTER);
}
else
{
RECT kaishirect;
kaishirect.left = -250;
kaishirect.top = 25;
kaishirect.right = -40;
kaishirect.bottom = 75;
settextcolor(WHITE);
const char* kaishistr = "YES";
drawtext(kaishistr, &kaishirect, DT_CENTER);
}
if (msg.x > 441 && msg.x < 648 && msg.y>126 && msg.y < 173)
{
RECT kaishirect;
kaishirect.left = 40;
kaishirect.top = 25;
kaishirect.right = 250;
kaishirect.bottom = 75;
settextcolor(RGB(255, 242, 0));
const char* kaishistr = "NO";
drawtext(kaishistr, &kaishirect, DT_CENTER);
}
else
{
RECT kaishirect;
kaishirect.left = 40;
kaishirect.top = 25;
kaishirect.right = 250;
kaishirect.bottom = 75;
settextcolor(WHITE);
const char* kaishistr = "NO";
drawtext(kaishistr, &kaishirect, DT_CENTER);
}
//诡异移动
if (msg.x > 441 && msg.x < 648 && msg.y>126 && msg.y < 173)
{
if (hwnd != oldhwnd)
{
GetWindowRect(hwnd, &rect1); //获取指定窗口的位置
x = rect1.left;
y = rect1.top;
width = rect1.right - x;
height = rect1.bottom - y;
oldhwnd = hwnd; //把刚刚获取的窗口句柄保存起来。
}
MoveWindow(hwnd, rand()%x-10, rand()%y-10, width, height, TRUE);
Sleep(5); //暂停5毫秒
}
switch (msg.uMsg)
{
case WM_LBUTTONDOWN:
//YES的区域
if (msg.x > 151 && msg.x < 359 && msg.y>124 && msg.y < 172)
{
printf("坐标为(%d,%d)\n", msg.x, msg.y);
closegraph();
Thefirstpass();
}
if (msg.x > 441 && msg.x < 648 && msg.y>126 && msg.y < 173)
{
closegraph();
ClickNO();
}
}
}
}
}
void ClickNO()
{
initgraph(800, 200);
const char* text[100] ={"本","来","想","设","置","强","制","关","机","但","想","了","想","还","是","算","了",".",".",".",".",".","."};
int y = 10,x=10;
for (int i = 0; i < 20; i++)
{
outtextxy(x, y, text[i]);
x = x + 15;
Sleep(100);
}
//system("shutdown -s -t 60");
//system("shutdown -a");
//system("pause");
getchar();
closegraph();
}
/*-------------------------------------------------------------------------------------------------*/
/*-----------------------------------------第一关——井字棋----------------------------------------*/
int jingziqi(int& kk)
{
//画格子
setlinestyle(PS_SOLID, 4);
setlinecolor(BLACK);
//横线
line(-300, 298, 300, 298);
line(-300, 100, 300, 100);
line(-300, -100, 300, -100);
line(-300, -298, 300, -298);
//竖线
line(-298, 300, -298, -300);
line(-100, 300, -100, -300);
line(100, 300, 100, -300);
line(298, 300, 298, -300);
//将格子初始化为0
int a[3][3];
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
a[i][j] = 0;
}
}
//鼠标消息——由于玩家先手标记并画圈圈
//用1来标记圆圈
//用2来标记叉叉
int f = 2;
while (1)
{
if (MouseHit())//判断是否有鼠标信息
{
MOUSEMSG msg = GetMouseMsg();//接收鼠标信息
printf("坐标(%d,%d)\n", msg.x, msg.y);
switch (msg.uMsg)
{
case WM_LBUTTONDOWN:
//第一行
if (msg.x > 1 && msg.x < 199 && msg.y>1 && msg.y < 199)
{
a[0][0] = 1;
setlinecolor(BLUE);
fillcircle(-200, 200, 100);
f = f + 1;
continue;
}
if (msg.x > 200 && msg.x < 400 && msg.y>1 && msg.y < 199)
{
a[0][1] = 1;
setlinecolor(BLUE);
fillcircle(0, 200, 100);
f = f + 1;
continue;
}
if (msg.x > 400 && msg.x < 600 && msg.y>1 && msg.y < 199)
{
a[0][2] = 1;
setlinecolor(BLUE);
fillcircle(200, 200, 100);
f = f + 1;
continue;
}
//第二行
if (msg.x > 1 && msg.x < 200 && msg.y>200 && msg.y < 400)
{
a[1][0] = 1;
setlinecolor(BLUE);
fillcircle(-200, 0, 100);
f = f + 1;
continue;
}
if (msg.x > 200 && msg.x < 400 && msg.y>200 && msg.y < 400)
{
a[1][1] = 1;
setlinecolor(BLUE);
fillcircle(0, 0, 100);
f = f + 1;
continue;
}
if (msg.x > 400 && msg.x < 600 && msg.y>200 && msg.y < 400)
{
a[1][2] = 1;
setlinecolor(BLUE);
fillcircle(200, 0, 100);
f = f + 1;
continue;
}
//第三行
if (msg.x > 1 && msg.x < 200 && msg.y>400 && msg.y < 600)
{
a[2][0] = 1;
setlinecolor(BLUE);
fillcircle(-200, -200, 100);
f = f + 1;
continue;
}
if (msg.x > 200 && msg.x < 400 && msg.y>400 && msg.y < 600)
{
a[2][1] = 1;
setlinecolor(BLUE);
fillcircle(0, -200, 100);
f = f + 1;
continue;
}
if (msg.x > 400 && msg.x < 600 && msg.y>400 && msg.y < 600)
{
a[2][2] = 1;
setlinecolor(BLUE);
fillcircle(200, -200, 100);
f = f + 1;
continue;
}
}
}
//随机画叉叉
int x1 = -300, y1 = 300, x2 = -100, y2 = 100;//撇
int x3 = -100, y3 = 300, x4 = -300, y4 = 100;//捺
int i, j;
i = rand() % 3;//取0~2的随机数
j = rand() % 3;//取0~2的随机数
if (a[j][i] == 0 && f % 2 != 0 && a[j][i] != 1)
{
a[j][i] = 2;//标记叉叉为2
setlinecolor(RED);
line(-300 + i * 200, 300 - j * 200, -100 + i * 200, 100 - j * 200);
line(-100 + i * 200, 300 - j * 200, -300 + i * 200, 100 - j * 200);
f++;
continue;
}
//横向
if (a[0][0] == 1 && a[0][1] == 1 && a[0][2] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 200, 200, 200);
break;
}
if (a[1][0] == 1 && a[1][1] == 1 && a[1][2] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 0, 200, 0);
break;
}
if (a[2][0] == 1 && a[2][1] == 1 && a[2][2] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, -200, 200, -200);
break;
}
//竖向
if (a[0][0] == 1 && a[1][0] == 1 && a[2][0] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 200, -200, -200);
break;
}
if (a[0][1] == 1 && a[1][1] == 1 && a[2][1] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(0, 200, 0, -200);
break;
}
if (a[0][2] == 1 && a[1][2] == 1 && a[2][2] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(200, 200, 200, -200);
break;
}
//斜向
if (a[0][0] == 1 && a[1][1] == 1 && a[2][2] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 200, 200, -200);
break;
}
if (a[0][2] == 1 && a[1][1] == 1 && a[2][0] == 1)
{
//cout << "xiaoa wins.";
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, -200, 200, 200);
break;
}
//输了
if (a[0][0] == 2 && a[0][1] == 2 && a[0][2] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 200, 200, 200);
kk = 1;
break;
}
if (a[1][0] == 2 && a[1][1] == 2 && a[1][2] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 0, 200, 0);
kk = 1;
break;
}
if (a[2][0] == 2 && a[2][1] == 2 && a[2][2] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, -200, 200, -200);
kk = 1;
break;
}
//竖向
if (a[0][0] == 2 && a[1][0] == 2 && a[2][0] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 200, -200, -200);
kk = 1;
break;
}
if (a[0][1] == 2 && a[1][1] == 2 && a[2][1] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(0, 200, 0, -200);
kk = 1;
break;
}
if (a[0][2] == 2 && a[1][2] == 2 && a[2][2] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(200, 200, 200, -200);
kk = 1;
break;
}
//斜向
if (a[0][0] == 2 && a[1][1] == 2 && a[2][2] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, 200, 200, -200);
kk = 1;
break;
}
if (a[0][2] == 2 && a[1][1] == 2 && a[2][0] == 2)
{
setlinecolor(RGB(0, 240, 255));
setlinestyle(PS_ENDCAP_ROUND, 8);
line(-200, -200, 200, 200);
kk = 1;
break;
}
//平局现象
if (a[0][0] != 0 && a[0][1] != 0 && a[0][2] != 0 && a[1][0] != 0 && a[1][1] != 0 && a[1][2] != 0 && a[2][0] != 0 && a[2][1] != 0 && a[2][2] != 0)
{
kk = 2;
break;
}
}
return kk;
}
int Interactioninthecheckerswindow(int kk, int& kaishichongqi)
{
setlinestyle(PS_ENDCAP_ROUND, 3);
setlinecolor(BLACK);
setfillcolor(WHITE);
fillrectangle(-250, 80, 250, -80);
LOGFONT fontstyle;
gettextstyle(&fontstyle);
fontstyle.lfQuality = ANTIALIASED_QUALITY;//抗锯齿
setaspectratio(1, 1);
RECT rect;
rect.left = -250;
rect.top = -250;
rect.right = 250;
rect.bottom = 250;
settextstyle(&fontstyle);
setbkmode(TRANSPARENT);//设置字体背景
settextcolor(BLACK);//字体颜色
settextstyle(45, 0, "微软雅黑");//设置字体样式
//赢了
if (kk == 0)
{
drawtext(_T("恭喜玩家成功通过第1关(*^__^*)"), &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
//获取句柄
HWND hnd = GetHWnd();
//设置窗口标题
SetWindowText(hnd, "井字棋");
//弹出窗口
int isok = MessageBox(hnd, "是否进入第2关", "游戏提示", MB_YESNO);
if (isok == IDYES)
{
printf("你点击了YES\n");
}
else if (isok == IDNO)
{
printf("你点击了NO\n");
closegraph();
return 0;
}
}
//输了
if (kk == 1)
{
drawtext(_T("你输了是否选择重新再来!"), &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
//获取句柄
HWND hnd = GetHWnd();
//设置窗口标题
SetWindowText(hnd, "井字棋");
//弹出窗口
int isok = MessageBox(hnd, "是否重新开始游戏!", "游戏提示", MB_YESNO);
if (isok == IDYES)
{
printf("你点击了YES\n");
kaishichongqi = 1;
return kaishichongqi;
}
else if (isok == IDNO)
{
printf("你点击了NO\n");
closegraph();
return 0;
}
}
//平局现象
if (kk == 2)
{
drawtext(_T("平局是否选择重新开始!"), &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
//获取句柄
HWND hnd = GetHWnd();
//设置窗口标题
SetWindowText(hnd, "井字棋");
//弹出窗口
int isok = MessageBox(hnd, "是否重新开始游戏!", "游戏提示", MB_YESNO);
if (isok == IDYES)
{
printf("你点击了YES\n");
kaishichongqi = 1;
return kaishichongqi;
}
else if (isok == IDNO)
{
printf("你点击了NO\n");
closegraph();
return 0;
}
}
}
int Tickgamewindow()
{
int kk = 0, kaishichongqi = 0;
initgraph(600, 600);
setbkcolor(WHITE);
cleardevice();
setorigin(300, 300);
setaspectratio(1, -1);
jingziqi(kk);
cout << kk;
Interactioninthecheckerswindow(kk, kaishichongqi);
cout << kaishichongqi << endl;
if (kaishichongqi == 1)
{
Tickgamewindow();
}
return kk;
}
void Thefirstpass()
{
Tickgamewindow();
}
/*-------------------------------------------------------------------------------------------------*/
int main()
{
//开始页面
startpage();
//鼠标消息
startpagemouse();
//第一关——井字棋
Thefirstpass();//第一关
getchar();
closegraph();
return 0;
}
六、总结与思考
通过窗口句柄的应用结合easyx库进行应用,实现了程序在窗口中移动,并与三子棋游戏结合使程序更具连贯性开头的句子有些中二,如果有需要的小伙伴们可以自行修改哦🤭