Many C++ Windows programmers get confused over what bizarre identifiers like
In general, a character can be 1 byte or 2 bytes. Let's say 1-byte character is ANSI, using which English characters are represented. And let's say 2-byte character is Unicode, which can represent ALL languages in the world.
VC++ support
What if you want your C/C++ program to be Character-mode independent?
Use generic characters. That means, instead of replacing:
You can simply code it:
When you need to express hard-coded
The non-prefixed
Okay. The
What if you want to express a character-pointer , or a const-character-pointer - Which one of the following?
NOTE: If your project implicitly or explicitly includes Windows.h , you need not include TCHAR.H
TCHAR
,
LPCTSTR
are. Here, in brief, I would try to clear out the fog.
In general, a character can be 1 byte or 2 bytes. Let's say 1-byte character is ANSI, using which English characters are represented. And let's say 2-byte character is Unicode, which can represent ALL languages in the world.
VC++ support
char
and
wchar_t
as native datatypes for ANSI and Unicode characters respectively.
What if you want your C/C++ program to be Character-mode independent?
Use generic characters. That means, instead of replacing:
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char cResponse; // 'Y' or 'N' char sUsername[64]; // str* functionswith
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wchar_t cResponse; // 'Y' or 'N' wchar_t sUsername[64]; // wcs* functions
You can simply code it:
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#include<TCHAR.H> // Implicit or explicit include TCHAR cResponse; // 'Y' or 'N' TCHAR sUsername[64]; // _tcs* functionsThus, when your project is being compiled as Unicode, the
TCHAR
would translate to
wchar_t
. If it is being compiled as ANSI/MBCS, it would be translated to
char
. Likewise, instead of using
strcpy
,
strlen
,
strcat
(including the secure versions suffixed with
_s
); or
wcscpy
,
wcslen
,
wcscat
(including secure), you can simply use
_tcscpy
,
_tcslen
,
_tcscat
functions.
When you need to express hard-coded
string
, you can use:
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"ANSI String"; // ANSI L"Unicode String"; // Unicode _T("Either string, depending on compilation"); // ANSI or Unicode // or use TEXT macro, if you need more readability.
The non-prefixed
string
is ANSI
string
, the
L
prefixed string is Unicode, and
string
specified in
_T
or
TEXT
would be either, depending on compilation.
String
classes, like MFC/ATL's
CString
implement two versions using macro. There are two classes named
CStringA
for ANSI,
CStringW
for Unicode. When you use
CString
(which is a
macro/typedef
), it translates to either of two classes.
Okay. The
TCHAR
type-definition was for a single character. You can definitely declare an array of
TCHAR
.
What if you want to express a character-pointer , or a const-character-pointer - Which one of the following?
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// ANSI characters foo_ansi(char*); foo_ansi(const char*); /*const*/ char* pString; // Unicode/wide-string foo_uni(WCHAR*); // or wchar_t* foo_uni(const WCHAR*); /*const*/ WCHAR* pString; // Independent foo_char(TCHAR*); foo_char(const TCHAR*); /*const*/ TCHAR* pString;After reading about
TCHAR
stuff, you'd definitely select the last one as your choice. But here is a better alternative. Before that, note that
TCHAR.H
header file declares
only
TCHAR
datatype and for the following stuff, you need to include
Windows.h
(defined in
WinNT.h
).
NOTE: If your project implicitly or explicitly includes Windows.h , you need not include TCHAR.H
- char* replacement:
LPSTR
- const char* replacement:
LPCSTR
- WCHAR* replacement:
LPWSTR
- const WCHAR* replacement:
LPCWSTR
(C before W, sinceconst
is beforeWCHAR
) - TCHAR* replacement:
LPTSTR
- const TCHAR* replacement:
LPCTSTR
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BOOL SetCurrentDirectory( LPCTSTR lpPathName ); DWORD GetCurrentDirectory(DWORD nBufferLength,LPTSTR lpBuffer);Continuing. You must have seen some functions/methods asking you to pass number of characters , or returning the number of characters. Well, like
GetCurrentDirectory
, you need to pass number of characters, and
not
number of bytes. For example::
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TCHAR sCurrentDir[255]; // Pass 255 and not 255*2 GetCurrentDirectory(sCurrentDir, 255);On the other side, if you need to allocate number or characters, you must allocate proper number of bytes. In C++, you can simply use
new
:
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LPTSTR pBuffer; // TCHAR* pBuffer = new TCHAR[128]; // Allocates 128 or 256 BYTES, depending on compilation.But if you use memory allocation functions like
malloc
,
LocalAlloc
,
GlobalAlloc
, etc; you must specify the number of bytes!
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pBuffer = (TCHAR*) malloc (128 * sizeof(TCHAR) );Typecasting the return value is required, as you know. The expression in
malloc
's argument ensures that it allocates desired number of bytes - and makes up room for desired number of characters.