原文:http://m.blog.csdn.net/article/details?id=38824551
1.先创建一个apns证书,链接如下
http://developer.easemob.com/docs/emchat/ios/push/certificate.html
创建完证书后,将证书弄成p12文件,然后上传到环信后台
2.再创建真机调试证书,和描述文件,保证能进行真机调试。并且appid要又推送功能
3.绑定环信证书和appkey
//注册 APNS文件的名字, 需要与后台上传证书时的名字一一对应 NSString *apnsCertName = @"chatdemo"; [[EaseMob sharedInstance] registerSDKWithAppKey:@“4545521” apnsCertName:apnsCertName]; [[EaseMob sharedInstance] enableBackgroundReceiveMessage]; [[EaseMob sharedInstance] application:application didFinishLaunchingWithOptions:launchOptions];
4.然后实现环信的几个方法
// 收到消息回调 -(void)didReceiveMessage:(EMMessage *)message{ #if !TARGET_IPHONE_SIMULATOR [self playSoundAndVibration]; BOOL isAppActivity = [[UIApplication sharedApplication] applicationState] == UIApplicationStateActive; if (!isAppActivity) { [self showNotificationWithMessage:message]; } #endif } - (void)playSoundAndVibration{ //如果距离上次响铃和震动时间太短, 则跳过响铃 NSLog(@"%@, %@", [NSDate date], self.lastPlaySoundDate); NSTimeInterval timeInterval = [[NSDate date] timeIntervalSinceDate:self.lastPlaySoundDate]; if (timeInterval < kDefaultPlaySoundInterval) { return; } //保存最后一次响铃时间 self.lastPlaySoundDate = [NSDate date]; // 收到消息时,播放音频 [[EaseMob sharedInstance].deviceManager asyncPlayNewMessageSound]; // 收到消息时,震动 [[EaseMob sharedInstance].deviceManager asyncPlayVibration]; } - (void)showNotificationWithMessage:(EMMessage *)message{ id<IEMMessageBody> messageBody = [message.messageBodies firstObject]; NSString *messageStr = nil; switch (messageBody.messageBodyType) { case eMessageBodyType_Text: { messageStr = ((EMTextMessageBody *)messageBody).text; } break; case eMessageBodyType_Image: { messageStr = @"[图片]"; } break; case eMessageBodyType_Location: { messageStr = @"[位置]"; } break; case eMessageBodyType_Voice: { messageStr = @"[音频]"; } break; case eMessageBodyType_Video:{ messageStr = @"[视频]"; } break; default: break; } //发送本地推送 UILocalNotification *notification = [[UILocalNotification alloc] init]; notification.fireDate = [NSDate date]; //触发通知的时间 NSString *title = message.from; if (message.isGroup) { NSArray *groupArray = [[EaseMob sharedInstance].chatManager groupList]; for (EMGroup *group in groupArray) { if ([group.groupId isEqualToString:message.conversation.chatter]) { title = [NSString stringWithFormat:@"%@(%@)", message.groupSenderName, group.groupSubject]; break; } } } notification.alertBody = [NSString stringWithFormat:@"%@:%@", title, messageStr]; notification.alertAction = @"打开"; notification.timeZone = [NSTimeZone defaultTimeZone]; notification.soundName = UILocalNotificationDefaultSoundName; //发送通知 [[UIApplication sharedApplication] scheduleLocalNotification:notification]; UIApplication *application = [UIApplication sharedApplication]; application.applicationIconBadgeNumber += 1; }
这样就可以进行消息推送了
经过自己的研究,个人拓展一下:一般接收消息推送通知放在主控制器去操作,只需要在主控制器注册代理,即可回调,发送通知
//**************************************************远程通知部分*******************************************************//
//两次提示的默认间隔
#import "MainViewController.h"
static const CGFloat kDefaultPlaySoundInterval = 3.0;
static NSString *kMessageType = @"MessageType";
static NSString *kConversationChatter = @"ConversationChatter";
@interface MainViewController ()<EMChatManagerChatDelegate>
@property (strong, nonatomic) NSDate *lastPlaySoundDate;
@end
#pragma - 远程通知部分
- (BOOL)needShowNotification:(NSString *)fromChatter { BOOL ret = YES; NSArray *igGroupIds = [[EaseMob sharedInstance].chatManager ignoredGroupIds]; for (NSString *str in igGroupIds) { if ([str isEqualToString:fromChatter]) { ret = NO; break; } } return ret; } // 收到消息回调 -(void)didReceiveMessage:(EMMessage *)message { BOOL needShowNotification = (message.messageType != eMessageTypeChat) ? [self needShowNotification:message.conversationChatter] : YES; if (needShowNotification) { #if !TARGET_IPHONE_SIMULATOR UIApplicationState state = [[UIApplication sharedApplication] applicationState]; switch (state) { case UIApplicationStateActive: [self playSoundAndVibration]; break; case UIApplicationStateInactive: [self playSoundAndVibration]; break; case UIApplicationStateBackground: [self showNotificationWithMessage:message]; break; default: break; } #endif } }
//透传消息 -(void)didReceiveCmdMessage:(EMMessage *)message { [self showHint:NSLocalizedString(@"receiveCmd", @"receive cmd message")]; } - (void)playSoundAndVibration{ NSTimeInterval timeInterval = [[NSDate date] timeIntervalSinceDate:self.lastPlaySoundDate]; if (timeInterval < kDefaultPlaySoundInterval) { //如果距离上次响铃和震动时间太短, 则跳过响铃 NSLog(@"skip ringing & vibration %@, %@", [NSDate date], self.lastPlaySoundDate); return; } //保存最后一次响铃时间 self.lastPlaySoundDate = [NSDate date]; // 收到消息时,播放音频 [[EMCDDeviceManager sharedInstance] playNewMessageSound]; // 收到消息时,震动 [[EMCDDeviceManager sharedInstance] playVibration]; } - (void)showNotificationWithMessage:(EMMessage *)message { EMPushNotificationOptions *options = [[EaseMob sharedInstance].chatManager pushNotificationOptions]; //发送本地推送 UILocalNotification *notification = [[UILocalNotification alloc] init]; notification.fireDate = [NSDate date]; //触发通知的时间 if (options.displayStyle == ePushNotificationDisplayStyle_messageSummary) { id<IEMMessageBody> messageBody = [message.messageBodies firstObject]; NSString *messageStr = nil; switch (messageBody.messageBodyType) { case eMessageBodyType_Text: { messageStr = ((EMTextMessageBody *)messageBody).text; } break; case eMessageBodyType_Image: { messageStr = NSLocalizedString(@"message.image", @"Image"); } break; case eMessageBodyType_Location: { messageStr = NSLocalizedString(@"message.location", @"Location"); } break; case eMessageBodyType_Voice: { messageStr = NSLocalizedString(@"message.voice", @"Voice"); } break; case eMessageBodyType_Video:{ messageStr = NSLocalizedString(@"message.video", @"Video"); } break; default: break; } // NSString *title = [[UserProfileManager sharedInstance] getNickNameWithUsername:message.from]; NSString *title = message.from; if (message.messageType == eMessageTypeGroupChat) { // NSArray *groupArray = [[EaseMob sharedInstance].chatManager groupList]; // for (EMGroup *group in groupArray) { // if ([group.groupId isEqualToString:message.conversationChatter]) { // title = [NSString stringWithFormat:@"%@(%@)", message.groupSenderName, group.groupSubject]; // break; // } // } } else if (message.messageType == eMessageTypeChatRoom) { // NSUserDefaults *ud = [NSUserDefaults standardUserDefaults]; // NSString *key = [NSString stringWithFormat:@"OnceJoinedChatrooms_%@", [[[EaseMob sharedInstance].chatManager loginInfo] objectForKey:@"username" ]]; // NSMutableDictionary *chatrooms = [NSMutableDictionary dictionaryWithDictionary:[ud objectForKey:key]]; // NSString *chatroomName = [chatrooms objectForKey:message.conversationChatter]; // if (chatroomName) // { // title = [NSString stringWithFormat:@"%@(%@)", message.groupSenderName, chatroomName]; // } } notification.alertBody = [NSString stringWithFormat:@"%@:%@", title, messageStr]; } else{ notification.alertBody = NSLocalizedString(@"receiveMessage", @"you have a new message"); } #warning 去掉注释会显示[本地]开头, 方便在开发中区分是否为本地推送 // notification.alertBody = [[NSString alloc] initWithFormat:@"[本地]%@", notification.alertBody]; notification.alertAction = NSLocalizedString(@"open", @"Open"); notification.timeZone = [NSTimeZone defaultTimeZone]; NSTimeInterval timeInterval = [[NSDate date] timeIntervalSinceDate:self.lastPlaySoundDate]; if (timeInterval < kDefaultPlaySoundInterval) { NSLog(@"skip ringing & vibration %@, %@", [NSDate date], self.lastPlaySoundDate); } else { notification.soundName = UILocalNotificationDefaultSoundName; self.lastPlaySoundDate = [NSDate date]; } NSMutableDictionary *userInfo = [NSMutableDictionary dictionary]; [userInfo setObject:[NSNumber numberWithInt:message.messageType] forKey:kMessageType]; [userInfo setObject:message.conversationChatter forKey:kConversationChatter]; notification.userInfo = userInfo; //发送通知 [[UIApplication sharedApplication] scheduleLocalNotification:notification]; UIApplication *application = [UIApplication sharedApplication]; application.applicationIconBadgeNumber += 1; }
程序猿神奇的手,每时每刻,这双手都在改变着世界的交互方式!
本文转自当天真遇到现实博客园博客,原文链接:http://www.cnblogs.com/XYQ-208910/p/5447751.html
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