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cocos2d中多个CCSprite循环播放CCMoveBy动画的问题

想做一个持续运动的效果。采用NSTimer来计时触发动画:

objective-c [NSTimer scheduledTimerWithTimeInterval:2.0f target:self selector:@selector(melonPush) userInfo:nil repeats:YES];


`melonPush`方法是这么写的:
  • (void)melonPush
    {
    CCSprite *walnut = [walnutSprites lastObject];

    if (walnut.position.x >= 470) {

    return;

    }

    CCMoveBy *push = [CCMoveBy actionWithDuration:.1f position:ccp(10, 0)];
    [melonSprite runAction:push];
    for (int i = [walnutSprites count] - 1; i >= 0; i--) {

    CCSprite *nut = [walnutSprites objectAtIndex:i];
    [nut runAction:push];

    }
    }

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a123456678 2016-07-20 16:03:00 1982 分享 版权
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  • for (int i = [walnutSprites count] - 1; i >= 0; i--) {
            CCMoveBy *push = [CCMoveBy actionWithDuration:.1f position:ccp(10, 0)];
            CCSprite *nut = [walnutSprites objectAtIndex:i];
            [nut runAction:push];
    }
    2019-07-17 19:59:01
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