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如何用纯Java代码实践基本的3D渲染技术?

如何用纯Java代码实践基本的3D渲染技术?

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不吃核桃 2024-08-28 08:11:14 19 0
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  • 实现基本的3D渲染技术通常需要对图形学有深入理解,并且使用Java通常会结合像Java3D这样的库。然而,Java3D已经较过时,现在更推荐使用JOGL(Java Binding for OpenGL)来实现。以下是一个简单的JOGL入门示例,展示如何在窗口中绘制一个红色的立方体:确保安装了JOGL库,可以在JOGL官方网站下载。创建一个新的Java项目,然后引入JOGL库。编写以下代码:

    import javax.media.opengl.GL;
    import javax.media.opengl.GL2;
    import javax.media.opengl.GLAutoDrawable;
    import javax.media.opengl.GLCapabilities;
    import javax.media.opengl.GLEventListener;
    import javax.media.opengl.GLProfile;
    import javax.media.opengl.awt.GLCanvas;
    import javax.swing.JFrame;
    
    public class Basic3DRendering implements GLEventListener {
        public static void main(String[] args) {
            GLProfile profile = GLProfile.get(GLProfile.GL2);
            GLCapabilities capabilities = new GLCapabilities(profile);
            GLCanvas canvas = new GLCanvas(capabilities);
            canvas.addGLEventListener(new Basic3DRendering());
    
            JFrame frame = new JFrame("Basic 3D Rendering");
            frame.setSize(800, 600);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.getContentPane().add(canvas);
            frame.setVisible(true);
        }
    
        @Override
        public void init(GLAutoDrawable drawable) {
            GL2 gl = drawable.getGL().getGL2();
            gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        }
    
        @Override
        public void display(GLAutoDrawable drawable) {
            GL2 gl = drawable.getGL().getGL2();
            gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    
            gl.glLoadIdentity();
            gl.glTranslatef(0.0f, 0.0f, -5.0f); // Translate into the screen
    
            // Draw a red cube
            gl.glColor3f(1.0f, 0.0f, 0.0f);
            gl.glBegin(GL.GL_QUADS);
            // Front face
            gl.glVertex3f(-1.0f, -1.0f, 1.0f);
            gl.glVertex3f(1.0f, -1.0f, 1.0f);
            gl.glVertex3f(1.0f, 1.0f, 1.0f);
            gl.glVertex3f(-1.0f, 1.0f, 1.0f);
            // Back face
            gl.glVertex3f(-1.0f, -1.0f, -1.0f);
            gl.glVertex3f(-1.0f, 1.0f, -1.0f);
            gl.glVertex3f(1.0f, 1.0f, -1.0f);
            gl.glVertex3f(1.0f, -1.0f, -1.0f);
            // Top face
            gl.glVertex3f(-1.0f, 1.0f, -1.0f);
            gl.glVertex3f(-1.0f, 1.0f, 1.0f);
            gl.glVertex3f(1.0f, 1.0f, 1.0f);
            gl.glVertex3f(1.0f, 1.0f, -1.0f);
            // Bottom face
            gl.glVertex3f(-1.0f, -1.0f, -1.0f);
            gl.glVertex3f(1.0f, -1.0f, -1.0f);
            gl.glVertex3f(1.0f, -1.0f, 1.0f);
            gl.glVertex3f(-1.0f, -1.0f, 1.0f);
            // Right face
            gl.glVertex3f(1.0f, -1.0f, -1.0f);
            gl.glVertex3f(1.0f, 1.0f, -1.0f);
            gl.glVertex3f(1.0f, 1.0f, 1.0f);
            gl.glVertex3f(1.0f, -1.0f, 1.0f);
            // Left face
            gl.glVertex3f(-1.0f, -1.0f, -1.0f);
            gl.glVertex3f(-1.0f, -1.0f, 1.0f);
            gl.glVertex3f(-1.0f, 1.0f, 1.0f);
            gl.glVertex3f(-1.0f, 1.0f, -1.0f);
            gl.glEnd();
        }
    
        @Override
        public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
    
        @Override
        public void dispose(GLAutoDrawable drawable) {}
    }
    

    这个例子创建了一个窗口,并在其中渲染了一个红色的立方体。这仅是一个非常基础的示例,实际的3D渲染涉及到更多的复杂概念,如光照、纹理、摄像机控制等。可参考文档

    2024-08-30 10:28:31
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