最近学习MQTT协议,选择了当前比较流行的MQTT Broker “mosquitto”,但是在阅读代码过程中发现其网络底层库封装的相当差劲。
对于MQTT协议的变长头长度的读取上,基本上采取每次一个byte的方式进行读取判断,对于系统调用read的高代价来讲,真的是相当的浪费,也难怪其不能作为高并发的服务器进行处理。
当然mosquitto需要优化的地方还很多:
1. 使用poll而不是使用epoll (可能是处于跨平台考虑,如果linux下可以使用epoll替换),同时的就是刚才提到的 byte 读取网络数据
2. 订阅树的管理上,对于大量的请求断开或者重练效率比较低
3. 空闲空间管理机制优化和数据包发送方式的修改
4. 内存管理上malloc new 没有使用mem pool机制,在大并发情况下,内存管理容易出现问题
5. 锁遍地飞,如果采用reactor_
但是从另一个方面讲,mosquitto作为开源的实现,思路上还是比较清晰,为mqtt服务器开发提供了比较完备的参考,这也就是它的价值所在了。
#ifdef WITH_BROKER int _mosquitto_packet_read(struct mosquitto_db *db, struct mosquitto *mosq) #else int _mosquitto_packet_read(struct mosquitto *mosq) #endif { uint8_t byte; ssize_t read_length; int rc = 0; if(!mosq) return MOSQ_ERR_INVAL; if(mosq->sock == INVALID_SOCKET) return MOSQ_ERR_NO_CONN; if(mosq->state == mosq_cs_connect_pending){ return MOSQ_ERR_SUCCESS; } /* This gets called if pselect() indicates that there is network data * available - ie. at least one byte. What we do depends on what data we * already have. * If we've not got a command, attempt to read one and save it. This should * always work because it's only a single byte. * Then try to read the remaining length. This may fail because it is may * be more than one byte - will need to save data pending next read if it * does fail. * Then try to read the remaining payload, where 'payload' here means the * combined variable header and actual payload. This is the most likely to * fail due to longer length, so save current data and current position. * After all data is read, send to _mosquitto_handle_packet() to deal with. * Finally, free the memory and reset everything to starting conditions. */ if(!mosq->in_packet.command){ read_length = _mosquitto_net_read(mosq, &byte, 1); if(read_length == 1){ mosq->in_packet.command = byte; #ifdef WITH_BROKER # ifdef WITH_SYS_TREE g_bytes_received++; # endif /* Clients must send CONNECT as their first command. */ if(!(mosq->bridge) && mosq->state == mosq_cs_new && (byte&0xF0) != CONNECT) return MOSQ_ERR_PROTOCOL; #endif }else{ if(read_length == 0) return MOSQ_ERR_CONN_LOST; /* EOF */ #ifdef WIN32 errno = WSAGetLastError(); #endif if(errno == EAGAIN || errno == COMPAT_EWOULDBLOCK){ return MOSQ_ERR_SUCCESS; }else{ switch(errno){ case COMPAT_ECONNRESET: return MOSQ_ERR_CONN_LOST; default: return MOSQ_ERR_ERRNO; } } } } /* remaining_count is the number of bytes that the remaining_length * parameter occupied in this incoming packet. We don't use it here as such * (it is used when allocating an outgoing packet), but we must be able to * determine whether all of the remaining_length parameter has been read. * remaining_count has three states here: * 0 means that we haven't read any remaining_length bytes * <0 means we have read some remaining_length bytes but haven't finished * >0 means we have finished reading the remaining_length bytes. */ if(mosq->in_packet.remaining_count <= 0){ do{ read_length = _mosquitto_net_read(mosq, &byte, 1); if(read_length == 1){ mosq->in_packet.remaining_count--; /* Max 4 bytes length for remaining length as defined by protocol. * Anything more likely means a broken/malicious client. */ if(mosq->in_packet.remaining_count < -4) return MOSQ_ERR_PROTOCOL; #if defined(WITH_BROKER) && defined(WITH_SYS_TREE) g_bytes_received++; #endif mosq->in_packet.remaining_length += (byte & 127) * mosq->in_packet.remaining_mult; mosq->in_packet.remaining_mult *= 128; }else{ if(read_length == 0) return MOSQ_ERR_CONN_LOST; /* EOF */ #ifdef WIN32 errno = WSAGetLastError(); #endif if(errno == EAGAIN || errno == COMPAT_EWOULDBLOCK){ return MOSQ_ERR_SUCCESS; }else{ switch(errno){ case COMPAT_ECONNRESET: return MOSQ_ERR_CONN_LOST; default: return MOSQ_ERR_ERRNO; } } } }while((byte & 128) != 0); /* We have finished reading remaining_length, so make remaining_count * positive. */ mosq->in_packet.remaining_count *= -1; if(mosq->in_packet.remaining_length > 0){ mosq->in_packet.payload = _mosquitto_malloc(mosq->in_packet.remaining_length*sizeof(uint8_t)); if(!mosq->in_packet.payload) return MOSQ_ERR_NOMEM; mosq->in_packet.to_process = mosq->in_packet.remaining_length; } } while(mosq->in_packet.to_process>0){ read_length = _mosquitto_net_read(mosq, &(mosq->in_packet.payload[mosq->in_packet.pos]), mosq->in_packet.to_process); if(read_length > 0){ #if defined(WITH_BROKER) && defined(WITH_SYS_TREE) g_bytes_received += read_length; #endif mosq->in_packet.to_process -= read_length; mosq->in_packet.pos += read_length; }else{ #ifdef WIN32 errno = WSAGetLastError(); #endif if(errno == EAGAIN || errno == COMPAT_EWOULDBLOCK){ if(mosq->in_packet.to_process > 1000){ /* Update last_msg_in time if more than 1000 bytes left to * receive. Helps when receiving large messages. * This is an arbitrary limit, but with some consideration. * If a client can't send 1000 bytes in a second it * probably shouldn't be using a 1 second keep alive. */ pthread_mutex_lock(&mosq->msgtime_mutex); mosq->last_msg_in = mosquitto_time(); pthread_mutex_unlock(&mosq->msgtime_mutex); } return MOSQ_ERR_SUCCESS; }else{ switch(errno){ case COMPAT_ECONNRESET: return MOSQ_ERR_CONN_LOST; default: return MOSQ_ERR_ERRNO; } } } } /* All data for this packet is read. */ mosq->in_packet.pos = 0; #ifdef WITH_BROKER # ifdef WITH_SYS_TREE g_msgs_received++; if(((mosq->in_packet.command)&0xF5) == PUBLISH){ g_pub_msgs_received++; } # endif rc = mqtt3_packet_handle(db, mosq); #else rc = _mosquitto_packet_handle(mosq); #endif /* Free data and reset values */ _mosquitto_packet_cleanup(&mosq->in_packet); pthread_mutex_lock(&mosq->msgtime_mutex); mosq->last_msg_in = mosquitto_time(); pthread_mutex_unlock(&mosq->msgtime_mutex); return rc; }