前几天在WPF中写了一个轨迹回放的功能,我想稍微做过类似项目的,都晓得采用一个时间控件或者时间对象作为调度器,我在这么做的时候,出现了问题,于是将程序中的Timer换成了DispatchTimer,然后就可以了,特意在网上找了下这两者的区别,看到一篇比较详细的,并且有代码的博文,我就直接引用了,原文地址:http://www.cnblogs.com/zhchbin/archive/2012/03/06/2381693.html,我只附加上原文的代码。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Timers;
namespace TimerTest
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Timer aTimer = null;
public MainWindow()
{
InitializeComponent();
aTimer = new Timer();
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 5 seconds.
aTimer.Interval = 1000;
aTimer.Enabled = true;
aTimer.Start();
}
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
timeLabel.Content = DateTime.Now.ToUniversalTime();
}
}
}
using System;
using System.Windows;
using System.Timers;
using System.Windows.Threading;
namespace TimerTest
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private Timer aTimer = null;
private delegate void TimerDispatcherDelegate();
public MainWindow()
{
InitializeComponent();
aTimer = new Timer(1000);
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
aTimer.Interval = 1000;
aTimer.Enabled = true;
}
private void OnTimedEvent(object sender, EventArgs e)
{
this.Dispatcher.Invoke(DispatcherPriority.Normal,
new TimerDispatcherDelegate(updateUI));
}
private void updateUI()
{
timeLabel.Content = DateTime.Now.ToUniversalTime();
}
}
}
通过这些,我想到,其实多线程访问UI的都是相通的,在Winform中为了更新UI,我们都会有带有Invoke或者委托来实现,而Timer要用来更新,主要看这个Timer是否多线程的。