游戏陪玩系统的软件开发包括数据结构设计、代码编写、测试等环节。采用前后端分离技术,实现后台管理和前端用户界面的分离,并采用云计算、大数据处理等技术,实现高并发、高可用等特性。同时,游戏陪玩系统还提供开发套件和开放API,方便用户根据自己的需求进行二次开发。
pragma solidity ^0.4.20;
contract MALL {
string public name = "MALL";
string public symbol = "MALL";
uint8 public decimals = 18;
uint256 public totalSupply = 1000000000000000000000000;
mapping (address => uint256) public balanceOf;
event Transfer(address indexed from, address indexed to, uint256 value);
function MALL() public {
balanceOf[msg.sender] = totalSupply;
}
function transfer(address _to, uint256 _value) public returns (bool success) {
require(balanceOf[msg.sender] >= _value);
require(balanceOf[_to] + _value >= balanceOf[_to]);
balanceOf[msg.sender] -= _value;
balanceOf[_to] += _value;
Transfer(msg.sender, _to, _value);
return true;
}
}