game.h:
#pragma once #include<stdio.h> #include<stdlib.h> #include <time.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化数组声明 void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set); //打印棋盘声明 DisplayBoard(char Board[ROWS][COLS], int row, int col); //布置雷声明 void Set_mine(char Board[ROWS][COLS],int row,int col); //排查雷的声明 void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
game.c:
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" //创建数组 //初始化数组 //打印棋盘 //布置雷 //排雷 void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { Board[i][j] = set; } } } DisplayBoard(char Board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (i = 0; i <= row; i++) { printf("%d ",Board[i][j] = i ); } printf("\n"); for (i = 1; i<= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", Board[i][j]); } printf("\n"); } } void Set_mine(char mine[ROWS][COLS], int row, int col) { int count = 10; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } } int set_min_count(char mine[ROWS][COLS],int x,int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8*'0'; } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col-EASY_COUNT) { printf("请输入要排查的坐标:"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,你被炸死了\n"); DisplayBoard(mine, row, col); break; } else { int n = set_min_count(mine, x, y); show[x][y] = n + '0'; DisplayBoard(show, row, col); win++; } } else { printf("输入坐标非法,无法排雷,请重新输入\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功!\n"); DisplayBoard(mine, row, col); } } void game() { //创建数组 char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化数组 mine InitBoard(mine,ROWS,COLS,'0'); //初始化数组 show InitBoard(show, ROWS, COLS, '*'); //打印棋盘 //DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL); //布置雷 Set_mine(mine, ROW, COL); //DisplayBoard(mine, ROW, COL); //DisplayBoard(show, ROW, COL); //排雷 FindMine(mine, show, ROW, COL); DisplayBoard(show, ROW, COL); }
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