<p align="center"> <img src="https://raw.githubusercontent.com/konvajs/konvajs.github.io/master/apple-touch-icon-180x180.png" alt="Konva logo" height="180" /> </p>
Last updated a year ago by jktzes .
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Konva is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more.

You can draw things onto the stage, add event listeners to them, move them, scale them, and rotate them independently from other shapes to support high performance animations, even if your application uses thousands of shapes. Served hot with a side of awesomeness.

This repository began as a GitHub fork of ericdrowell/KineticJS.

Quick Look

<script src="https://unpkg.com/konva@2.4.1/konva.js"></script>
<div id="container"></div>
    var stage = new Konva.Stage({
        container: 'container',
        width: window.innerWidth,
        height: window.innerHeight

    // add canvas element
    var layer = new Konva.Layer();

    // create shape
    var box = new Konva.Rect({
        x: 50,
        y: 50,
        width: 100,
        height: 50,
        fill: '#00D2FF',
        stroke: 'black',
        strokeWidth: 4,
        draggable: true


    // add cursor styling
    box.on('mouseover', function() {
        document.body.style.cursor = 'pointer';
    box.on('mouseout', function() {
        document.body.style.cursor = 'default';

Loading and installing Konva

Konva supports UMD loading. So you can use all possible variants to load the framework into your project:

1 Load Konva via classical <script> tag:

<script src="https://unpkg.com/konva@2.4.1/konva.js"></script>

You can use CDN: https://unpkg.com/konva@2.4.1/konva.js

2 Load via AMD (requirejs):

define(['./konva'], function(Konva) {
  // your code

3 CommonJS style with npm:

npm install konva --save
// old way
var Konva = require('konva');

// modern way
import Konva from 'konva';

// typescript
import * as Konva from 'konva';

4 Minimal bundle

If you are using webpack or browserfy you can use this approach to load only required Konva's parts:

import Konva from 'konva/src/Core';
// now you have Konva object with Stage, Layer, FastLayer, Group, Shape and some additional utils function
// so there are no shapes (rect, circle, etc), no filters, no d&d support.

// but you can simply add anything you need:
import 'konva/src/shapes/rect';
//now Konva.Rect is available to use

5 NodeJS

We are using node-canvas to create canvas element. Please check installation instructions for it. Then just run

npm install konva-node

Then in you javascript file you will need to use

const Konva = require('konva-node');

See file resources/nodejs-demo.js for example.

Change log


Building the Konva Framework

To make a full build run npm run build. The command will compile all typescript files, combine then into one bundle and run minifier.


Konva uses Mocha for testing.

  • If you need run test only one time run npm run test.
  • While developing it is easy to use npm start. Just run it and go to http://localhost:8080/test/runner.html. The watcher will rebuild the bundle on any change.

Konva is covered with hundreds of tests and well over a thousand assertions. Konva uses TDD (test driven development) which means that every new feature or bug fix is accompanied with at least one new test.

Generate documentation

Run npx gulp api which will build the documentation files and place them in the api folder.

Pull Requests

I'd be happy to review any pull requests that may better the Konva project, in particular if you have a bug fix, enhancement, or a new shape (see src/shapes for examples). Before doing so, please first make sure that all of the tests pass (gulp lint test).

Current Tags

  • 3.0.1-0                                ...           latest (a year ago)

1 Versions

  • 3.0.1-0                                ...           a year ago
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