@counterplay/warlock
Battle-hardened distributed locking using redis
Last updated 5 years ago by marwanhilmi .
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warlock

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Battle-hardened distributed locking using redis.

Requirements

  • node-redis compatible with v0.10
  • Redis v2.6.12 or above. If you're running a Redis version from v2.6.0 to v2.6.11 inclusive use v0.0.7 of this module.

Install

npm install node-redis-warlock

Usage


var Warlock = require('node-redis-warlock');
var redis = require('redis');

// Establish a redis client and pass it to warlock
var redis = redis.createClient();
var warlock = Warlock(redis);

// Set a lock
var key = 'test-lock';
var ttl = 10000; // Lifetime of the lock

warlock.lock(key, ttl, function(err, unlock){
  if (err) {
    // Something went wrong and we weren't able to set a lock
    return;
  }

  if (typeof unlock === 'function') {
    // If the lock is set successfully by this process, an unlock function is passed to our callback.
    // Do the work that required lock protection, and then unlock() when finished...
    //
    // do stuff...
    //
    unlock();
  } else {
    // Otherwise, the lock was not established by us so we must decide what to do
    // Perhaps wait a bit & retry...
  }
});

// set a lock optimistically
var key = 'opt-lock';
var ttl = 10000;
var maxAttempts = 4; // Max number of times to try setting the lock before erroring
var wait = 1000; // Time to wait before another attempt if lock already in place
warlock.optimistic(key, ttl, maxAttempts, wait, function(err, unlock) {});

// unlock using the lock id
var key = 'test-lock-2';
var ttl = 10000;
var lockId;

warlock.lock(key, ttl, function(err, _, id) {
  lockId = id;
});

// each client who knows the lockId can release the lock
warlock.unlock(key, lockId, function(err, result) {
  if(result == 1) {
    // unlocked successfully
  }
});

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Current Tags

  • 0.3.1                                ...           latest (5 years ago)

2 Versions

  • 0.3.1                                ...           5 years ago
  • 0.3.0                                ...           5 years ago
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