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在Android中需要经常对用户手势进行判断,在判断手势时需要精细的分清楚每个触摸事件以及每个View对事件的接收情况,在View,ViewGroup,Activity中都可以接收事件,在对事件进行处理时onInterceptTouchEvent、dispatchTouchEvent及onTouchEvent这三个函数的调用顺序及关系需要好好理清楚。原理代码有点多,如果不对着具体事例,理解起来很难。下面对着代码进行分析。代码地址为:https://github.com/huangtianyu/DispatchTouchEvent,记得帮忙点Star
MainActivity.java
package com.zqc.dispatchtouchevent; import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import static com.zqc.dispatchtouchevent.Constants.TAG; public class MainActivity extends Activity implements View.OnTouchListener { private MyView myView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.e(TAG, "MainActivity onCreate"); setContentView(R.layout.activity_main); myView = (MyView) findViewById(R.id.myview); myView.setOnTouchListener(MainActivity.this); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { Log.e(TAG, "MainActivity dispatchTouchEvent"); return super.dispatchTouchEvent(ev); } @Override public boolean onTouchEvent(MotionEvent event) { Log.e(TAG, "MainActivity onTouchEvent"); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "MainActivity onTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "MainActivity onTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_CANCEL: Log.e(TAG, "MainActivity onTouchEvent ACTION_CANCEL"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "MainActivity onTouchEvent ACTION_UP"); break; default: Log.e(TAG, "MainActivity onTouchEvent " + event.getAction()); break; } return super.onTouchEvent(event); } @Override protected void onResume() { Log.e(TAG, "MainActivity onResume"); super.onResume(); } @Override protected void onPause() { Log.e(TAG, "MainActivity onPause"); super.onPause(); } @Override public boolean onTouch(View v, MotionEvent event) { Log.e(TAG, "MainActivity onTouch"); switch (event.getAction() & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "MainActivity onTouch ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "MainActivity onTouch ACTION_MOVE"); break; case MotionEvent.ACTION_CANCEL: Log.e(TAG, "MainActivity onTouch ACTION_CANCEL"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "MainActivity onTouch ACTION_UP"); break; default: Log.e(TAG, "MainActivity onTouchEvent " + event.getAction()); break; } return false; } }MyView.java
package com.zqc.dispatchtouchevent; import android.content.Context; import android.util.AttributeSet; import android.util.Log; import android.view.GestureDetector; import android.view.MotionEvent; import android.widget.TextView; import static com.zqc.dispatchtouchevent.Constants.MY_GESTURE_TAG; import static com.zqc.dispatchtouchevent.Constants.TAG; public class MyView extends TextView { private Context mContext; //private GestureDetector mGesture; public MyView(Context context) { this(context, null); } public MyView(Context context, AttributeSet attrs) { super(context, attrs); Log.e(TAG, "MyView"); mContext = context; //手势初始化 // mGesture = new GestureDetector(mContext, mGestureListener); } @Override public boolean onTouchEvent(MotionEvent event) { Log.e(TAG, "MyView onTouchEvent"); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "MyView onTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "MyView onTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_CANCEL: Log.e(TAG, "MyView onTouchEvent ACTION_CANCEL"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "MyView onTouchEvent ACTION_UP"); break; default: Log.e(TAG, "MyView onTouchEvent " + event.getAction()); break; } // 设置手势监听 // mGesture.onTouchEvent(event); return super.onTouchEvent(event); } @Override public boolean dispatchTouchEvent(MotionEvent event) { Log.e(TAG, "MyView dispatchTouchEvent"); return super.dispatchTouchEvent(event); } }
MyViewGroup.java
package com.zqc.dispatchtouchevent; import android.content.Context; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.widget.RelativeLayout; import static com.zqc.dispatchtouchevent.Constants.TAG; public class MyViewGroup extends RelativeLayout { public MyViewGroup(Context context) { this(context, null); } public MyViewGroup(Context context, AttributeSet attrs) { super(context, attrs); Log.e(TAG, "MyViewGroup"); } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { Log.e(TAG, "MyViewGroup onInterceptTouchEvent"); return super.onInterceptTouchEvent(ev); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { Log.e(TAG, "MyViewGroup dispatchTouchEvent"); return super.dispatchTouchEvent(ev); } @Override public boolean onTouchEvent(MotionEvent event) { Log.e(TAG, "MyViewGroup onTouchEvent"); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: Log.e(TAG, "MyViewGroup onTouchEvent ACTION_DOWN"); break; case MotionEvent.ACTION_MOVE: Log.e(TAG, "MyViewGroup onTouchEvent ACTION_MOVE"); break; case MotionEvent.ACTION_CANCEL: Log.e(TAG, "MyViewGroup onTouchEvent ACTION_CANCEL"); break; case MotionEvent.ACTION_UP: Log.e(TAG, "MyViewGroup onTouchEvent ACTION_UP"); break; default: Log.e(TAG, "MyViewGroup onTouchEvent " + event.getAction()); break; } return super.onTouchEvent(event); } }Contants.java
package com.zqc.dispatchtouchevent; public class Constants { public final static String TAG = "MY_LOG"; public final static String MY_GESTURE_TAG = "GESTURE_TAG"; }在代码中将每个函数分别列出并加上Log输出,这样对着Log日志进行分析,则一目了然。
1.让所有的onInterceptTouchEvent、dispatchTouchEvent及onTouchEvent均返回super.onTouchEvent即均返回false时,轻轻点击MyView然后快速抬起,查看相应的Log:
通过Log能清楚的查看代码执行的流程,具体流程如下:
DOWN事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent->MyViewGroup.onTouchEvent->MainActivity.onTouchEvent
UP事件:MainActivity.dispatchTouchEvent->MainActivity.onTouchEvent
从上面流程可以看出,点击事件最先传给窗口Activity的dispatchTouchEvent函数进行事件分发,然后对于View类,是先传给对应的父View的dispatchTouchEvent进行事件分发,然后在传给里面点击的View。当down事件没有被各个view消费时,最终会调用Acitivity的onTouchEvent,并在在Down后续的UP事件不在传给MyViewGroup和MyView,直接传给MainAcitivity。所以当事件没有被窗口中的View消费时,最终都是给了该窗口Activity类中的onTouchEvent事件处理。从Log中也可以看出setOnTouchListener中的onTouch事件是在对应View的onTouchEvent事件之前被执行。
2.当MainAcivity中dispathTouchEvent返回true时,轻轻点击MyView,查看对应Log:
通过Log可以看到当窗口Activity的dispatchTouchEvent返回true时,DOWN事件没有往View中传,也就没有调用任何的onTouchEvent事件,UP事件也是走到Activity的dispatchTouchEvent时也就结束了。
3.重新置Activity中dispatchTouchEvent返回false,然后置ViewGroup中onInterceptTouchEvent返回true时,轻轻点击MyView查看对应Log:
这时DOWN事件和UP事件的执行流程如下:
DOWN事件:MainActivity.dipatchTouchEvent->MyViewGroup.dispatchTouchEvent->MyViewGroup.onInterceptTouchEvent->MyViewGroup.onTouchEvent->MainActivity.onTouchEvent.
UP事件:MainActiviy.dispatchTouchEvent->MainActivity.onTouchEvent.
从Log中可以看出,当onInterceptTouchEvent返回true时,事件即被MyViewGroup拦截了,这时事件就直接传给MyViewGroup.onTouchEvent,不在往子View传,由于MyViewGroup.onTouchEvent返回的是false,即MyViewGroup并没有消费事件,这时事件会传给窗口Activity,UP事件会传给最后一个接受Down事件的窗口或View。
4.当MyView中onTouchEvent返回true时,即MyView会消费传给他的事件。轻点MyView查看对应的Log:
继续分析DOWN事件的流程:
DOWN事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent
UP事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent
从上面的执行流程可以看出当事件被MyView消费后,事件不会在往上传,后续的UP事件也直接通过dispatchTouchEvent分发给对应的View,这里还是提一下,在MainAcitivy中设置的setOnTouchListener中的onTouch事件是在MyView自身的onTouchEvent事件之前被执行,因而设置的setOnTouchEvent的onTouch函数还是会被执行。
先只分析这几种场景,MOVE事件和UP事件一样只要DOWN事件被某个View消耗了,那么MOVE事件也就直接传到这个View。可以下载代码运行后,在MyView上面滑动下看下Log,具体Log我也贴一份。
情况1:
情况2:
下面对着Android源码来具体分析View的触摸事件到底是怎么执行的。首先根据Log可以最先接收到消息的是Activity的dispatchTouchEvent,在该处设置断点,然后查看对应的调用方法栈(你会发现在调到MainActivity的dispatchTouchEvent时,前面已经调用了很多方法),如下:
由于Android系统启动后会先启动Zygote进程,该进程会在手机开机后一直运行,Android中的几个系统服务都是由Zygote进程fork出来的,一个应用在启动时所分配到的进程也是由Zygote进程fork出来的,通常说一个应用的起点是Application里面的onCreate函数,其实真正的起点是ActivityThread里面的main函数,看到这个main函数是不是有种熟悉的感觉啊。在main函数中初始化了应用程序的主线程,同时初始化了主线程的消息队列,并调用了Looper.loop()函数使主线程不断的对消息队列进行循环检测,有消息则进行处理。点击事件产生一个消息,该消息传到InputEventReceiver后,由InputEventReceiver的继承类WindowInputEventReceiver去处理,WindowInputEventReceiver类是ViewRootImpl类的内部类,查看对应代码如下:
ViewRootImpl.java
final class WindowInputEventReceiver extends InputEventReceiver { public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) { super(inputChannel, looper); } @Override public void onInputEvent(InputEvent event) { enqueueInputEvent(event, this, 0, true); } @Override public void onBatchedInputEventPending() { if (mUnbufferedInputDispatch) { super.onBatchedInputEventPending(); } else { scheduleConsumeBatchedInput(); } } @Override public void dispose() { unscheduleConsumeBatchedInput(); super.dispose(); } }查看代码可以当点击消息过来时,直接调用ViewRootImpl类中的enqueueInputEvent(event,this,0,true)方法:
ViewRootImpl.java
void enqueueInputEvent(InputEvent event, InputEventReceiver receiver, int flags, boolean processImmediately) { adjustInputEventForCompatibility(event); QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags); // Always enqueue the input event in order, regardless of its time stamp. // We do this because the application or the IME may inject key events // in response to touch events and we want to ensure that the injected keys // are processed in the order they were received and we cannot trust that // the time stamp of injected events are monotonic. QueuedInputEvent last = mPendingInputEventTail; if (last == null) { mPendingInputEventHead = q; mPendingInputEventTail = q; } else { last.mNext = q; mPendingInputEventTail = q; } mPendingInputEventCount += 1; Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName, mPendingInputEventCount); if (processImmediately) { doProcessInputEvents(); } else { scheduleProcessInputEvents(); } }由于processImmediately为true,因而是立即处理,即直接调用doProcessInputEvents();
ViewRootImpl.java
void doProcessInputEvents() { // Deliver all pending input events in the queue. while (mPendingInputEventHead != null) { QueuedInputEvent q = mPendingInputEventHead; mPendingInputEventHead = q.mNext; if (mPendingInputEventHead == null) { mPendingInputEventTail = null; } q.mNext = null; mPendingInputEventCount -= 1; Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName, mPendingInputEventCount); long eventTime = q.mEvent.getEventTimeNano(); long oldestEventTime = eventTime; if (q.mEvent instanceof MotionEvent) { MotionEvent me = (MotionEvent)q.mEvent; if (me.getHistorySize() > 0) { oldestEventTime = me.getHistoricalEventTimeNano(0); } } mChoreographer.mFrameInfo.updateInputEventTime(eventTime, oldestEventTime); deliverInputEvent(q); } // We are done processing all input events that we can process right now // so we can clear the pending flag immediately. if (mProcessInputEventsScheduled) { mProcessInputEventsScheduled = false; mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS); } }z之后调用了deliverInputEvent(q)
ViewRootImpl.java
private void deliverInputEvent(QueuedInputEvent q) { Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent", q.mEvent.getSequenceNumber()); if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0); } InputStage stage; if (q.shouldSendToSynthesizer()) { stage = mSyntheticInputStage; } else { stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage; } if (stage != null) { stage.deliver(q); } else { finishInputEvent(q); } }在这里初始化了一个InputStage类的实例,然后调用了该类的deliver(q),具体方法如下:
/** * Base class for implementing a stage in the chain of responsibility * for processing input events. * <p> * Events are delivered to the stage by the {@link #deliver} method. The stage * then has the choice of finishing the event or forwarding it to the next stage. * </p> */ abstract class InputStage { private final InputStage mNext; protected static final int FORWARD = 0; protected static final int FINISH_HANDLED = 1; protected static final int FINISH_NOT_HANDLED = 2; /** * Creates an input stage. * @param next The next stage to which events should be forwarded. */ public InputStage(InputStage next) { mNext = next; } /** * Delivers an event to be processed. */ public final void deliver(QueuedInputEvent q) { if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) { forward(q); } else if (shouldDropInputEvent(q)) { finish(q, false); } else { apply(q, onProcess(q)); } } /** * Marks the the input event as finished then forwards it to the next stage. */ protected void finish(QueuedInputEvent q, boolean handled) { q.mFlags |= QueuedInputEvent.FLAG_FINISHED; if (handled) { q.mFlags |= QueuedInputEvent.FLAG_FINISHED_HANDLED; } forward(q); } /** * Forwards the event to the next stage. */ protected void forward(QueuedInputEvent q) { onDeliverToNext(q); } /** * Applies a result code from {@link #onProcess} to the specified event. */ protected void apply(QueuedInputEvent q, int result) { if (result == FORWARD) { forward(q); } else if (result == FINISH_HANDLED) { finish(q, true); } else if (result == FINISH_NOT_HANDLED) { finish(q, false); } else { throw new IllegalArgumentException("Invalid result: " + result); } } /** * Called when an event is ready to be processed. * @return A result code indicating how the event was handled. */ protected int onProcess(QueuedInputEvent q) { return FORWARD; } /** * Called when an event is being delivered to the next stage. */ protected void onDeliverToNext(QueuedInputEvent q) { if (DEBUG_INPUT_STAGES) { Log.v(TAG, "Done with " + getClass().getSimpleName() + ". " + q); } if (mNext != null) { mNext.deliver(q); } else { finishInputEvent(q); } } protected boolean shouldDropInputEvent(QueuedInputEvent q) { if (mView == null || !mAdded) { Slog.w(TAG, "Dropping event due to root view being removed: " + q.mEvent); return true; } else if ((!mAttachInfo.mHasWindowFocus && !q.mEvent.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) || mStopped || (mPausedForTransition && !isBack(q.mEvent))) { // This is a focus event and the window doesn't currently have input focus or // has stopped. This could be an event that came back from the previous stage // but the window has lost focus or stopped in the meantime. if (isTerminalInputEvent(q.mEvent)) { // Don't drop terminal input events, however mark them as canceled. q.mEvent.cancel(); Slog.w(TAG, "Cancelling event due to no window focus: " + q.mEvent); return false; } // Drop non-terminal input events. Slog.w(TAG, "Dropping event due to no window focus: " + q.mEvent); return true; } return false; } void dump(String prefix, PrintWriter writer) { if (mNext != null) { mNext.dump(prefix, writer); } } private boolean isBack(InputEvent event) { if (event instanceof KeyEvent) { return ((KeyEvent) event).getKeyCode() == KeyEvent.KEYCODE_BACK; } else { return false; } } }对应方法栈可以看出,进过一些列调用最终会调用到ViewPostImeInputStage类的processPointerEvent方法.
ViewRootImpl.java
private int processPointerEvent(QueuedInputEvent q) { final MotionEvent event = (MotionEvent)q.mEvent; mAttachInfo.mUnbufferedDispatchRequested = false; boolean handled = mView.dispatchPointerEvent(event); if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) { mUnbufferedInputDispatch = true; if (mConsumeBatchedInputScheduled) { scheduleConsumeBatchedInputImmediately(); } } return handled ? FINISH_HANDLED : FORWARD; }
在该方法中调用了mView的dispatchPointerEvent,这个mView的初始化可以查看Activity的创建代码,在Activity创建的时候会给Activity设置一个根布局也就是DecorView,这里的mView就是DecorView,这个DecorView是PhoneWindow的私有内部类,它继承于FrameLayout并实现了RootViewSurfaceTaker接口,但是该方法是View类的一个final方法,子类无法覆写,直接查看View中的相应代码即可。代码如下:
View.java
/** * Dispatch a pointer event. * <p> * Dispatches touch related pointer events to {@link #onTouchEvent(MotionEvent)} and all * other events to {@link #onGenericMotionEvent(MotionEvent)}. This separation of concerns * reinforces the invariant that {@link #onTouchEvent(MotionEvent)} is really about touches * and should not be expected to handle other pointing device features. * </p> * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. * @hide */ public final boolean dispatchPointerEvent(MotionEvent event) { if (event.isTouchEvent()) { return dispatchTouchEvent(event); } else { return dispatchGenericMotionEvent(event); } }
继续查看DecorView类中的dispatchTouchEvent方法,代码如下:
PhoneWindow.java
@Override public boolean dispatchTouchEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev); }这个getCallback也就是当前的Activity,当当前Activity没有destroy的时候即调用该Activity的dispatchTouchEvent,这里代码就回到了应用层了,框架层完成了很多操作,这些操作只有查看源码才知道,这里终于回到了我们编写代码的地方了。当然这之后还是会通过框架层将对应的Touch事件传给对应的ViewGroup和View。下面先看下Activity中dispatchTouchEvent的代码:
Activity.java
/** * Called to process touch screen events. You can override this to * intercept all touch screen events before they are dispatched to the * window. Be sure to call this implementation for touch screen events * that should be handled normally. * * @param ev The touch screen event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) {//这个getWindow就是PhoneWindow,也就是通过PhoneWindow继续对touch事件进行分发。 return true; }//当上面返回true,也就是View把事件消费了,那么就不再调用Activity的onTouchEvent函数了。 return onTouchEvent(ev); }果然这里又回到了框架层,这里getWindow就是PhoneWindow,继续查看PhoneWindow的代码:
PhoneWindow.java
@Override public boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event); }这里把事件就传给了DecorView进行分发。
PhoneWindow.java->DecorView
public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); }前面说过DecorView继承于FrameLayout,这里super.dispatchTouchEvent就是调用了FrameLayout里面的dispatchTouchEvent,而FrameLayout类中并未重写dispatchTouchEvent,因而直接调用的是ViewGroup中的dispatchTouchEvent。继续查看代码:
ViewGroup.java
/** * {@inheritDoc} */ @Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } // If the event targets the accessibility focused view and this is it, start // normal event dispatch. Maybe a descendant is what will handle the click. if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) { ev.setTargetAccessibilityFocus(false); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false); } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { // If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null; if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildOrderedChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = (preorderedList == null) ? children[childIndex] : preorderedList.get(childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }代码有点多,通过调试可知将会调用dispatchTransformedTouchEvent,查看代码如下:
ViewGroup.java
/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */ private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }在该函数中调用了child.dispatchTouchEvent(),这里便走到了子View的dispatchTouchEvent中。子View也就是MyView,也就走到了TextView的dispathTouchEvent中,由于TextView并未重写dispathTouchEvent,因而直接进入View的dispatchTouchEvent中,代码如下:
View.java
/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTouchEvent(MotionEvent event) { // If the event should be handled by accessibility focus first. if (event.isTargetAccessibilityFocus()) { // We don't have focus or no virtual descendant has it, do not handle the event. if (!isAccessibilityFocusedViewOrHost()) { return false; } // We have focus and got the event, then use normal event dispatch. event.setTargetAccessibilityFocus(false); } boolean result = false; if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } final int actionMasked = event.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { // Defensive cleanup for new gesture stopNestedScroll(); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) {//在这里就调用了setOnTouchListener中的onTouch函数,如果有一个消费了,那么result=true result = true; } if (!result && onTouchEvent(event)) {//当上面的result为true时,子View的onTouchEvent便不会执行了。 result = true; } } if (!result && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } // Clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL || (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } return result; }
在该函数中看到了在MainActivity中设置的setOnTouchListener对应的Listener接口,当setListener中的onTouch返回true时,MyView本身的onTouchEvent便不被调用。接下来看下View的onTouchEvent代码:
View.java
public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; final int action = event.getAction(); if ((viewFlags & ENABLED_MASK) == DISABLED) { if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE); } if (mTouchDelegate != null) {//一个View还可以设置TouchDelegate,也可以在TouchDelegate的onTouchEvent里面处理点击事件 if (mTouchDelegate.onTouchEvent(event)) { return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) { switch (action) { case MotionEvent.ACTION_UP: boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); } if (prepressed) { // The button is being released before we actually // showed it as pressed. Make it show the pressed // state now (before scheduling the click) to ensure // the user sees it. setPressed(true, x, y); } if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_DOWN: mHasPerformedLongPress = false; if (performButtonActionOnTouchDown(event)) { break; } // Walk up the hierarchy to determine if we're inside a scrolling container. boolean isInScrollingContainer = isInScrollingContainer(); // For views inside a scrolling container, delay the pressed feedback for // a short period in case this is a scroll. if (isInScrollingContainer) { mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY();
//这个注意下,这里会调用ViewRootImpl内部函数也就是后面的MOVE为啥知道前面DOWN了postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y);
//这个去检查是否有长按事件checkForLongClick(0); } break; case MotionEvent.ACTION_CANCEL: setPressed(false); removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); } } break; } return true; } return false; } 这里仅分析下DOWN事件的处理,这里会先处理按钮自身的一些事件,具体事件见如下代码:
/** * Performs button-related actions during a touch down event. * * @param event The event. * @return True if the down was consumed. * * @hide */ protected boolean performButtonActionOnTouchDown(MotionEvent event) { if (event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE && (event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) { showContextMenu(event.getX(), event.getY(), event.getMetaState()); mPrivateFlags |= PFLAG_CANCEL_NEXT_UP_EVENT; return true; } return false; }然后判断当前View的父View是否在滚动,如果不在滚动就调用postDelayed:
View.java
public boolean postDelayed(Runnable action, long delayMillis) { final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { return attachInfo.mHandler.postDelayed(action, delayMillis); } // Assume that post will succeed later ViewRootImpl.getRunQueue().postDelayed(action, delayMillis); return true; }将action延迟一段时间,用于后续判断(是否长按事件,后续MOVE事件,UP事件)。