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//GameScene.h
#include "cocos2d.h"
USING_NS_CC;
class
GameScene :
public
cocos2d::Layer
{
public
:
static
cocos2d::Scene* createScene();
virtual
bool
init();
void
menuCallback(Ref* pSender);
CREATE_FUNC(GameScene);
private
:
//注意不能用auto关键字
Size size;
Sprite *sprite;
};
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//GameScene.cpp
// Created by Jacedy on 14-8-11.
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto
scene = Scene::create();
//创建一个场景
auto
layer = GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
bool
GameScene::init()
{
if
(!Layer::init())
//初始化父类
return
false
;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
std::string fileName = FileUtils::getInstance()->getWritablePath() +
"test.txt"
;
//获取写入文件的绝对路径
char
szBuff[100] =
"Hello Jacedy"
;
//向本地写入文件
FILE
*fp =
fopen
(fileName.c_str(),
"wb"
);
if
(fp)
{
fwrite
(szBuff, 1,
strlen
(szBuff), fp);
fclose
(fp);
log
(
"Write succeed"
);
}
else
log
(
"Write failed"
);
//读取文件
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(
"test.txt"
);
//获取读入文件的绝对路径
if
(fileName.length() > 0)
{
fp =
fopen
(fileName.c_str(),
"rb"
);
if
(fp) {
char
szReadBuff[100] = {0};
size_t
read =
fread
(szReadBuff, 1,
strlen
(szBuff), fp);
if
(read > 0) {
log
(
"The content of file: %s"
, szReadBuff);
//在窗口显示
auto
label = Label::createWithSystemFont(
""
,
"Marker Felt"
, 50);
label->setPosition(Vec2(size.width/2, size.height/2));
this
->addChild(label);
label->setString(szReadBuff);
}
}
}
return
true
;
}
void
GameScene::menuCallback(Ref* pSender)
{
}
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