http://entropymine.com/jason/lr/misc/lr2tech.txt
Technical info on Lode Runner 2 by Stephen Appleby ================================================================= The orignal plans for LR2 included a "MALL WORLD" and "ALIEN WORLD" but they weren't included in the released version. They left spaces for them in the game, if they'll ever release them to the public...who knows. you can see for yourself...open one of your homemade lvls in a HEX editor and change the bit at offset 12 (the 12th bit of xx) to 07. Open the lvl with the changed bit in the editor.....you'll get a message MALLWG.PRX not found. 00000000-0000002A Level Info ########################################################### Header Contains 00000012 World Byte if byte is then World is 00 Mona 01 *CRASHES LR2* 02 Industry 03 Alien 04 Jungle 05 Builder 06 Gear 07 Mall 08 World Hub 09 Credit Level 00000014 Background 00000026 # of Gold pieces in lvl For each piece of Gold add 6 bytes to end of Header as Folows: Gold Def Position | | | x y z | AD00 0100 FFFF 5E00 5F00 4600 First 4 bytes tell which object Gold AD00 0100 then FFFF next 6 tell position example: 5E00 x=94 5F00 y=95 4600 z=70 ########################################################### 0000002A-000000A2 120 Bytes Of FF Body ########################################################## Each Volume has 32 Bytes Starting w/ 6E00 Last 4 detrmine block type then 0000 seperator Example: Start X Y Z | | | | 6E00 0100 111C 0000 5F00 5F00 4600 0001 Volume Type | | 0000 8E00 0019 1C00 0000 8913 0000 ************************************************* NOTE: For Each Z Unit ADD 2xFF Between Volumes All Vloumes in a Z plane should be in the same Z block Z blocks are separated by 2xFF for each Z unit. Example |Z=46| 6E00 0100 111C 0000 5F00 5F00 4600 0001 0000 8E00 0019 1C00 0000 8913 0000 0000 New volume marked by 6E00 |Z=46|