原文 http://blog.csdn.net/zzahkj/article/details/9102621
1.首先,新建一个WPF项目,添加引用ESRI.ArcGIS.AxControls、ESRI.ArcGIS.System、 ESRI.ArcGIS.Version、ESRI.ArcGIS.Controls、ESRI.ArcGIS.SystemUI,然后拖入 WindowsFormsHost控件到窗体中或者通过在Grid中添加XAML代码实现,如下:
- <Grid>
- <WindowsFormsHost Height="54" HorizontalAlignment="Left" Name="windowsFormsHost1" VerticalAlignment="Top" Width="576" />
- <WindowsFormsHost Height="232" HorizontalAlignment="Left" Margin="0,60,0,0" Name="windowsFormsHost2" VerticalAlignment="Top" Width="133" />
- <WindowsFormsHost Height="232" HorizontalAlignment="Left" Margin="139,60,0,0" Name="windowsFormsHost3" VerticalAlignment="Top" Width="437" />
- </Grid>
2.为窗体添加一个WindowsLoad事件,名为Window_Loaded,可通过在Window属性里的事件Load里填写Window_Loaded
或者在代码中直接添加Loaded="Window_Loaded"
3.添加AE控件并建立其与WindowsFormsHost控件的联系,
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using ESRI.ArcGIS.Controls;
- using ESRI.ArcGIS.SystemUI;
- using System.Windows.Forms;
- namespace WpfArcGISEngine
- {
- /// <summary>
- /// MainWindow.xaml 的交互逻辑
- /// </summary>
- public partial class MainWindow : Window
- {
- AxMapControl mapControl = null;
- AxTOCControl tocControl = null;
- AxToolbarControl toolbarControl = null;
- public MainWindow()
- {
- InitializeComponent();
- CreateEngineControls();
- }
- //建立AE控件与WindowsFormsHost控件的联系
- private void CreateEngineControls()
- {
- mapControl = new AxMapControl();
- windowsFormsHost3.Child = mapControl;
- tocControl = new AxTOCControl();
- windowsFormsHost2.Child = tocControl;
- toolbarControl = new AxToolbarControl();
- windowsFormsHost1.Child = toolbarControl;
- }
- //在Window_Loaded实现TOC与MapControl控件、ToolBar与MapControl之间的绑定
- private void Window_Loaded(object sender, RoutedEventArgs e)
- {
- tocControl.SetBuddyControl(mapControl);
- toolbarControl.SetBuddyControl(mapControl);
- ToolbarAddItems();
- }
- //ToolBar中添加工具
- private void ToolbarAddItems()
- {
- toolbarControl.AddItem(new ControlsOpenDocCommandClass(), -1, -1, false, -1, esriCommandStyles.esriCommandStyleIconOnly);
- toolbarControl.AddItem(new ControlsSaveAsDocCommandClass(), -1, -1, false, -1, esriCommandStyles.esriCommandStyleIconOnly);
- toolbarControl.AddItem(new ControlsAddDataCommandClass(), -1, -1, false, -1, esriCommandStyles.esriCommandStyleIconOnly);
- toolbarControl.AddItem("esriControls.ControlsMapNavigationToolbar");
- toolbarControl.AddItem("esriControls.ControlsMapIdentifyTool");
- }
- }
- }
4.最后运行肯定不会成功,因为没有License的初始化,License初始化的方法是在App.xaml.cs中添加如下的代码实现
- using System;
- using System.Collections.Generic;
- using System.Configuration;
- using System.Data;
- using System.Linq;
- using System.Windows;
- using ESRI.ArcGIS.esriSystem;
- namespace WpfArcGISEngine
- {
- /// <summary>
- /// App.xaml 的交互逻辑
- /// </summary>
- public partial class App : Application
- {
- protected override void OnStartup(StartupEventArgs e)
- {
- base.OnStartup(e);
- ESRI.ArcGIS.RuntimeManager.Bind(ESRI.ArcGIS.ProductCode.Engine);
- InitializeEngineLicense();
- }
- private void InitializeEngineLicense()
- {
- AoInitialize aoi = new AoInitializeClass();
- esriLicenseProductCode productCode = esriLicenseProductCode.esriLicenseProductCodeEngine;
- if (aoi.IsProductCodeAvailable(productCode) == esriLicenseStatus.esriLicenseAvailable)
- {
- aoi.Initialize(productCode);
- }
- }
- }
- }
现在就可以运行了,运行结果如下:
界面有点丑