爱心代码---html代码合集他来咯(2)

简介: 爱心代码---html代码合集他来咯

爱心代码---html代码合集他来咯(1)https://developer.aliyun.com/article/1544205

名字加爱心飘动--弹幕版本

<!DOCTYPE html>
<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <title>💗 Love you 💗 My Dear XXX💗</title>
    <style type="text/css">
        body {
            margin: 0;
            overflow: hidden;
            background: #000;
        }
 
        canvas {
            position: absolute;
            width: 100%;
            height: 100%;
        }
 
        #pinkboard {
            animation: anim 1.5s ease-in-out infinite;
            -webkit-animation: anim 1.5s ease-in-out infinite;
            -o-animation: anim 1.5s ease-in-out infinite;
            -moz-animation: anim 1.5s ease-in-out infinite;
        }
 
        @keyframes anim {
            0% {
                transform: scale(0.8);
            }
            25% {
                transform: scale(0.7);
            }
            50% {
                transform: scale(1);
            }
            75% {
                transform: scale(0.7);
            }
            100% {
                transform: scale(0.8);
            }
        }
 
        @-webkit-keyframes anim {
            0% {
                -webkit-transform: scale(0.8);
            }
            25% {
                -webkit-transform: scale(0.7);
            }
            50% {
                -webkit-transform: scale(1);
            }
            75% {
                -webkit-transform: scale(0.7);
            }
            100% {
                -webkit-transform: scale(0.8);
            }
        }
 
        @-o-keyframes anim {
            0% {
                -o-transform: scale(0.8);
            }
            25% {
                -o-transform: scale(0.7);
            }
            50% {
                -o-transform: scale(1);
            }
            75% {
                -o-transform: scale(0.7);
            }
            100% {
                -o-transform: scale(0.8);
            }
        }
 
        @-moz-keyframes anim {
            0% {
                -moz-transform: scale(0.8);
            }
            25% {
                -moz-transform: scale(0.7);
            }
            50% {
                -moz-transform: scale(1);
            }
            75% {
                -moz-transform: scale(0.7);
            }
            100% {
                -moz-transform: scale(0.8);
            }
        }
 
        #name {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            margin-top: -20px;
            font-size: 46px;
            color: #ea80b0;
        }
    </style>
</head>
<body>
<canvas id="pinkboard" width="1920" height="947"></canvas>
<canvas id="canvas" width="1920" height="947"></canvas>
 
<script type="text/javascript">
    var loverName = "💗轩宝,爱你哟💗"  //   要更改的名字
    const colors = [
        "#eec996",
        "#8fb7d3",
        "#b7d4c6",
        "#c3bedd",
        "#f1d5e4",
        "#cae1d3",
        "#f3c89d",
        "#d0b0c3",
        "#819d53",
        "#c99294",
        "#cec884",
        "#ff8e70",
        "#e0a111",
        "#fffdf6",
        "#cbd7ac",
        "#e8c6c0",
        "#dc9898",
        "#ecc8ba",
    ]; //用来设置的颜      var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    let count = 1;
 
    var ww = window.innerWidth;
    var wh = window.innerHeight;
 
    var hearts = [];
 
    function init() {
        requestAnimationFrame(render);
        canvas.width = ww;
        canvas.height = wh;
        for (var i = 0; i < 100; i++) {
            hearts.push(new Heart());
        }
    }
 
    function Heart() {
        this.x = Math.random() * ww;
        this.y = Math.random() * wh;
        this.opacity = Math.random() * 0.5 + 0.5;
        this.vel = {
            x: (Math.random() - 0.5) * 4,
            y: (Math.random() - 0.5) * 4,
        };
        this.targetScale = Math.random() * 0.15 + 0.02;
        this.scale = this.targetScale * Math.random();
    }
 
    Heart.prototype.update = function (i) {
        this.x += this.vel.x;
        this.y += this.vel.y;
 
        this.scale += (this.targetScale - this.scale) * 0.01;
        if (this.x - this.width > ww || this.x + this.width < 0) {
            this.scale = 0;
            this.x = Math.random() * ww;
        }
        if (this.y - this.height > wh || this.y + this.height < 0) {
            this.scale = 0;
            this.y = Math.random() * wh;
        }
        this.width = 473.8;
        this.height = 408.6;
    };
    Heart.prototype.draw = function (i) {
        ctx.globalAlpha = this.opacity;
        ctx.font = `${180 * this.scale}px "微软雅黑"`;
        // ctx.font="20px";
        ctx.fillStyle = colors[i % 18];
        ctx.fillText(
            loverName,
            this.x - this.width * 0.5,
            this.y - this.height * 0.5,
            this.width,
            this.height
        );
        // ctx.drawImage(
        //   heartImage,
        //   this.x - this.width * 0.5,
        //   this.y - this.height * 0.5,
        //   this.width,
        //   this.height
        // );
    };
 
    function render() {
        ctx.clearRect(0, 0, ww, wh);
        // ctx.globalAlpha = 1;
        // ctx.fillStyle = "rgba(255,255,255,0.3)";
        // ctx.fillRect(0, 0, ww, wh);
        for (var i = 0; i < 100; i++) {
            hearts[i].update(i);
            hearts[i].draw(i);
        }
        requestAnimationFrame(render);
    }
 
    init();
 
    // var heartImage = new Image();
    // heartImage.onload = init();
    // heartImage.src =
    //   "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";
 
    window.addEventListener("resize", function () {
        ww = window.innerWidth;
        wh = window.innerHeight;
    });
</script>
<script>
    /*
     * Settings
     */
    var settings = {
        particles: {
            length: 500, // maximum amount of particles
            duration: 2, // particle duration in sec
            velocity: 100, // particle velocity in pixels/sec
            effect: -0.75, // play with this for a nice effect
            size: 30, // particle size in pixels
        },
    };
 
    /*
     * RequestAnimationFrame polyfill by Erik M?ller
     */
    (function () {
        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
            window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
            window.cancelAnimationFrame =
                window[c[a] + "CancelAnimationFrame"] ||
                window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
            window.requestAnimationFrame = function (h, e) {
                var d = new Date().getTime();
                var f = Math.max(0, 16 - (d - b));
                var g = window.setTimeout(function () {
                    h(d + f);
                }, f);
                b = d + f;
                return g;
            };
        }
        if (!window.cancelAnimationFrame) {
            window.cancelAnimationFrame = function (d) {
                clearTimeout(d);
            };
        }
    })();
 
    /*
     * Point class
     */
    var Point = (function () {
        function Point(x, y) {
            this.x = typeof x !== "undefined" ? x : 0;
            this.y = typeof y !== "undefined" ? y : 0;
        }
 
        Point.prototype.clone = function () {
            return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
            if (typeof length == "undefined")
                return Math.sqrt(this.x * this.x + this.y * this.y);
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
        };
        Point.prototype.normalize = function () {
            var length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
        };
        return Point;
    })();
 
    /*
     * Particle class
     */
    var Particle = (function () {
        function Particle() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
        }
 
        Particle.prototype.initialize = function (x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
            function ease(t) {
                return --t * t * t + 1;
            }
 
            var size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(
                image,
                this.position.x - size / 2,
                this.position.y - size / 2,
                size,
                size
            );
        };
        return Particle;
    })();
 
    /*
     * ParticlePool class
     */
    var ParticlePool = (function () {
        var particles,
            firstActive = 0,
            firstFree = 0,
            duration = settings.particles.duration;
 
        function ParticlePool(length) {
            // create and populate particle pool
            particles = new Array(length);
            for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
        }
 
        ParticlePool.prototype.add = function (x, y, dx, dy) {
            particles[firstFree].initialize(x, y, dx, dy);
 
            // handle circular queue
            firstFree++;
            if (firstFree == particles.length) firstFree = 0;
            if (firstActive == firstFree) firstActive++;
            if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function (deltaTime) {
            var i;
 
            // update active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
            }
 
            // remove inactive particles
            while (
                particles[firstActive].age >= duration &&
                firstActive != firstFree
                ) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            }
        };
        ParticlePool.prototype.draw = function (context, image) {
            // draw active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
            }
        };
        return ParticlePool;
    })();
 
    /*
     * Putting it all together
     */
    (function (canvas) {
        var context = canvas.getContext("2d"),
            particles = new ParticlePool(settings.particles.length),
            particleRate =
                settings.particles.length / settings.particles.duration, // particles/sec
            time;
 
        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
            return new Point(
                160 * Math.pow(Math.sin(t), 3),
                130 * Math.cos(t) -
                50 * Math.cos(2 * t) -
                20 * Math.cos(3 * t) -
                10 * Math.cos(4 * t) +
                25
            );
        }
 
        // creating the particle image using a dummy canvas
        var image = (function () {
            var canvas = document.createElement("canvas"),
                context = canvas.getContext("2d");
            canvas.width = settings.particles.size;
            canvas.height = settings.particles.size;
 
            // helper function to create the path
            function to(t) {
                var point = pointOnHeart(t);
                point.x =
                    settings.particles.size / 2 +
                    (point.x * settings.particles.size) / 350;
                point.y =
                    settings.particles.size / 2 -
                    (point.y * settings.particles.size) / 350;
                return point;
            }
 
            // create the path
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
            // create the fill
            context.fillStyle = "#ea80b0";
            context.fill();
            // create the image
            var image = new Image();
            image.src = canvas.toDataURL();
            return image;
        })();
 
        // render that thing!
        function render() {
            // next animation frame
            requestAnimationFrame(render);
 
            // update time
            var newTime = new Date().getTime() / 1000,
                deltaTime = newTime - (time || newTime);
            time = newTime;
 
            // clear canvas
            context.clearRect(0, 0, canvas.width, canvas.height);
 
            // create new particles
            var amount = particleRate * deltaTime;
            for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(
                    canvas.width / 2 + pos.x,
                    canvas.height / 2 - pos.y,
                    dir.x,
                    -dir.y
                );
            }
 
            // update and draw particles
            particles.update(deltaTime);
            particles.draw(context, image);
        }
 
        // handle (re-)sizing of the canvas
        function onResize() {
            canvas.width = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
        }
 
        window.onresize = onResize;
 
        // delay rendering bootstrap
        setTimeout(function () {
            onResize();
            render();
        }, 10);
    })(document.getElementById("pinkboard"));
 
</script>
 
</body>
</html>

爱你

<!doctype html>  
<html>  
<head>    
<title>Heart</title>   
<meta charset="UTF-8">    
</head>    
<body>    
    <canvas id="c"></canvas>    
    <script>    
           var b = document.body;
        var c = document.getElementsByTagName('canvas')[0];
        var a = c.getContext('2d');
    </script>
    <script>
    eval('var M=Math,n=M.pow,i,E=2,F="rgba(233,61,109,",d=M.cos,z=M.sin,L=1,u=30,W=window,w=c.width=W.innerWidth,h=c.height=W.innerHeight,r=_1){return M.random()*2-1},y="px Arial",v="爱你哦",q="♥",X=w/2,Y=h/2,T=4,p=_1){var e=this;e.g=_1){e.x=X;e.y=Y;e.k=0;e.l=0;e.t=M.random()*19000;e.c=e.t};e.d=_1){a.fillStyle=F+(e.c/e.t)+")";a.fillText(q,e.x,e.y);e.c-=50;e.x+=e.k;e.y+=e.l;e.k=e.k+r();e.l=e.l+r();if(e.c<0||e.x>w||e.x<0||e.y>h||e.y<0){e.g()}};e.g()},A,B;a.textAlign="center";a.strokeStyle="#000";a.lineWidth=2;for(i=0;i<350;i++){M[i]=new p()}setInterval(_1){a.clearRect(0,0,w,h);a.font=u+y;X=(w/6*n(z(T),3)+w/2);Y=0.8*(-h/40*(13*d(T)-5*d(2*T)-2*d(3*T)-d(4*T))+h/2.3);T+=(z(T)+3)/99;for(i=0;i<350;i++){with(M[i]){A=(x/w-0.5)*2,B=-(y/h-0.5);if(L&&(A*A+2*n((B-0.5*n(M.abs(A),0.5)),2))>0.11){k=l=0}d()}}a.font=120+y;if(E>0.1){if(E<1){a.fillStyle=F+E+")";a.fillText("Click",w/2,h/2)}E-=0.02}a.fillStyle="#E93D6D";a.fillText(v,X,Y+u);a.strokeText(v,X,Y+u)},50);b.bgColor="#FFEFF2";c.οnmοuseup=_1){L=(L)?0:1}'.replace(/(_1)/g,'function('))
    </script>
</body> 
</html>

使用方法

桌面新建文本文档,然后复制我的代码,粘贴上去,然后CTRL+S保存,然后退至桌面,将文件尾缀的txt删掉,改成html然后就得到了想要的效果了

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