图像处理之玻璃水印特效(祝大家圣诞节快乐)

简介: 图像处理之玻璃水印特效(祝大家圣诞节快乐)

基本流程:


一幅文字图像,一幅目标图像,文字将会被作为水印添加到目标图像中。最终生成


一幅带水印的目标图像。


基本思想:


首先对文字图像进行预处理,扫描它的每个像素提取文字图像的水平与垂直边缘。


完成对整个文字图像扫描以后,就得到了文字图像的水平与垂直边缘数据。关于


边缘提取可以参考这里:http://blog.csdn.net/jia20003/article/details/7562092


然你也可以选择其它算子然后扫描目标图像的每个像素,利用第一步计算出来的


边缘信息值作为权重值,计算每个像素上下左右的四个像素,然后完成插值计算


计算出输出像素,最终得到最后的玻璃水印效果


程序效果:


文字图像:

1356365745_8980.png



目标图像:


1356365792_1126.png


最终水印图像: 1356365908_5382.jpg

package com.gloomyfish.filter.study;
 
import java.awt.image.BufferedImage;
 
public class DisplaceFilter extends AbstractBufferedImageOp {
    /**
     * Treat pixels off the edge as zero.
     */
  public final static int ZERO = 0;
 
    /**
     * Clamp pixels to the image edges.
     */
  public final static int CLAMP = 1;
 
    /**
     * Wrap pixels off the edge onto the oppsoite edge.
     */
  public final static int WRAP = 2;
 
    /**
     * Clamp pixels RGB to the image edges, but zero the alpha. This prevents gray borders on your image.
     */
  public final static int RGB_CLAMP = 3;
  
  protected int edgeAction = RGB_CLAMP;
  private float amount = 1;
  private BufferedImage textImage = null;
  private int[] xmap, ymap;
  private int dw, dh;
  
  public DisplaceFilter() {
    this(RGB_CLAMP);
  }
  
  public DisplaceFilter(int edgeAction) {
    this.edgeAction = edgeAction;
  }
  
  public float getAmount() {
    return amount;
  }
 
  public void setAmount(float amount) {
    this.amount = amount;
  }
 
  public BufferedImage getTextImage() {
    return textImage;
  }
 
  public void setTextImage(BufferedImage textInputImage) {
    this.textImage = textInputImage;
  }
  
  @Override
  public BufferedImage filter(BufferedImage src, BufferedImage dest) {
    BufferedImage dm = textImage != null ? textImage : src;
        int width = src.getWidth();
        int height = src.getHeight();
        if ( dest == null )
            dest = createCompatibleDestImage( src, null );
    dw = dm.getWidth();
    dh = dm.getHeight();
    int[] inPixels = new int[width*height];
        int[] outPixels = new int[width*height];
        getRGB( src, 0, 0, width, height, inPixels );
        
    int[] textImagePixels = new int[dw*dh];
    getRGB( dm, 0, 0, dw, dh, textImagePixels );
    xmap = new int[dw*dh];
    ymap = new int[dw*dh];
    
    int i = 0;
    for ( int y = 0; y < dh; y++ ) {
      for ( int x = 0; x < dw; x++ ) {
        int rgb = textImagePixels[i];
        int r = (rgb >> 16) & 0xff;
        int g = (rgb >> 8) & 0xff;
        int b = rgb & 0xff;
        // An arbitrary scaling factor which gives a good range 
        // for "amount", 16 is another optional value
        textImagePixels[i] = (r+g+b) / 8; 
        i++;
      }
    }
 
    // it is very important pre-process, extract the edge
    i = 0;
    for ( int y = 0; y < dh; y++ ) {
      int j1 = ((y+dh-1) % dh) * dw;// row - 1
      int j2 = y*dw; // row
      int j3 = ((y+1) % dh) * dw; // row + 1
      for ( int x = 0; x < dw; x++ ) {
        int k1 = (x+dw-1) % dw; // column - 1
        int k2 = x; // column
        int k3 = (x+1) % dw; // column + 1
        xmap[i] = textImagePixels[k1+j1] + textImagePixels[k1+j2] + textImagePixels[k1+j3] - textImagePixels[k3+j1] - textImagePixels[k3+j2] - textImagePixels[k3+j3];
        ymap[i] = textImagePixels[k1+j3] + textImagePixels[k2+j3] + textImagePixels[k3+j3] - textImagePixels[k1+j1] - textImagePixels[k2+j1] - textImagePixels[k3+j1];
        i++;
      }
    }
    textImagePixels = null;
    
    // start to process input pixel here!!!!
    float[] out = new float[2];
    int srcWidth = width;
    int srcHeight = height;
    int srcWidth1 = width-1;
    int srcHeight1 = height-1;
    int outdex = 0;
    for (int y = 0; y < height; y++) {
      for (int x = 0; x < width; x++) {
        outdex = y * width + x;
        transformInverse(x, y, out);
        int srcX = (int)Math.floor( out[0] );
        int srcY = (int)Math.floor( out[1] );
        float xWeight = out[0]-srcX;
        float yWeight = out[1]-srcY;
        int nw, ne, sw, se;
 
        if ( srcX >= 0 && srcX < srcWidth1 && srcY >= 0 && srcY < srcHeight1) {
          // Easy case, all corners are in the image
          i = srcWidth*srcY + srcX;
          nw = inPixels[i];
          ne = inPixels[i+1];
          sw = inPixels[i+srcWidth];
          se = inPixels[i+srcWidth+1];
        } else {
          // Some of the corners are off the image
          nw = getPixel( inPixels, srcX, srcY, srcWidth, srcHeight );
          ne = getPixel( inPixels, srcX+1, srcY, srcWidth, srcHeight );
          sw = getPixel( inPixels, srcX, srcY+1, srcWidth, srcHeight );
          se = getPixel( inPixels, srcX+1, srcY+1, srcWidth, srcHeight );
        }
        //双线性插值
        outPixels[outdex] = ImageMath.bilinearInterpolate(xWeight, yWeight, nw, ne, sw, se);
      }
    }
    
    // 返回最终结果
    setRGB( dest, 0, 0, width, height, outPixels );
    xmap = ymap = null;
    return dest;
  }
  
  /**
   * 
   * @param x
   * @param y
   * @param out
   */
  protected void transformInverse(int x, int y, float[] out) {
    int i = (y % dh)*dw + x % dw;
    out[0] = x + amount * xmap[i];
    out[1] = y + amount * ymap[i];
  }
  
  final private int getPixel( int[] pixels, int x, int y, int width, int height ) {
    if (x < 0 || x >= width || y < 0 || y >= height) {
      switch (edgeAction) {
      case ZERO:
      default:
        return 0;
      case WRAP:
        return pixels[(ImageMath.mod(y, height) * width) + ImageMath.mod(x, width)];
      case CLAMP:
        return pixels[(ImageMath.clamp(y, 0, height-1) * width) + ImageMath.clamp(x, 0, width-1)];
      case RGB_CLAMP:
        return pixels[(ImageMath.clamp(y, 0, height-1) * width) + ImageMath.clamp(x, 0, width-1)] & 0x00ffffff;
      }
    }
    return pixels[ y*width+x ];
  }
}

转载请务必注明!

祝大家圣诞快乐!!!

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