带交互功能的HTML5+JS跳动的爱心

简介: 带交互功能的HTML5+JS跳动的爱心


<!DOCTYPE html>
<html lang="zh">
  <head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <title>跳动的爱心</title>
    <style>
      * {
        padding: 0;
        margin: 0;
      }
      body {
        height: 600px;
        padding: 0;
        margin: 0;
        background: #000;
        display: flex;
        justify-content: center;
        align-items: center;
      }
      .container {
        width: 500px;
        height: 500px;
        position: relative;
      }
      canvas {
        z-index: 99;
        position: absolute;
        width: 500px;
        height: 500px;
      }
      .text_box {
        text-align: center;
        position: absolute;
        font-size: 1.125rem;
        top: 36%;
        left: 22%;
        color: #ff437b;
        z-index: 100;
      }
      input {
        font-size: 1.375rem;
        color: #ff437b;
        text-align: center;
        background: none;
      }
      button {
        font-size: 1.375rem;
        border: none;
        border-radius: 4px;
      }
      input::input-placeholder {
        color: #dc4b61;
      }
      input::-webkit-input-placeholder {
        color: #dc4b61;
      }
      .heart {
        animation: heart 1s infinite ease-in-out;
      }
      @keyframes heart {
        0%,
        100% {
          transform: rotate(-2deg) scale(1);
        }
        50% {
          transform: rotate(2deg) scale(1.12);
        }
      }
    </style>
  </head>
  <body>
    <div id="jsi-cherry-container" class="container ">
      <!-- 爱心 -->
      <canvas id="pinkboard" class="container heart"> </canvas>
      <!-- 输入你需要的文字 -->
      <div class="text_box">
        <input type="text" id="text" placeholder="送给你的那个[Ta]️">
        <button id="btn" onclick="fn()">❤️</button>
      </div>
    </div>
  </body>
  <script src="https://apps.bdimg.com/libs/jquery/2.1.4/jquery.min.js"></script>
  <script>
    function fn() {
      var a1 = document.querySelector('#text');
      var btn = document.querySelector('#btn');
      a1.style.border = 'none';
      btn.parentNode.removeChild(btn);
      console.log("点关注不迷路!");
    }
  </script>
  <script>
    /*
     * Settings
     */
    var settings = {
      particles: {
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size: 30, // particle size in pixels
      },
    };
    (function() {
      var b = 0;
      var c = ["ms", "moz", "webkit", "o"];
      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
        window.cancelAnimationFrame =
          window[c[a] + "CancelAnimationFrame"] ||
          window[c[a] + "CancelRequestAnimationFrame"];
      }
      if (!window.requestAnimationFrame) {
        window.requestAnimationFrame = function(h, e) {
          var d = new Date().getTime();
          var f = Math.max(0, 16 - (d - b));
          var g = window.setTimeout(function() {
            h(d + f);
          }, f);
          b = d + f;
          return g;
        };
      }
      if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function(d) {
          clearTimeout(d);
        };
      }
    })();
    /*
     * Point class
     */
    var Point = (function() {
      function Point(x, y) {
        this.x = typeof x !== "undefined" ? x : 0;
        this.y = typeof y !== "undefined" ? y : 0;
      }
      Point.prototype.clone = function() {
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function(length) {
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function() {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();
    /*
     * Particle class
     */
    var Particle = (function() {
      function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function(x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function(deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function(context, image) {
        function ease(t) {
          return --t * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle;
    })();
    /*
     * ParticlePool class
     */
    var ParticlePool = (function() {
      var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;
      function ParticlePool(length) {
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function(x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);
        // handle circular queue
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function(deltaTime) {
        var i;
        // update active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
        }
        // remove inactive particles
        while (
          particles[firstActive].age >= duration &&
          firstActive != firstFree
        ) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function(context, image) {
        // draw active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();
    /*
     * Putting it all together
     */
    (function(canvas) {
      var context = canvas.getContext("2d"),
        particles = new ParticlePool(settings.particles.length),
        particleRate =
        settings.particles.length / settings.particles.duration, // particles/sec
        time;
      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
          50 * Math.cos(2 * t) -
          20 * Math.cos(3 * t) -
          10 * Math.cos(4 * t) +
          25
        );
      }
      // creating the particle image using a dummy canvas
      var image = (function() {
        var canvas = document.createElement("canvas"),
          context = canvas.getContext("2d");
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
          var point = pointOnHeart(t);
          point.x =
            settings.particles.size / 2 +
            (point.x * settings.particles.size) / 350;
          point.y =
            settings.particles.size / 2 -
            (point.y * settings.particles.size) / 350;
          return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        context.fillStyle = "#dc4b61";
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();
      // render that thing!
      function render() {
        // next animation frame
        requestAnimationFrame(render);
        // update time
        var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime;
        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);
        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          );
        }
        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
      }
      // handle (re-)sizing of the canvas
      function onResize() {
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;
      // delay rendering bootstrap
      setTimeout(function() {
        onResize();
        render();
      }, 10);
    })(document.getElementById("pinkboard"));
  </script>
</html>


相关文章
|
14天前
|
Web App开发 移动开发 HTML5
html5 + Three.js 3D风雪封印在棱镜中的梅花鹿动效源码
html5 + Three.js 3D风雪封印在棱镜中的梅花鹿动效源码。画面中心是悬浮于空的梅花鹿,其四周由白色线段组成了一个6边形将中心的梅花鹿包裹其中。四周漂浮的白雪随着多边形的转动而同步旋转。建议使用支持HTML5与css3效果较好的火狐(Firefox)或谷歌(Chrome)等浏览器预览本源码。
47 2
|
29天前
|
缓存 JavaScript 前端开发
JavaScript 与 DOM 交互的基础及进阶技巧,涵盖 DOM 获取、修改、创建、删除元素的方法,事件处理,性能优化及与其他前端技术的结合,助你构建动态交互的网页应用
本文深入讲解了 JavaScript 与 DOM 交互的基础及进阶技巧,涵盖 DOM 获取、修改、创建、删除元素的方法,事件处理,性能优化及与其他前端技术的结合,助你构建动态交互的网页应用。
42 5
|
1月前
|
JSON 前端开发 JavaScript
聊聊 Go 语言中的 JSON 序列化与 js 前端交互类型失真问题
在Web开发中,后端与前端的数据交换常使用JSON格式,但JavaScript的数字类型仅能安全处理-2^53到2^53间的整数,超出此范围会导致精度丢失。本文通过Go语言的`encoding/json`包,介绍如何通过将大整数以字符串形式序列化和反序列化,有效解决这一问题,确保前后端数据交换的准确性。
36 4
|
1月前
|
前端开发 JavaScript
用HTML CSS JS打造企业级官网 —— 源码直接可用
必看!用HTML+CSS+JS打造企业级官网-源码直接可用,文章代码仅用于学习,禁止用于商业
126 1
|
1月前
|
前端开发 JavaScript 安全
HTML+CSS+JS密码灯登录表单
通过结合使用HTML、CSS和JavaScript,我们创建了一个带有密码强度指示器的登录表单。这不仅提高了用户体验,还帮助用户创建更安全的密码。希望本文的详细介绍和代码示例能帮助您在实际项目中实现类似功能,提升网站的安全性和用户友好性。
47 3
|
1月前
|
JavaScript
JS鼠标框选并删除HTML源码
这是一个js鼠标框选效果,可实现鼠标右击出现框选效果的功能。右击鼠标可拖拽框选元素,向下拖拽可实现删除效果,简单实用,欢迎下载
42 4
|
1月前
|
移动开发 HTML5
html5+three.js公路开车小游戏源码
html5公路开车小游戏是一款html5基于three.js制作的汽车开车小游戏源代码,在公路上开车网页小游戏源代码。
59 0
html5+three.js公路开车小游戏源码
|
1月前
|
JavaScript 前端开发
JavaScript中的原型 保姆级文章一文搞懂
本文详细解析了JavaScript中的原型概念,从构造函数、原型对象、`__proto__`属性、`constructor`属性到原型链,层层递进地解释了JavaScript如何通过原型实现继承机制。适合初学者深入理解JS面向对象编程的核心原理。
25 1
JavaScript中的原型 保姆级文章一文搞懂
|
5月前
|
JavaScript Java 测试技术
基于springboot+vue.js+uniapp的客户关系管理系统附带文章源码部署视频讲解等
基于springboot+vue.js+uniapp的客户关系管理系统附带文章源码部署视频讲解等
103 2
|
26天前
JS+CSS3文章内容背景黑白切换源码
JS+CSS3文章内容背景黑白切换源码是一款基于JS+CSS3制作的简单网页文章文字内容背景颜色黑白切换效果。
17 0
下一篇
DataWorks