概述
毫无疑问,我们先来看下官方文档中给的介绍
官方定义如下:
Schedule a countdown until a time in the future, with regular
notifications on intervals along the way.
同时官方也给出了使用的demo:
构造函数 方法 以及参数含义请参考官方文档,已经很明确的说明了,这里就不重复了~
Code
import android.os.Bundle; import android.os.CountDownTimer; import android.support.v7.app.AppCompatActivity; import android.view.View; import android.widget.Button; import com.turing.base.R; /** * 倒计时演示 * <p/> * Android中有个countDownTimer类, * 从名字上就可以看出来,它的功能是记录下载时间, * 将后台线程的创建和Handler队列封装成为了一个方便的调用. * <p/> * CountDownTimer由系统提供,果断抛弃了自己以前使用Handler更新UI的做法 */ public class CountDownActivity extends AppCompatActivity { private MyCountDownTimer mc; private Button countBtn; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_count_down); countBtn = (Button) findViewById(R.id.show); // 共计30S,1S调用一次onTick mc = new MyCountDownTimer(30000, 1000); mc.start(); } public void oncancel(View view) { mc.cancel(); } public void restart(View view) { mc.start(); } /** * 自定义倒计时类 */ class MyCountDownTimer extends CountDownTimer { /** * @param millisInFuture 表示以毫秒为单位 倒计时的总数 * <p/> * 例如 millisInFuture=1000 表示1秒 * @param countDownInterval 表示 间隔 多少微秒 调用一次 onTick 方法 * <p/> * 例如: countDownInterval =1000 ; * 表示每1000毫秒调用一次onTick() */ public MyCountDownTimer(long millisInFuture, long countDownInterval) { super(millisInFuture, countDownInterval); } @Override public void onTick(long millisUntilFinished) { countBtn.setText("倒计时(" + millisUntilFinished / 1000 + ")..."); } @Override public void onFinish() { countBtn.setText("done"); } } }
运行图
CountDownTimer源码
/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; /** * Schedule a countdown until a time in the future, with * regular notifications on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountDownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won't ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */ public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; /** * boolean representing if the timer was cancelled */ private boolean mCancelled = false; /** * @param millisInFuture The number of millis in the future from the call * to {@link #start()} until the countdown is done and {@link #onFinish()} * is called. * @param countDownInterval The interval along the way to receive * {@link #onTick(long)} callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. */ public synchronized final void cancel() { mCancelled = true; mHandler.removeMessages(MSG); } /** * Start the countdown. */ public synchronized final CountDownTimer start() { mCancelled = false; if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); return this; } /** * Callback fired on regular interval. * @param millisUntilFinished The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { if (mCancelled) { return; } final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } }; }