开发者社区> 问答> 正文

如何让IOS中的文本实现3D效果


我想要在IOS中对一些文本进行3D效果渲染,使用了UIKit和标准视图控制器。
实现之的效果大概能成为这样:


能不能通过iOS和UIKit实现?我只用了一个静态PNG图片,文本内容根据用户数据变化。

展开
收起
zhedianshi 2014-06-10 12:00:27 6461 0
2 条回答
写回答
取消 提交回答
  • 回1楼深白色的帖子
    高手在民间啊,果断收藏!~
    2014-06-10 12:16:55
    赞同 展开评论 打赏
  • Re如何让IOS中的文本实现3D效果
    提供一个方法,不断的重复画文本的layer,创建有层次的效果:
    创建UIImage Category,命名为UIImage+3d.h文件: //
    //  UIImage+3D.h
    //
    //  Created by Lefteris Haritou on 12/10/12.
    //  Feel Free to use this code, but please keep the credits
    //

    #import <UIKit/UIKit.h>

    @interface UIImage (Extensions)

    + (UIImage *)create3DImageWithText:(NSString *)_text Font:(UIFont*)_font ForegroundColor:(UIColor*)_foregroundColor ShadowColor:(UIColor*)_shadowColor outlineColor:(UIColor*)_outlineColor depth:(int)_depth;

    @end
    .m文件:
    //
    //  UIImage+3D.m
    //
    //  Created by Lefteris Haritou on 12/10/12.
    //  Feel Free to use this code, but please keep the credits
    //

    #import "UIImage+3D.h"

    @implementation UIImage (Extensions)

    + (UIImage *)create3DImageWithText:(NSString *)_text Font:(UIFont*)_font ForegroundColor:(UIColor*)_foregroundColor ShadowColor:(UIColor*)_shadowColor outlineColor:(UIColor*)_outlineColor depth:(int)_depth {

        //calculate the size we will need for our text
        CGSize expectedSize = [_text sizeWithFont:_font constrainedToSize:CGSizeMake(MAXFLOAT, MAXFLOAT)];

        //increase our size, as we will draw in 3d, so we need extra space for 3d depth + shadow with blur
        expectedSize.height+=_depth+5;
        expectedSize.width+=_depth+5;

        UIColor *_newColor;

        UIGraphicsBeginImageContextWithOptions(expectedSize, NO, [[UIScreen mainScreen] scale]);
        CGContextRef context = UIGraphicsGetCurrentContext();

        //because we want to do a 3d depth effect, we are going to slightly decrease the color as we move back
        //so here we are going to create a color array that we will use with required depth levels
        NSMutableArray *_colorsArray = [[NSMutableArray alloc] initWithCapacity:_depth];

        CGFloat *components =  (CGFloat *)CGColorGetComponents(_foregroundColor.CGColor);

        //add as a first color in our array the original color
        [_colorsArray insertObject:_foregroundColor atIndex:0];

        //create a gradient of our color (darkening in the depth)
        int _colorStepSize = floor(100/_depth);

        for (int i=0; i<_depth; i++) {

            for (int k=0; k<3; k++) {
                if (components[k]>(_colorStepSize/255.f)) {
                    components[k]-=(_colorStepSize/255.f);
                }
            }        
            _newColor = [UIColor colorWithRed:components[0] green:components[1] blue:components[2] alpha:CGColorGetAlpha(_foregroundColor.CGColor)];

            //we are inserting always at first index as we want this array of colors to be reversed (darkest color being the last)
            [_colorsArray insertObject:_newColor atIndex:0];
        }

        //we will draw repeated copies of our text, with the outline color and foreground color, starting from the deepest
        for (int i=0; i<_depth; i++) {

            //change color
            _newColor = (UIColor*)[_colorsArray objectAtIndex:i];

            //draw the text
            CGContextSaveGState(context);

            CGContextSetShouldAntialias(context, YES);        

            //draw outline if this is the last layer (front one)
            if (i+1==_depth) {
                CGContextSetLineWidth(context, 1);
                CGContextSetLineJoin(context, kCGLineJoinRound);

                CGContextSetTextDrawingMode(context, kCGTextStroke);
                [_outlineColor set];
                [_text drawAtPoint:CGPointMake(i, i) withFont:_font];
            }

            //draw filling        
            [_newColor set];

            CGContextSetTextDrawingMode(context, kCGTextFill);

            //if this is the last layer (first one we draw), add the drop shadow too and the outline
            if (i==0) {
                CGContextSetShadowWithColor(context, CGSizeMake(-2, -2), 4.0f, _shadowColor.CGColor);
            }
            else if (i+1!=_depth){
                //add glow like blur
                CGContextSetShadowWithColor(context, CGSizeMake(-1, -1), 3.0f, _newColor.CGColor);
            }

            [_text drawAtPoint:CGPointMake(i, i) withFont:_font];
            CGContextRestoreGState(context);        
        }

        UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return finalImage;
    }


    @end

    导入category扩展然后如下使用:

    UIImage *my3dImage = [UIImage create3DImageWithText:@"3" Font:[UIFont systemFontOfSize:250] ForegroundColor:[UIColor colorWithRed:(200/255.f) green:(200/255.f) blue:(200/255.f) alpha:1.0] ShadowColor:[UIColor blackColor] outlineColor:[UIColor colorWithRed:(225/255.f) green:(225/255.f) blue:(225/255.f) alpha:1.0] depth:8];
    UIImageView *imgView = [[UIImageView alloc] initWithImage:my3dImage];
    [self.view addSubview: imgView];

    图片效果:

    2014-06-10 12:13:38
    赞同 展开评论 打赏
问答分类:
问答标签:
问答地址:
问答排行榜
最热
最新

相关电子书

更多
手淘iOS性能优化探索 立即下载
From Java/Android to Swift iOS 立即下载
深入剖析iOS性能优化 立即下载