我想要在IOS中对一些文本进行3D效果渲染,使用了UIKit和标准视图控制器。
实现之的效果大概能成为这样:
能不能通过iOS和UIKit实现?我只用了一个静态PNG图片,文本内容根据用户数据变化。
//
// UIImage+3D.h
//
// Created by Lefteris Haritou on 12/10/12.
// Feel Free to use this code, but please keep the credits
//
#import <UIKit/UIKit.h>
@interface UIImage (Extensions)
+ (UIImage *)create3DImageWithText:(NSString *)_text Font:(UIFont*)_font ForegroundColor:(UIColor*)_foregroundColor ShadowColor:(UIColor*)_shadowColor outlineColor:(UIColor*)_outlineColor depth:(int)_depth;
@end
.m文件:
//
// UIImage+3D.m
//
// Created by Lefteris Haritou on 12/10/12.
// Feel Free to use this code, but please keep the credits
//
#import "UIImage+3D.h"
@implementation UIImage (Extensions)
+ (UIImage *)create3DImageWithText:(NSString *)_text Font:(UIFont*)_font ForegroundColor:(UIColor*)_foregroundColor ShadowColor:(UIColor*)_shadowColor outlineColor:(UIColor*)_outlineColor depth:(int)_depth {
//calculate the size we will need for our text
CGSize expectedSize = [_text sizeWithFont:_font constrainedToSize:CGSizeMake(MAXFLOAT, MAXFLOAT)];
//increase our size, as we will draw in 3d, so we need extra space for 3d depth + shadow with blur
expectedSize.height+=_depth+5;
expectedSize.width+=_depth+5;
UIColor *_newColor;
UIGraphicsBeginImageContextWithOptions(expectedSize, NO, [[UIScreen mainScreen] scale]);
CGContextRef context = UIGraphicsGetCurrentContext();
//because we want to do a 3d depth effect, we are going to slightly decrease the color as we move back
//so here we are going to create a color array that we will use with required depth levels
NSMutableArray *_colorsArray = [[NSMutableArray alloc] initWithCapacity:_depth];
CGFloat *components = (CGFloat *)CGColorGetComponents(_foregroundColor.CGColor);
//add as a first color in our array the original color
[_colorsArray insertObject:_foregroundColor atIndex:0];
//create a gradient of our color (darkening in the depth)
int _colorStepSize = floor(100/_depth);
for (int i=0; i<_depth; i++) {
for (int k=0; k<3; k++) {
if (components[k]>(_colorStepSize/255.f)) {
components[k]-=(_colorStepSize/255.f);
}
}
_newColor = [UIColor colorWithRed:components[0] green:components[1] blue:components[2] alpha:CGColorGetAlpha(_foregroundColor.CGColor)];
//we are inserting always at first index as we want this array of colors to be reversed (darkest color being the last)
[_colorsArray insertObject:_newColor atIndex:0];
}
//we will draw repeated copies of our text, with the outline color and foreground color, starting from the deepest
for (int i=0; i<_depth; i++) {
//change color
_newColor = (UIColor*)[_colorsArray objectAtIndex:i];
//draw the text
CGContextSaveGState(context);
CGContextSetShouldAntialias(context, YES);
//draw outline if this is the last layer (front one)
if (i+1==_depth) {
CGContextSetLineWidth(context, 1);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetTextDrawingMode(context, kCGTextStroke);
[_outlineColor set];
[_text drawAtPoint:CGPointMake(i, i) withFont:_font];
}
//draw filling
[_newColor set];
CGContextSetTextDrawingMode(context, kCGTextFill);
//if this is the last layer (first one we draw), add the drop shadow too and the outline
if (i==0) {
CGContextSetShadowWithColor(context, CGSizeMake(-2, -2), 4.0f, _shadowColor.CGColor);
}
else if (i+1!=_depth){
//add glow like blur
CGContextSetShadowWithColor(context, CGSizeMake(-1, -1), 3.0f, _newColor.CGColor);
}
[_text drawAtPoint:CGPointMake(i, i) withFont:_font];
CGContextRestoreGState(context);
}
UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return finalImage;
}
@end
UIImage *my3dImage = [UIImage create3DImageWithText:@"3" Font:[UIFont systemFontOfSize:250] ForegroundColor:[UIColor colorWithRed:(200/255.f) green:(200/255.f) blue:(200/255.f) alpha:1.0] ShadowColor:[UIColor blackColor] outlineColor:[UIColor colorWithRed:(225/255.f) green:(225/255.f) blue:(225/255.f) alpha:1.0] depth:8];
UIImageView *imgView = [[UIImageView alloc] initWithImage:my3dImage];
[self.view addSubview: imgView];
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