使用
wait()
与
notify()/notifyAll()
可以使得多个任务之间彼此协作。
1. wait()
与
notify()/notifyAll()
调用
sleep()
和
yield()
的时候锁并没有被释放,而调用
wait()
将释放锁。这样另一个任务(线程)可以获得当前对象的锁,从而进入它的
synchronized
方法中。可以通过
notify()/notifyAll()
,或者时间到期,从
wait()
中恢复执行。
只能在同步控制方法或同步块中调用
wait()
、
notify()
和
notifyAll()
。如果在非同步的方法里调用这些方法,在运行时会抛出
IllegalMonitorStateException
异常。
2.
模拟单个线程对多个线程的唤醒
模拟线程之间的协作。Game
类有2个同步方法
prepare()
和
go()
。标志位
start
用于判断当前线程是否需要
wait()
。Game
类的实例首先启动所有的
Athele
类实例,使其进入
wait()
状态,在一段时间后,改变标志位并
notifyAll()
所有处于
wait
状态的
Athele
线程。
Game.java
package concurrency;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
class Athlete implements Runnable {
private final int id;
private Game game;
public Athlete( int id, Game game) {
this.id = id;
this.game = game;
}
public boolean equals(Object o) {
if (!(o instanceof Athlete))
return false;
Athlete athlete = (Athlete) o;
return id == athlete.id;
}
public String toString() {
return "Athlete<" + id + ">";
}
public int hashCode() {
return new Integer(id).hashCode();
}
public void run() {
try {
game.prepare( this);
} catch (InterruptedException e) {
System.out.println( this + " quit the game");
}
}
}
public class Game implements Runnable {
private Set<Athlete> players = new HashSet<Athlete>();
private boolean start = false;
public void addPlayer(Athlete one) {
players.add(one);
}
public void removePlayer(Athlete one) {
players.remove(one);
}
public Collection<Athlete> getPlayers() {
return Collections.unmodifiableSet(players);
}
public void prepare(Athlete athlete) throws InterruptedException {
System.out.println(athlete + " ready!");
synchronized ( this) {
while (!start)
wait();
if (start)
System.out.println(athlete + " go!");
}
}
public synchronized void go() {
notifyAll();
}
public void ready() {
Iterator<Athlete> iter = getPlayers().iterator();
while (iter.hasNext())
new Thread(iter.next()).start();
}
public void run() {
start = false;
System.out.println( "Ready......");
System.out.println( "Ready......");
System.out.println( "Ready......");
ready();
start = true;
System.out.println( "Go!");
go();
}
public static void main(String[] args) {
Game game = new Game();
for ( int i = 0; i < 10; i++)
game.addPlayer( new Athlete(i, game));
new Thread(game).start();
}
}
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
class Athlete implements Runnable {
private final int id;
private Game game;
public Athlete( int id, Game game) {
this.id = id;
this.game = game;
}
public boolean equals(Object o) {
if (!(o instanceof Athlete))
return false;
Athlete athlete = (Athlete) o;
return id == athlete.id;
}
public String toString() {
return "Athlete<" + id + ">";
}
public int hashCode() {
return new Integer(id).hashCode();
}
public void run() {
try {
game.prepare( this);
} catch (InterruptedException e) {
System.out.println( this + " quit the game");
}
}
}
public class Game implements Runnable {
private Set<Athlete> players = new HashSet<Athlete>();
private boolean start = false;
public void addPlayer(Athlete one) {
players.add(one);
}
public void removePlayer(Athlete one) {
players.remove(one);
}
public Collection<Athlete> getPlayers() {
return Collections.unmodifiableSet(players);
}
public void prepare(Athlete athlete) throws InterruptedException {
System.out.println(athlete + " ready!");
synchronized ( this) {
while (!start)
wait();
if (start)
System.out.println(athlete + " go!");
}
}
public synchronized void go() {
notifyAll();
}
public void ready() {
Iterator<Athlete> iter = getPlayers().iterator();
while (iter.hasNext())
new Thread(iter.next()).start();
}
public void run() {
start = false;
System.out.println( "Ready......");
System.out.println( "Ready......");
System.out.println( "Ready......");
ready();
start = true;
System.out.println( "Go!");
go();
}
public static void main(String[] args) {
Game game = new Game();
for ( int i = 0; i < 10; i++)
game.addPlayer( new Athlete(i, game));
new Thread(game).start();
}
}
Ready......
Ready......
Ready......
Athlete<0> ready!
Athlete<1> ready!
Athlete<2> ready!
Athlete<3> ready!
Athlete<4> ready!
Athlete<5> ready!
Athlete<6> ready!
Athlete<7> ready!
Athlete<8> ready!
Athlete<9> ready!
Go!
Athlete<9> go!
Athlete<8> go!
Athlete<7> go!
Athlete<6> go!
Athlete<5> go!
Athlete<4> go!
Athlete<3> go!
Athlete<2> go!
Athlete<1> go!
Athlete<0> go!
3.
模拟忙等待过程
MyObject
类的实例是被观察者,当观察事件发生时,它会通知一个
Monitor
类的实例(通知的方式是改变一个标志位)。而此
Monitor
类的实例是通过忙等待来不断的检查标志位是否变化。
BusyWaiting.java
import java.util.concurrent.TimeUnit;
class MyObject implements Runnable {
private Monitor monitor;
public MyObject(Monitor monitor) {
this.monitor = monitor;
}
public void run() {
try {
TimeUnit.SECONDS.sleep(3);
System.out.println( "i'm going.");
monitor.gotMessage();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
class Monitor implements Runnable {
private volatile boolean go = false;
public void gotMessage() throws InterruptedException {
go = true;
}
public void watching() {
while (go == false)
;
System.out.println( "He has gone.");
}
public void run() {
watching();
}
}
public class BusyWaiting {
public static void main(String[] args) {
Monitor monitor = new Monitor();
MyObject o = new MyObject(monitor);
new Thread(o).start();
new Thread(monitor).start();
}
}
class MyObject implements Runnable {
private Monitor monitor;
public MyObject(Monitor monitor) {
this.monitor = monitor;
}
public void run() {
try {
TimeUnit.SECONDS.sleep(3);
System.out.println( "i'm going.");
monitor.gotMessage();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
class Monitor implements Runnable {
private volatile boolean go = false;
public void gotMessage() throws InterruptedException {
go = true;
}
public void watching() {
while (go == false)
;
System.out.println( "He has gone.");
}
public void run() {
watching();
}
}
public class BusyWaiting {
public static void main(String[] args) {
Monitor monitor = new Monitor();
MyObject o = new MyObject(monitor);
new Thread(o).start();
new Thread(monitor).start();
}
}
i'm going.
He has gone.
4.
使用
wait()
与
notify()
改写上面的例子
下面的例子通过
wait()
来取代忙等待机制,当收到通知消息时,
notify
当前
Monitor
类线程。
Wait.java
package concurrency.wait;
import java.util.concurrent.TimeUnit;
class MyObject implements Runnable {
private Monitor monitor;
public MyObject(Monitor monitor) {
this.monitor = monitor;
}
public void run() {
try {
TimeUnit.SECONDS.sleep(3);
System.out.println( "i'm going.");
monitor.gotMessage();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
class Monitor implements Runnable {
private volatile boolean go = false;
public synchronized void gotMessage() throws InterruptedException {
go = true;
notify();
}
public synchronized void watching() throws InterruptedException {
while (go == false)
wait();
System.out.println( "He has gone.");
}
public void run() {
try {
watching();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public class Wait {
public static void main(String[] args) {
Monitor monitor = new Monitor();
MyObject o = new MyObject(monitor);
new Thread(o).start();
new Thread(monitor).start();
}
}
import java.util.concurrent.TimeUnit;
class MyObject implements Runnable {
private Monitor monitor;
public MyObject(Monitor monitor) {
this.monitor = monitor;
}
public void run() {
try {
TimeUnit.SECONDS.sleep(3);
System.out.println( "i'm going.");
monitor.gotMessage();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
class Monitor implements Runnable {
private volatile boolean go = false;
public synchronized void gotMessage() throws InterruptedException {
go = true;
notify();
}
public synchronized void watching() throws InterruptedException {
while (go == false)
wait();
System.out.println( "He has gone.");
}
public void run() {
try {
watching();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public class Wait {
public static void main(String[] args) {
Monitor monitor = new Monitor();
MyObject o = new MyObject(monitor);
new Thread(o).start();
new Thread(monitor).start();
}
}
i'm going.
He has gone.
本文转自zhangjunhd51CTO博客,原文链接:http://blog.51cto.com/zhangjunhd/71387,如需转载请自行联系原作者