虽然Silverlight提供了几种基本的布局方式,比如Canvas,Grid,StackPanel,Border...,但有时候可能仍然会觉得不够用。
这时候我们可以通过继承Panel,并重写MeasureOverride 和ArrangeOverride 方法,以实现自己的布局,事实上Canvas,Grid,StackPanel就是继承自Panel,并自行实现这二个方法实现的。
布局过程中,有二个关键的步骤:测量和排列子元素,正好对应MeasureOverride 与ArrangeOverride 二个方法.
MeasureOverride 中必须遍历所有子元素,并调用子元素的Measure 方法,以便让布局系统确定每个子元素的 DesiredSize(即:子元素自身希望占据的空间大小),这是在调用 Measure 之后在系统内部发生的(开发人员无法干预),该值将在后面排列过程期间使用。
ArrangeOverride 中同样也必须遍历所有子元素,并调用子元素的Arrange方法,以便让布局系统会告诉 Panel 可用于它及其子元素的 finalSize(即最终实际占据的空间大小)。
下面的示例,修改自SL3的官方文档,它将一个400 * 400大小的Panel,划分成16个小单元格(每个正好100*100),放置在其中的元素,将自动依次填充到这些单元格的正中央,如果元素多于16个,将被忽略。
MyPanel.cs代码:


using System.Windows.Controls;
using System.Windows.Media;
using System;
namespace CustomPanel
{
public class MyPanel : Panel
{
const int _CellSize = 100 ; // 每个单元格宽高均为100
const int _CellCount = 4 ; // 4*4的正方形单元格
public MyPanel() : base ()
{
}
/// <summary>
/// 先测量
/// </summary>
/// <param name="availableSize"></param>
/// <returns></returns>
protected override Size MeasureOverride(Size availableSize)
{
for ( int i = 0 ; i < this .Children.Count; i ++ )
{
if (i < _CellCount * _CellCount)
{
this .Children[i].Measure( new Size(_CellSize, _CellSize));
}
else
{
// this.Children[i].Measure(new Size(0, 0)); // 超出元素不分配空间,其实这行也可以不要,因为ArrangeOverride中对超出元素最终并未安排空间
}
}
return availableSize;
}
/// <summary>
/// 再排列
/// </summary>
/// <param name="finalSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size finalSize)
{
for ( int i = 0 ; i < this .Children.Count; i ++ )
{
if (i < _CellCount * _CellCount)
{
Point cellOrigin = GetCellOriginPoint(i, _CellCount, new Size(_CellSize, _CellSize));
double dw = this .Children[i].DesiredSize.Width;
double dh = this .Children[i].DesiredSize.Height;
this .Children[i].Arrange( new Rect(cellOrigin.X + (_CellSize - dw) / 2 , cellOrigin.Y + (_CellSize - dh) / 2 , dw, dh)); // 每个子元素都放在单元格正中央
}
else
{
this .Children[i].Arrange( new Rect( 0 , 0 , 0 , 0 )); // 超出的元素,不安排空间(即不显示)
}
}
return new Size(_CellSize * _CellCount, _CellSize * _CellCount);
// 下面这二行,演示了如何将可视区域设置为仅100*100大小
// this.Clip = new RectangleGeometry() { Rect = new Rect(0,0,100,100) };
// return new Size(100, 100);
}
/// <summary>
/// 取得每个单元格的(左上)起始点坐标
/// </summary>
/// <param name="cellIndex"></param>
/// <param name="cellCount"></param>
/// <param name="itemSize"></param>
/// <returns></returns>
protected Point GetCellOriginPoint( int cellIndex, int cellCount, Size itemSize)
{
int row = ( int )Math.Floor(cellIndex / cellCount);
int col = cellIndex - cellCount * row;
Point origin = new Point(itemSize.Width * col, itemSize.Height * row);
return origin;
}
}
}
测试页MainPage.Xaml


xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d ="http://schemas.microsoft.com/expression/blend/2008"
xmlns:l ="clr-namespace:CustomPanel"
xmlns:mc ="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable ="d" d:DesignWidth ="640" d:DesignHeight ="480" >
< l:MyPanel x:Name ="myPnl" Background ="#FFEFEFEF" HorizontalAlignment ="Center" VerticalAlignment ="Center" >
< Button Content ="01" ></ Button >
< Button Content ="02" ></ Button >
< TextBlock Text ="03" ></ TextBlock >
< Button Content ="04" ></ Button >
< Button Content ="05" ></ Button >
< TextBox Text ="06" ></ TextBox >
< Button Content ="07" ></ Button >
< Button Content ="08" ></ Button >
< Button Content ="09" ></ Button >
< Button Content ="10" ></ Button >
< Button Content ="11" ></ Button >
< Button Content ="12" ></ Button >
< TextBlock Text ="13" ></ TextBlock >
< Button Content ="14" ></ Button >
< Button Content ="15" ></ Button >
< Button Content ="16" ></ Button >
< Button Content ="17" ></ Button >
</ l:MyPanel >
</ UserControl >
运行效果图:
上面我们把Panel的尺寸定死为400 * 400了,如果想实现自由扩展,还要稍微再修改一下:


using System.Windows.Controls;
using System.Windows.Media;
using System;
namespace CustomPanel
{
public class MyPanel : Panel
{
int _CellHeight = 100 ; // 每个单元格的高度(初始为100)
int _CellWidth = 100 ; // 每个单元格的宽度(初始为100)
const int _CellCount = 4 ; // 4*4的正方形单元格
public MyPanel() : base ()
{
}
/// <summary>
/// 先测量
/// </summary>
/// <param name="availableSize"></param>
/// <returns></returns>
protected override Size MeasureOverride(Size availableSize)
{
// 重新每个单元格的尺寸
_CellWidth = ( int )availableSize.Width / _CellCount;
_CellHeight = ( int )availableSize.Height / _CellCount;
for ( int i = 0 ; i < this .Children.Count; i ++ )
{
if (i < _CellCount * _CellCount)
{
this .Children[i].Measure( new Size(_CellWidth, _CellHeight));
}
else
{
// this.Children[i].Measure(new Size(0, 0)); // 超出元素不分配空间,其实这行也可以不要,因为ArrangeOverride中对超出元素最终并未安排空间
}
}
return availableSize;
}
/// <summary>
/// 再排列
/// </summary>
/// <param name="finalSize"></param>
/// <returns></returns>
protected override Size ArrangeOverride(Size finalSize)
{
for ( int i = 0 ; i < this .Children.Count; i ++ )
{
if (i < _CellCount * _CellCount)
{
Point cellOrigin = GetCellOriginPoint(i, _CellCount, new Size(_CellWidth, _CellHeight));
double dw = this .Children[i].DesiredSize.Width;
double dh = this .Children[i].DesiredSize.Height;
this .Children[i].Arrange( new Rect(cellOrigin.X + (_CellWidth - dw) / 2 , cellOrigin.Y + (_CellHeight - dh) / 2 , dw, dh)); // 每个子元素都放在单元格正中央
}
else
{
this .Children[i].Arrange( new Rect( 0 , 0 , 0 , 0 )); // 超出的元素,不安排空间(即不显示)
}
}
return new Size(_CellWidth * _CellCount, _CellHeight * _CellCount);
// 下面这二行,演示了如何将可视区域设置为仅100*100大小
// this.Clip = new RectangleGeometry() { Rect = new Rect(0,0,100,100) };
// return new Size(100, 100);
}
/// <summary>
/// 取得每个单元格的(左上)起始点坐标
/// </summary>
/// <param name="cellIndex"></param>
/// <param name="cellCount"></param>
/// <param name="itemSize"></param>
/// <returns></returns>
protected Point GetCellOriginPoint( int cellIndex, int cellCount, Size itemSize)
{
int row = ( int )Math.Floor(cellIndex / cellCount);
int col = cellIndex - cellCount * row;
Point origin = new Point(itemSize.Width * col, itemSize.Height * row);
return origin;
}
}
}
CodeProject上还有几篇扩展Panel的不错文章:
http://www.codeproject.com/KB/WPF/Panels.aspx 鱼眼效果布局的实现
http://www.codeproject.com/KB/silverlight/advancedcanvas.aspx 9宫格的实现
这一篇更强大:
http://dotnet.org.za/rudi/archive/2008/04/15/why-wpf-rocks-custom-layout-panel-showcase.aspx