1 Application.dataPath
本工程Asset的完整路径,测试输出Log:dataPath:E:/game_all/GameClient/Assets
2 Application.persistentDataPath
本地可写区目录,测试输出Log:persistentDataPath:C:/Users/zhang/AppData/LocalLow/DefaultCompany/GameClient
3 Application.streamingAssetsPath
本工程Asset/StreamingAssets目录,测试输出Log:streamingAssetsPath:E:/game_all/GameClient/Assets/StreamingAssets
4 Application.temporaryCachePath
本地可写区临时缓存目录,测试输出Log:temporaryCachePath:C:/Users/zhang/AppData/Local/Temp/DefaultCompany/GameClient