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创建方块
public class ExampleMod implements ModInitializer
{
// an instance of our new block
public static final Block END_HEART_BLOCK = new Block(FabricBlockSettings.of(Material.METAL).build());
[...]
}
注册
public class ExampleMod implements ModInitializer
{
// block creation
[…]
@Override
public void onInitialize()
{
Registry.register(Registry.BLOCK, new Identifier("endarmor", "end_heart_block"), END_HEART_BLOCK);
}
}
运行游戏发现无法找到方块是因为没有创建方块物品 但是可以使用命令在创建这个方块
创建方块物品
直接注册就行
public class ExampleMod implements ModInitializer
{
// block creation
[…]
@Override
public void onInitialize()
{
// block registration
[...]
Registry.register(Registry.ITEM, new Identifier("endarmor", "end_heart_block"), new BlockItem(END_HEART_BLOCK, new Item.Settings().itemGroup(ItemGroup.MISC)));
}
}
添加纹理
Blockstate: src/main/resources/assets/endarmor/blockstates/end_heart_block.json
Block Model: src/main/resources/assets/endarmor/models/block/end_heart_block.json
Item Model: src/main/resources/assets/endarmor/models/item/end_heart_block.json
Block Texture: src/main/resources/assets/endarmor/textures/block/end_heart_block.png
blockstates/end_heart_block.json
{
"variants": {
"": { "model": "endarmor:block/end_heart_block" }
}
}
models/block/end_heart_block.json
{
"parent": "block/cube_all",
"textures": {
"all": "endarmor:block/end_heart_block"
}
}
models/item/end_heart_block.json
{
"parent": "endarmor:block/end_heart_block"
}
textures/block/end_heart_block.png
掉落物
位置 \src\main\resources\data\endarmor\loot_tables\blocks\end_heart_block.json
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "endarmor:end_heart_block"
}
],
"conditions": [
{
"condition": "minecraft:survives_explosion"
}
]
}
]
}
创建一个Block类
public class ExampleBlock extends Block
{
public ExampleBlock(Settings settings)
{
super(settings);
}
}
private static final EndHeartBlock END_HEART_BLOCK = new EndHeartBlock(FabricBlockSettings.of(Material.METAL).build());