先上运行图片
首先,我们还是分为三大模块
text.c文件 //测试游戏(放主函数)
game.c文件 //游戏函数的实现
game.h文件 //游戏函数的声明
首先是text.c文件
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h"
void menu() { printf("*************************************\n"); printf("*************************************\n"); printf("********** 1.play ***********\n"); printf("********** 0.exit ***********\n"); printf("*************************************\n"); printf("*************************************\n"); } void game() { printf("扫雷游戏开始\n"); //设计两个数组存放信息 char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化棋盘 //mine初始化全部为'0' //show初始化为全‘*’ init_board(mine, ROWS,COLS,'0'); init_board(show, ROWS, COLS, '*'); //打印棋盘 //display_board(mine, ROW, COL); display_board(show, ROW, COL); //布置雷 set_mine(mine, ROW, COL); //display_board(mine, ROW, COL); //排雷 FindMine(mine, show, ROW, COL); //display_board(show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择;>\n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("输入错误,请重新输入\n"); break; } } while(input); return 0; }
game.c文件
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" //初始化 void init_board(char board[ROWS][COLS], int rows, int cols,char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void display_board(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; //列号 for (j = 0; j <= col; j++) { printf("%d ", j); }printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void set_mine(char mine[ROWS][COLS], int row, int col) { //布置十个雷 int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } } int get_mine_count(char mine[ROWS][COLS],int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col-EASY_COUNT) { printf("请输入要排查雷的坐标;>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //坐标被排查过 if (show[x][y] == '*') { if (mine[x][y] == '1') { printf("很遗憾,你被炸死了\n"); display_board(mine, ROW, COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] = count + '0'; display_board(show, ROW, COL); win++; } } else { printf("该坐标已经被排查过了\n"); } } else { printf("坐标非法,请重新输入\n"); } } if (win == EASY_COUNT) { printf("恭喜你,你赢了\n"); display_board(mine, ROW, COL); }
最后是game.h文件
#pragma once #include <stdio.h> #include<stdlib.h> #include <time.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化棋盘 void init_board(char board[ROWS][COLS], int rows, int cols,char set); //打印棋盘 void display_board(char board[ROWS][COLS], int row, int col); //布置雷 void set_mine(char mine[ROWS][COLS], int row, int col); //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);