gl.h
glew.h
gl.h included before glew.h
如果包含了glew,就不用再包含gl.h
包含的地方
- cocos/cocos2d.h
- cocos/platform/CCGL.h
网络异常,图片无法展示
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- CCGL-win32.h
#ifndef __CCGL_H__ #define __CCGL_H__ #include "platform/CCPlatformConfig.h" #if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 #include "GL/glew.h" #define CC_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 #endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 #endif // __CCGL_H__ 复制代码
- glew.h
#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif 复制代码
最终解决办法
#include <qsize.h> // 对顺序有要求 #ifdef Q_OS_WIN #include "cocos2d.h" #include <qopenglwidget.h> #include <qopenglfunctions.h> #include <qopenglextrafunctions.h> #else // todo 验证mac #include <qopenglwidget.h> #include <qopenglfunctions.h> #include <qopenglextrafunctions.h> #include "cocos2d.h" #endif 复制代码
#include <qsize.h>是一个无关的头文件,在引入后续OpenGL相关头文件的时候,必须有引入一个头文件,否则也会报错,所以我就随便写了一个无关的头文件,具体原因为啥,我也不清楚