$ cnpm install surface-vectors
Debug utility for drawing surface vectors in WebGL.
Useful for visualising normal/tangent/bitangent vectors across a mesh's surface.
If you're looking for a complete usage example, check out the demo and its source code.
Prepare a pair of positions and vectors for rendering.
gl
is the WebGL canvas context.cells
should be a list of element/face indices for your model: either a packed Float32Array
, or a nested 2D array. See the bunny module's data for an example of this.positions
should a list of positions for your model: again, in either of the above formats.vectors
same format as positions
and cells
, instead containing the vectors to render from each point at the same index in positions
.Draws the vectors to the screen.
length
is the length at which to draw each vector.matrix
the matrix to multiply each position by. Ordinarily, you'd want this to be Projection * View * Model, like you would normally do shader-side.color
the color to use when drawing the vectors: a 3-element long array, and should contain RGB values from 0 to 1.MIT. See LICENSE.md for details.
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