$ cnpm install pp-now
Quick setup for single-pass GLSL post-processing with gl-now.
require('pp-now')(shell, fragment[, vertex])
Takes the game-shell returned by gl-now
, in addition to a fragment
shader which takes the following required variables:
uniform sampler2D frame;
- the screen as a 2D texture.varying vec2 uv;
- the coordinates on the screen from 0 to 1. Alternatively, you can use gl_FragCoord.xy
for precise pixel coordinates.shell.on('pp-render', frame(t))
Instead of listening to gl-render
, listen to pp-render
to draw to the post-processing framebuffer.
shell.on('pp-uniforms', frame(shader))
Passes the gl-shader being used for post-processing so that you can update your own additional uniforms manually.
Note that if you're already using framebuffers in your demo it might break - in which case, you probably won't have much trouble adding post-processing yourself :)
MIT. See LICENSE.md for details.
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