@appnest/boomerang
A simple flux-inspired state management library.
Last updated 2 years ago by explore .
MIT · Repository · Bugs · Original npm · Tarball · package.json
$ cnpm install @appnest/boomerang 
SYNC missed versions from official npm registry.

@appnest/boomerang

Downloads per month Dependencies NPM Version Contributors MIT License

???? What is this?

A simple flux-inspired state management library.

If you want to brush up your flux skills I can recommend this article.

Benefits

  • Typesafe
  • started, success, failed, invalidated and done actions are dispatched along side your own actions! This is super convenient for making stuff as for example loading and error handling.

???? Step 1 - Install the dependency

npm i @appnest/boomerang --save

???? Step 2 - Create the actions

The first step towards your glorious state management is to define the actions. An action is of the type IAction that contains a kind, status and an optional data and metadata. The way you usually want to create actions is by using the mkDefaultAction function. Here you need to specify the data and the metadata types of the IAction.

Here's an example on how to create actions. The below example defines two actions. The first action, getEntities has the type IEntity[] as data and the type string as metadata. The other action createEntity has the type IEntity as data and does not contain any metadata.

export const EntityAction = {
  getEntities: mkDefaultAction<IEntity[], string>(),
  createEntity: mkDefaultAction<IEntity>()
};

???? Step 3 - Dispatch the actions

The next step is to dispatch the actions. You could dispatch the actions through the Dispatcher class like this.

// Get entities
const data = await this.api.getEntities();
const metadata = "Hello World";
Dispatcher.instance.dispatch(EntityAction.getEntities.success(data, metadata));

// Create entity
const data = await this.api.createEntity();
Dispatcher.instance.dispatch(EntityAction.getEntities.success(data, null));

This works, but it would quickly get very repetitious to type if many of your views need to dispatch the same actions. Also, all of your views would need to know the specific actions which is not optimal. In flux we are recommended to use an abstraction, called action creators, which abstracts the above into functions.

Action creators should extend the ActionCreator class for easier dispatching of events. Here's an example of the above turned into an action creator.

export class EntityActionCreator extends ActionCreator {

  constructor (private api: API) {
    super();
  }

  getEntities () {
    this.tryCatch(EntityAction.getEntities, async () => {
      return await this.api.getEntities();
    }, "Hello World"});
  }

  createEntity () {
    this.tryCatch(EntityAction.createEntity, async () => {
      return await this.api.createEntity();
    });
  }
}

You might be wondering what the tryCatch function does. This method is really clever. It ensures that the started, success, failed, invalidated and done actions are dispatched along side your own actions! This is super convenient for making stuff as for example loading and error handling. What happens inside the tryCatch function is really simple as shown in the below code.

protected tryCatch<Data, Metadata> (actionFactory: IDefaultAsyncActionFactory<Data, Metadata>, bodyFunction: () => Promise<Data>, metadata?: Metadata): void {
  (async () => {
    this.started(actionFactory, undefined, metadata);

    try {
      const data = await bodyFunction();
      this.success(actionFactory, data, metadata);

    } catch (e) {
      this.failed(actionFactory, e, metadata);
    }

    this.done(actionFactory, undefined, metadata);
  })();
}

???? Step 4 - Handle the actions

Soo.. Now you have some actions and you are dispatching them. You now need a store that can handle them. To create a store, you will need to extend the Store class that provides the store behavior by subscribing to the Dispatcher. The only thing you will need to do now is to implement the protected abstract handler (action: IAction): void; and handle the relevant actions. To handle an action you are encouraged to use the isAction method. Here's an example on how a store could look.

export class EntityStore extends Store<IEntityStoreEvent> {
  protected handler (action: IAction) {
    if (isAction(action, EntityAction.createEntity.success)) {
      // TODO: Add the new entity to the list

    } else if (isAction(action, EntityAction.getEntities.success)) {
      // TODO: Handle the new entities (can be cound in the action.data)

    } else if (isAction(action, EntityAction.createEntity.failed)) {
      // TODO: Handle that the creation failed
    }

    // Loading related stuff
    if (isAction(action, EntityAction.createEntity.started) || isAction(action, EntityAction.getEntities.started)) {
      // TODO: Handle the loading started event

    } else if (isAction(action, EntityAction.createEntity.done) || isAction(action, EntityAction.getEntities.done)) {
      // TODO: Handle the loading ended event
    }
  }
}

???? Step 5 - Update the view

We can now handle the actions! The last step is to update the view. The view needs to know of the store and is able to subscribe to the store since it extends the Subject class. It is therefore possible for the store to dispatch events and for the view to listen to them. Here's an example on how that could look.

export enum EntityStoreEventKind {
  entityAdded,
  entitiesChanged,
  entityAddedError,
  loadingStarted,
  loadingEnded
}

export interface IEntityStoreEvent {
  kind: EntityStoreEventKind;
  data?: Json;
}
export class EntityStore extends Store<IEntityStoreEvent> {

  private _entities: IEntity[] = [];
  get entities () {
    return this._entities;
  }

  protected handler (action: IAction) {
    console.log(action);

    if (isAction(action, EntityAction.createEntity.success)) {
      this._entities.push(action.data);
      this.dispatch({kind: EntityStoreEventKind.entityAdded});

    } else if (isAction(action, EntityAction.getEntities.success)) {
      this._entities = action.data;
      this.dispatch({kind: EntityStoreEventKind.entitiesChanged});

    } else if (isAction(action, EntityAction.createEntity.failed)) {
      this.dispatch({kind: EntityStoreEventKind.entityAddedError, data: "Sometimes it goes wrong.."});
    }

    // Loading related stuff
    if (isAction(action, EntityAction.createEntity.started) || isAction(action, EntityAction.getEntities.started)) {
      this.dispatch({kind: EntityStoreEventKind.loadingStarted});

    } else if (isAction(action, EntityAction.createEntity.done) || isAction(action, EntityAction.getEntities.done)) {
      this.dispatch({kind: EntityStoreEventKind.loadingEnded});
    }
  }
}

And here's the view that listens to changes in the EntityStore and dispatches actions through the EntityActionCreator.

class OverviewComponent {

  private isLoading = false;

  constructor (private entityActionCreator = new EntityActionCreator(new API()),
               private entityStore = new EntityStore()) {
    this.entityStoreListener = this.entityStoreListener.bind(this);
  }

  connectedCallback () {
    this.entityStore.addListener(this.entityStoreListener);
    this.entityActionCreator.getEntities();
  }

  private entityStoreListener (e: IEntityStoreEvent) {
    switch (e.kind) {
      case EntityStoreEventKind.entitiesChanged:
        break;
      case EntityStoreEventKind.entityAdded:
        break;
      case EntityStoreEventKind.entityAddedError:
        alert(e.data);
        return;
      case EntityStoreEventKind.loadingStarted:
        this.isLoading = true;
        break;
      case EntityStoreEventKind.loadingEnded:
        this.isLoading = false;
        break;
    }

    this.invalidate();
  }

  disconnectedCallback () {
    this.entityStore.removeListener(this.entityStoreListener);
  }

  private createEntity () {
    this.entityActionCreator.createEntity();
  }

  ...
}

???? License

Licensed under MIT.

Current Tags

  • 0.0.3                                ...           latest (2 years ago)

4 Versions

  • 0.0.3                                ...           2 years ago
  • 0.0.2                                ...           2 years ago
  • 0.0.1                                ...           2 years ago
  • 0.0.0                                ...           2 years ago
Maintainers (2)
Downloads
Today 0
This Week 0
This Month 0
Last Day 0
Last Week 1
Last Month 1
Dependencies (0)
None
Dev Dependencies (7)
Dependents (0)
None

Copyright 2014 - 2016 © taobao.org |