先看最终效果效果
Layout作用
自定义布局使用Layout
实现,Layout
可以布局多个可组合项。我们可以通过Layout
实现各种复杂的自定义布局。Column
和Row
都是通过Layout
实现的
Layout api讲解
下面的代码摘抄自官方,实现了一个Column的效果
@Composable fun MyBasicColumn( modifier: Modifier = Modifier, content: @Composable () -> Unit ) { Layout( modifier = modifier, content = content ) { measurables, constraints -> //placeables是测量完的子view列表 val placeables = measurables.map { measurable -> measurable.measure(constraints)//根据父布局约束测量 } layout(constraints.maxWidth, constraints.maxHeight) {//maxWidth就是父布局的最大宽度,layout函数是用来布局摆放子布局的 var yPosition = 0 placeables.forEach { placeable -> placeable.placeRelative(x = 0, y = yPosition)//根据相对位置摆放子view yPosition += placeable.height } } } } 复制代码
content:
被传递给子项的view函数measurables:
所有可被测量的布局列表constraints:
来自于父布局的约束条件
实现自定义布局
本例中我们实现了这样一个效果,传入n个子布局,然后将这个子布局使用自定义布局Layout
实现原型摆放的效果。代码如下
@Composable private fun startAnimLayoutReal( modifier: Modifier = Modifier, degree: Double, content: @Composable () -> Unit ) { Layout(content = content, modifier = modifier) { measurable, constraint -> val placeable = measurable.map { it.measure(constraint) } val perDegree = 2 * Math.PI / placeable.size//两个子view之间的弧度间隔 val width = 300//摆放大圆的半径 val startX = 450//圆心x坐标 val startY = 450//圆心y坐标 var currentDegree = degree//当前所属的弧度 layout(constraint.maxWidth, constraint.maxHeight) { placeable.forEach { val x = Math.sin(currentDegree) * width + startY val y = Math.cos(currentDegree) * width + startX it.placeRelative(x = x.toInt(), y = y.toInt())//根据控件当前弧度将控件摆放在大圆的对应位置上 currentDegree += perDegree.toFloat()//弧度加一,摆放下一个子布局 } } } } 复制代码
给布局加上摩天轮的旋转效果
我们使用rememberInfiniteTransition
实现动画无限执行的效果,这样多个子view围绕之圆心进行无限旋转,看起来就像一个大摩天轮
@Composable fun starLayout() { val size = 30.dp Column { buildTopBar(title = "摩天轮") startLayoutReal { Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) Image( modifier = Modifier.size(size), painter = painterResource(id = R.drawable.apple), contentDescription = "" ) } } } @Composable private fun startLayoutReal(modifier: Modifier = Modifier, content: @Composable () -> Unit) { val transition = rememberInfiniteTransition() val currentDegree by transition.animateFloat( initialValue = 0f, targetValue = 2 * Math.PI.toFloat(), animationSpec = infiniteRepeatable( animation = tween(10 * 1000, easing = LinearEasing), repeatMode = RepeatMode.Restart ) ) startAnimLayoutReal(modifier = modifier, currentDegree.toDouble(), content = content) } @Composable private fun startAnimLayoutReal( modifier: Modifier = Modifier, degree: Double, content: @Composable () -> Unit ) { Layout(content = content, modifier = modifier) { measurable, constraint -> val placeable = measurable.map { it.measure(constraint) } val perDegree = 2 * Math.PI / placeable.size//两个子view之间的弧度间隔 val width = 300//摆放大圆的半径 val startX = 450//圆心x坐标 val startY = 450//圆心y坐标 var currentDegree = degree//当前所属的弧度 layout(constraint.maxWidth, constraint.maxHeight) { placeable.forEach { val x = Math.sin(currentDegree) * width + startY val y = Math.cos(currentDegree) * width + startX it.placeRelative(x = x.toInt(), y = y.toInt())//根据控件当前弧度将控件摆放在大圆的对应位置上 currentDegree += perDegree.toFloat()//弧度加一,摆放下一个子布局 } } } }