什么是lame?lame和音频处理有什么关系?
lame官网:
https://lame.sourceforge.io
description:
LAME is a high quality MPEG Audio Layer III (MP3) encoder licensed under the LGPL.
--可以简单理解为lame是音频的一个编码器。
代码地址在文末~~~~
为什么用到lame?
博主主要是用lamb对音频体积进行压缩,实际中,lame可以把一个9百多kb的文件,压缩到15k左右,能进一步优化应用的资源占用。
下面开始编译教程:
(一)复制文件到工程
官网下载lame的版本,博主这里使用的是3.99版本:
对应的下载链接为:lame3.99
下载后,打开,而我们要用到的目录是:lame-3.99.5\libmp3lame 下面的所有.h,.c文件。还有:lame-3.99.5\include目录下的lame.h头文件,截图如下:
然后在AndroidStudio新建一个C的新项目,在把上面的文件复制到cpp文件夹里面,如下图:
(二)修改需要编译的文件
源文件修改
1.删除 fft.c 文件的 47 行的 include“vector/lame_intrin.h”
2.修改 set_get.h 文件的 24 行的 #include“lame.h”
3.将 util.h 文件的 574 行的”extern ieee754_float32_t fast_log2(ieee754_float32_t x);” 替换为 “extern float fast_log2(float x);”
CMakeLists.txt文件修改
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
#指定cmake的最小版本号
cmake_minimum_required(VERSION 3.4.1)
#定义项目名称,可以不定义
#project(demo)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
#设置so库的输出路径
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/libs/${ANDROID_ABI})
#设置编译类型
#add_executable(demo demo.cpp) # 生成可执行文件
#生成动态共享库
add_library( # 设置编译成so库的名称
lame-lib
# 生成动态库或共享库,此处如果SHARED改为STATIC,其含义是生成静态库
SHARED
# 提供一个需要编译的源文件的相对路径(),native-lib.cpp就是需要编译的源文件
native-lib.cpp
lame/bitstream.c
lame/encoder.c
lame/fft.c
lame/gain_analysis.c
lame/id3tag.c
lame/lame.c
lame/mpglib_interface.c
lame/newmdct.c
lame/presets.c
lame/psymodel.c
lame/quantize.c
lame/quantize_pvt.c
lame/reservoir.c
lame/set_get.c
lame/tables.c
lame/takehiro.c
lame/util.c
lame/vbrquantize.c
lame/VbrTag.c
lame/version.c
)
#明确指定编译时需要编译哪些源文件
#add_library(demo demo.cpp test.cpp util.cpp)
#aux_source_directory(dir VAR) 发现一个目录下所有的源代码文件并将列表存储在一个变量中。
#例如:aux_source_directory(. SRC_LIST) # 搜索当前目录下的所有.cpp文件
#add_library(demo ${SRC_LIST})
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
#查找到指定的预编译库,并将它的路径存储在变量中
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
#设置target需要链接的库
target_link_libraries( # Specifies the target library.目标库
lame-lib
# Links the target library to the log library 目标库需要链接的库,log-lib是上面find_library指定的变量名
# included in the NDK.
${log-lib})
build.gradle文件修改
(三)编写native-lib.cpp文件,这里写获取版本号的代码
/**
* 获取lame的版本号
* */
extern "C"
JNIEXPORT jstring JNICALL
Java_com_north_light_liblame_LameUtils_getLameVersion(JNIEnv *env, jobject thiz) {
return env->NewStringUTF(get_lame_version());
}
记得要导入lame.h依赖才可以生效
然后在java类里面声明定义好的C层方法:
/**
* A native method that is implemented by the 'native-lib' native library,
* which is packaged with this application.
*/
private native String getLameVersion();
这样,项目就可以直接调用这个getLameVersion()方法来获取lame的版本号了。
最终运行截图:
备注:
AndroidStudio需要配置配置ndk环境
复制编译文件时,切记找到相关目录的文件
CMakeLists.txt文件的编写,注意空格
that‘s all------------------------------------------------------------------------------------