通信两端分别为客户端(Client)和服务器(Server):
统一编码格式:【Encoding.UTF8】
测试环境:
需要启动谁就将谁设为启动项:
(先启动Server,后启动Client)
服务器(Server):
1:建立一个Socket对像;
2:用socket对像的Bind()方法绑定EndPoint;
3:用socket对像的Listen()方法开始监听;
4:接受到客户端的连接,用socket对像的Accept()方法创建新的socket对像用于和请求的客户端进行通信;
5:用新的socket对象接收(Receive)和发送(Send)消息。
服务器编码:
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace Socket_Server { class Program { static Socket ReceiveSocket; static void Main(string[] args) { int port = 8885; //侦听所有网络客户接口的客活动 IPAddress ip = IPAddress.Any; //使用指定的地址簇协议、套接字类型和通信协议 <br> ReceiveSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.ReuseAddress,true); //有关套接字设置 ReceiveSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint endPoint = new IPEndPoint(ip, port); ReceiveSocket.Bind(new IPEndPoint(ip, port)); //绑定IP地址和端口号 ReceiveSocket.Listen(10); //设定最多有10个排队连接请求 Console.WriteLine("建立连接"); Socket socket = ReceiveSocket.Accept(); byte[] receive = new byte[1024]; socket.Receive(receive); Console.WriteLine("接收到消息:" + Encoding.UTF8.GetString(receive)); byte[] send = Encoding.UTF8.GetBytes("成功接收消息,并回发消息。"); socket.Send(send); Console.WriteLine("发送消息为:" + Encoding.UTF8.GetString(send)); } } }
启动Server等待客户端访问:需要安全权限,点击【允许访问即可】