斗地主三步走——洗牌、发牌和看牌
相信大家都玩过牌游斗地主吧,今天呢,阿Q就带大家写一个简单的斗地主的洗牌、发牌和看牌的小Demo。
public static void main(String[] args) { //1,买一副扑克,其实就是自己创建一个集合对象,将扑克牌存储进去 String[] num = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"}; String[] color = {"红桃","黑桃","方片","梅花"}; HashMap<Integer, String> hm = new HashMap<>();//存储索引和扑克牌 ArrayList<Integer> list = new ArrayList<>();//存储索引 int index = 0; //拼接扑克牌并索引和扑克牌存储在hm中 for(String s1 : num) {//获取数字 for(String s2 : color) {//获取颜色 hm.put(index, s2.concat(s1)); list.add(index);//将索引0到51添加到list集合中 index++; } } //将小王添加到双列集合中 hm.put(index, "小王"); list.add(index);//将52索引添加到集合中 index++; hm.put(index, "大王"); list.add(index);//将53索引添加到集合中 //2,洗牌 Collections.shuffle(list); //3,发牌 TreeSet<Integer> gaojin = new TreeSet<>(); TreeSet<Integer> longwu = new TreeSet<>(); TreeSet<Integer> me = new TreeSet<>(); TreeSet<Integer> dipai = new TreeSet<>(); for(int i = 0; i < list.size(); i++) { if(i >= list.size() - 3) { dipai.add(list.get(i));//将三张底牌存储在底牌集合中 }else if(i % 3 == 0) { gaojin.add(list.get(i)); }else if(i % 3 == 1) { longwu.add(list.get(i)); }else { me.add(list.get(i)); } } //看牌 lookPoker(hm, gaojin, "高进"); lookPoker(hm, longwu, "龙五"); lookPoker(hm, me, "冯佳"); lookPoker(hm, dipai, "底牌"); } /* - 看牌 - 1,返回值类型void - 2,参数列表HashMap,TreeSet,String name */ public static void lookPoker(HashMap<Integer, String> hm,TreeSet<Integer> ts ,String name) { System.out.print(name + "的牌是:"); for(Integer i : ts) {//i代表双列集合中的每一个键 System.out.print(hm.get(i) + " "); } System.out.println(); }