这个我也不知道是啥呀,接着还是先占位更新吧。
文章目录
1 官方示例展示
嗯哼哼,今天出师不利呀,占坑,不要给我寄刀片。
2 官方源代码
#include "vtkBoxWidget.h" #include "vtkCamera.h" #include "vtkCommand.h" #include "vtkColorTransferFunction.h" #include "vtkDICOMImageReader.h" #include "vtkImageData.h" #include "vtkImageResample.h" #include "vtkMetaImageReader.h" #include "vtkPiecewiseFunction.h" #include "vtkPlanes.h" #include "vtkProperty.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkVolume.h" #include "vtkVolumeProperty.h" #include "vtkXMLImageDataReader.h" #include "vtkSmartVolumeMapper.h" #define VTI_FILETYPE 1 #define MHA_FILETYPE 2 // Callback for moving the planes from the box widget to the mapper class vtkBoxWidgetCallback : public vtkCommand { public: static vtkBoxWidgetCallback *New() { return new vtkBoxWidgetCallback; } void Execute(vtkObject *caller, unsigned long, void*) override { vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller); if (this->Mapper) { vtkPlanes *planes = vtkPlanes::New(); widget->GetPlanes(planes); this->Mapper->SetClippingPlanes(planes); planes->Delete(); } } void SetMapper(vtkSmartVolumeMapper* m) { this->Mapper = m; } protected: vtkBoxWidgetCallback() { this->Mapper = nullptr; } vtkSmartVolumeMapper *Mapper; }; void PrintUsage() { cout << "Usage: " << endl; cout << endl; cout << " GPURenderDemo <options>" << endl; cout << endl; cout << "where options may include: " << endl; cout << endl; cout << " -DICOM <directory>" << endl; cout << " -VTI <filename>" << endl; cout << " -MHA <filename>" << endl; cout << " -DependentComponents" << endl; cout << " -Clip" << endl; cout << " -MIP <window> <level>" << endl; cout << " -CompositeRamp <window> <level>" << endl; cout << " -CompositeShadeRamp <window> <level>" << endl; cout << " -CT_Skin" << endl; cout << " -CT_Bone" << endl; cout << " -CT_Muscle" << endl; cout << " -FrameRate <rate>" << endl; cout << " -DataReduction <factor>" << endl; cout << endl; cout << "You must use either the -DICOM option to specify the directory where" << endl; cout << "the data is located or the -VTI or -MHA option to specify the path of a .vti file." << endl; cout << endl; cout << "By default, the program assumes that the file has independent components," << endl; cout << "use -DependentComponents to specify that the file has dependent components." << endl; cout << endl; cout << "Use the -Clip option to display a cube widget for clipping the volume." << endl; cout << "Use the -FrameRate option with a desired frame rate (in frames per second)" << endl; cout << "which will control the interactive rendering rate." << endl; cout << "Use the -DataReduction option with a reduction factor (greater than zero and" << endl; cout << "less than one) to reduce the data before rendering." << endl; cout << "Use one of the remaining options to specify the blend function" << endl; cout << "and transfer functions. The -MIP option utilizes a maximum intensity" << endl; cout << "projection method, while the others utilize compositing. The" << endl; cout << "-CompositeRamp option is unshaded compositing, while the other" << endl; cout << "compositing options employ shading." << endl; cout << endl; cout << "Note: MIP, CompositeRamp, CompositeShadeRamp, CT_Skin, CT_Bone," << endl; cout << "and CT_Muscle are appropriate for DICOM data. MIP, CompositeRamp," << endl; cout << "and RGB_Composite are appropriate for RGB data." << endl; cout << endl; cout << "Example: GPURenderDemo -DICOM CTNeck -MIP 4096 1024" << endl; cout << endl; } int main(int argc, char *argv[]) { // Parse the parameters int count = 1; char *dirname = nullptr; double opacityWindow = 4096; double opacityLevel = 2048; int blendType = 0; int clip = 0; double reductionFactor = 1.0; double frameRate = 10.0; char *fileName=nullptr; int fileType=0; bool independentComponents=true; while ( count < argc ) { if ( !strcmp( argv[count], "?" ) ) { PrintUsage(); exit(EXIT_SUCCESS); } else if ( !strcmp( argv[count], "-DICOM" ) ) { size_t size = strlen(argv[count+1])+1; dirname = new char[size]; snprintf( dirname, size, "%s", argv[count+1] ); count += 2; } else if ( !strcmp( argv[count], "-VTI" ) ) { size_t size = strlen(argv[count+1])+1; fileName = new char[size]; fileType = VTI_FILETYPE; snprintf( fileName, size, "%s", argv[count+1] ); count += 2; } else if ( !strcmp( argv[count], "-MHA" ) ) { size_t size = strlen(argv[count+1])+1; fileName = new char[size]; fileType = MHA_FILETYPE; snprintf( fileName, size, "%s", argv[count+1] ); count += 2; } else if ( !strcmp( argv[count], "-Clip") ) { clip = 1; count++; } else if ( !strcmp( argv[count], "-MIP" ) ) { opacityWindow = atof( argv[count+1] ); opacityLevel = atof( argv[count+2] ); blendType = 0; count += 3; } else if ( !strcmp( argv[count], "-CompositeRamp" ) ) { opacityWindow = atof( argv[count+1] ); opacityLevel = atof( argv[count+2] ); blendType = 1; count += 3; } else if ( !strcmp( argv[count], "-CompositeShadeRamp" ) ) { opacityWindow = atof( argv[count+1] ); opacityLevel = atof( argv[count+2] ); blendType = 2; count += 3; } else if ( !strcmp( argv[count], "-CT_Skin" ) ) { blendType = 3; count += 1; } else if ( !strcmp( argv[count], "-CT_Bone" ) ) { blendType = 4; count += 1; } else if ( !strcmp( argv[count], "-CT_Muscle" ) ) { blendType = 5; count += 1; } else if ( !strcmp( argv[count], "-RGB_Composite" ) ) { blendType = 6; count += 1; } else if ( !strcmp( argv[count], "-FrameRate") ) { frameRate = atof( argv[count+1] ); if ( frameRate < 0.01 || frameRate > 60.0 ) { cout << "Invalid frame rate - use a number between 0.01 and 60.0" << endl; cout << "Using default frame rate of 10 frames per second." << endl; frameRate = 10.0; } count += 2; } else if ( !strcmp( argv[count], "-ReductionFactor") ) { reductionFactor = atof( argv[count+1] ); if ( reductionFactor <= 0.0 || reductionFactor >= 1.0 ) { cout << "Invalid reduction factor - use a number between 0 and 1 (exclusive)" << endl; cout << "Using the default of no reduction." << endl; reductionFactor = 1.0; } count += 2; } else if ( !strcmp( argv[count], "-DependentComponents") ) { independentComponents=false; count += 1; } else { cout << "Unrecognized option: " << argv[count] << endl; cout << endl; PrintUsage(); exit(EXIT_FAILURE); } } if ( !dirname && !fileName) { cout << "Error: you must specify a directory of DICOM data or a .vti file or a .mha!" << endl; cout << endl; PrintUsage(); exit(EXIT_FAILURE); } // Create the renderer, render window and interactor vtkRenderer *renderer = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(renderer); // Connect it all. Note that funny arithematic on the // SetDesiredUpdateRate - the vtkRenderWindow divides it // allocated time across all renderers, and the renderer // divides it time across all props. If clip is // true then there are two props vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); iren->SetDesiredUpdateRate(frameRate / (1+clip) ); iren->GetInteractorStyle()->SetDefaultRenderer(renderer); // Read the data vtkAlgorithm *reader=nullptr; vtkImageData *input=nullptr; if(dirname) { vtkDICOMImageReader *dicomReader = vtkDICOMImageReader::New(); dicomReader->SetDirectoryName(dirname); dicomReader->Update(); input=dicomReader->GetOutput(); reader=dicomReader; } else if ( fileType == VTI_FILETYPE ) { vtkXMLImageDataReader *xmlReader = vtkXMLImageDataReader::New(); xmlReader->SetFileName(fileName); xmlReader->Update(); input=xmlReader->GetOutput(); reader=xmlReader; } else if ( fileType == MHA_FILETYPE ) { vtkMetaImageReader *metaReader = vtkMetaImageReader::New(); metaReader->SetFileName(fileName); metaReader->Update(); input=metaReader->GetOutput(); reader=metaReader; } else { cout << "Error! Not VTI or MHA!" << endl; exit(EXIT_FAILURE); } // Verify that we actually have a volume int dim[3]; input->GetDimensions(dim); if ( dim[0] < 2 || dim[1] < 2 || dim[2] < 2 ) { cout << "Error loading data!" << endl; exit(EXIT_FAILURE); } vtkImageResample *resample = vtkImageResample::New(); if ( reductionFactor < 1.0 ) { resample->SetInputConnection( reader->GetOutputPort() ); resample->SetAxisMagnificationFactor(0, reductionFactor); resample->SetAxisMagnificationFactor(1, reductionFactor); resample->SetAxisMagnificationFactor(2, reductionFactor); } // Create our volume and mapper vtkVolume *volume = vtkVolume::New(); vtkSmartVolumeMapper *mapper = vtkSmartVolumeMapper::New(); // Add a box widget if the clip option was selected vtkBoxWidget *box = vtkBoxWidget::New(); if (clip) { box->SetInteractor(iren); box->SetPlaceFactor(1.01); if ( reductionFactor < 1.0 ) { box->SetInputConnection(resample->GetOutputPort()); } else { box->SetInputData(input); } box->SetDefaultRenderer(renderer); box->InsideOutOn(); box->PlaceWidget(); vtkBoxWidgetCallback *callback = vtkBoxWidgetCallback::New(); callback->SetMapper(mapper); box->AddObserver(vtkCommand::InteractionEvent, callback); callback->Delete(); box->EnabledOn(); box->GetSelectedFaceProperty()->SetOpacity(0.0); } if ( reductionFactor < 1.0 ) { mapper->SetInputConnection( resample->GetOutputPort() ); } else { mapper->SetInputConnection( reader->GetOutputPort() ); } // Set the sample distance on the ray to be 1/2 the average spacing double spacing[3]; if ( reductionFactor < 1.0 ) { resample->GetOutput()->GetSpacing(spacing); } else { input->GetSpacing(spacing); } // mapper->SetSampleDistance( (spacing[0]+spacing[1]+spacing[2])/6.0 ); // mapper->SetMaximumImageSampleDistance(10.0); // Create our transfer function vtkColorTransferFunction *colorFun = vtkColorTransferFunction::New(); vtkPiecewiseFunction *opacityFun = vtkPiecewiseFunction::New(); // Create the property and attach the transfer functions vtkVolumeProperty *property = vtkVolumeProperty::New(); property->SetIndependentComponents(independentComponents); property->SetColor( colorFun ); property->SetScalarOpacity( opacityFun ); property->SetInterpolationTypeToLinear(); // connect up the volume to the property and the mapper volume->SetProperty( property ); volume->SetMapper( mapper ); // Depending on the blend type selected as a command line option, // adjust the transfer function switch ( blendType ) { // MIP // Create an opacity ramp from the window and level values. // Color is white. Blending is MIP. case 0: colorFun->AddRGBSegment(0.0, 1.0, 1.0, 1.0, 255.0, 1.0, 1.0, 1.0 ); opacityFun->AddSegment( opacityLevel - 0.5*opacityWindow, 0.0, opacityLevel + 0.5*opacityWindow, 1.0 ); mapper->SetBlendModeToMaximumIntensity(); break; // CompositeRamp // Create a ramp from the window and level values. Use compositing // without shading. Color is a ramp from black to white. case 1: colorFun->AddRGBSegment(opacityLevel - 0.5*opacityWindow, 0.0, 0.0, 0.0, opacityLevel + 0.5*opacityWindow, 1.0, 1.0, 1.0 ); opacityFun->AddSegment( opacityLevel - 0.5*opacityWindow, 0.0, opacityLevel + 0.5*opacityWindow, 1.0 ); mapper->SetBlendModeToComposite(); property->ShadeOff(); break; // CompositeShadeRamp // Create a ramp from the window and level values. Use compositing // with shading. Color is white. case 2: colorFun->AddRGBSegment(0.0, 1.0, 1.0, 1.0, 255.0, 1.0, 1.0, 1.0 ); opacityFun->AddSegment( opacityLevel - 0.5*opacityWindow, 0.0, opacityLevel + 0.5*opacityWindow, 1.0 ); mapper->SetBlendModeToComposite(); property->ShadeOn(); break; // CT_Skin // Use compositing and functions set to highlight skin in CT data // Not for use on RGB data case 3: colorFun->AddRGBPoint( -3024, 0, 0, 0, 0.5, 0.0 ); colorFun->AddRGBPoint( -1000, .62, .36, .18, 0.5, 0.0 ); colorFun->AddRGBPoint( -500, .88, .60, .29, 0.33, 0.45 ); colorFun->AddRGBPoint( 3071, .83, .66, 1, 0.5, 0.0 ); opacityFun->AddPoint(-3024, 0, 0.5, 0.0 ); opacityFun->AddPoint(-1000, 0, 0.5, 0.0 ); opacityFun->AddPoint(-500, 1.0, 0.33, 0.45 ); opacityFun->AddPoint(3071, 1.0, 0.5, 0.0); mapper->SetBlendModeToComposite(); property->ShadeOn(); property->SetAmbient(0.1); property->SetDiffuse(0.9); property->SetSpecular(0.2); property->SetSpecularPower(10.0); property->SetScalarOpacityUnitDistance(0.8919); break; // CT_Bone // Use compositing and functions set to highlight bone in CT data // Not for use on RGB data case 4: colorFun->AddRGBPoint( -3024, 0, 0, 0, 0.5, 0.0 ); colorFun->AddRGBPoint( -16, 0.73, 0.25, 0.30, 0.49, .61 ); colorFun->AddRGBPoint( 641, .90, .82, .56, .5, 0.0 ); colorFun->AddRGBPoint( 3071, 1, 1, 1, .5, 0.0 ); opacityFun->AddPoint(-3024, 0, 0.5, 0.0 ); opacityFun->AddPoint(-16, 0, .49, .61 ); opacityFun->AddPoint(641, .72, .5, 0.0 ); opacityFun->AddPoint(3071, .71, 0.5, 0.0); mapper->SetBlendModeToComposite(); property->ShadeOn(); property->SetAmbient(0.1); property->SetDiffuse(0.9); property->SetSpecular(0.2); property->SetSpecularPower(10.0); property->SetScalarOpacityUnitDistance(0.8919); break; // CT_Muscle // Use compositing and functions set to highlight muscle in CT data // Not for use on RGB data case 5: colorFun->AddRGBPoint( -3024, 0, 0, 0, 0.5, 0.0 ); colorFun->AddRGBPoint( -155, .55, .25, .15, 0.5, .92 ); colorFun->AddRGBPoint( 217, .88, .60, .29, 0.33, 0.45 ); colorFun->AddRGBPoint( 420, 1, .94, .95, 0.5, 0.0 ); colorFun->AddRGBPoint( 3071, .83, .66, 1, 0.5, 0.0 ); opacityFun->AddPoint(-3024, 0, 0.5, 0.0 ); opacityFun->AddPoint(-155, 0, 0.5, 0.92 ); opacityFun->AddPoint(217, .68, 0.33, 0.45 ); opacityFun->AddPoint(420,.83, 0.5, 0.0); opacityFun->AddPoint(3071, .80, 0.5, 0.0); mapper->SetBlendModeToComposite(); property->ShadeOn(); property->SetAmbient(0.1); property->SetDiffuse(0.9); property->SetSpecular(0.2); property->SetSpecularPower(10.0); property->SetScalarOpacityUnitDistance(0.8919); break; // RGB_Composite // Use compositing and functions set to highlight red/green/blue regions // in RGB data. Not for use on single component data case 6: opacityFun->AddPoint(0, 0.0); opacityFun->AddPoint(5.0, 0.0); opacityFun->AddPoint(30.0, 0.05); opacityFun->AddPoint(31.0, 0.0); opacityFun->AddPoint(90.0, 0.0); opacityFun->AddPoint(100.0, 0.3); opacityFun->AddPoint(110.0, 0.0); opacityFun->AddPoint(190.0, 0.0); opacityFun->AddPoint(200.0, 0.4); opacityFun->AddPoint(210.0, 0.0); opacityFun->AddPoint(245.0, 0.0); opacityFun->AddPoint(255.0, 0.5); mapper->SetBlendModeToComposite(); property->ShadeOff(); property->SetScalarOpacityUnitDistance(1.0); break; default: vtkGenericWarningMacro("Unknown blend type."); break; } // Set the default window size renWin->SetSize(600,600); renWin->Render(); // Add the volume to the scene renderer->AddVolume( volume ); renderer->ResetCamera(); // interact with data renWin->Render(); iren->Start(); opacityFun->Delete(); colorFun->Delete(); property->Delete(); box->Delete(); volume->Delete(); mapper->Delete(); reader->Delete(); resample->Delete(); renderer->Delete(); renWin->Delete(); iren->Delete(); return 0; }