Qt&Vtk-008-Cone3

简介: Qt&Vtk-008-Cone3

image.png文章目录

Qt&Vtk-Cone3

1 代码搬运

1.1 cone3.h

1.2 cone3.cpp

2 运行效果

3 知识点

★ 源码 ★

Qt&Vtk-Cone3

今天接着搬运官方实例代码,还是老朋友Cone。今天要实现的就是下图中的实例。粗略看就是两个Cone吱吱转。这个Demo主要显示了如何在一个窗口中显示多个渲染场景

image.png

1 代码搬运

看了下官方实例中的代码,就是新建了两个传染窗口,那么我也这么搞起来。还是在前面的ThirdVtk框架下搞起来。

1.1 cone3.h

#ifndef CONE3_H
#define CONE3_H
#include <QWidget>
#include <QTimer>
#include "QVTKOpenGLWidget.h"               //新版本,旧版QVTKWidget
#include "vtkAutoInit.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
namespace Ui {
class Cone3;
}
class Cone3 : public QWidget
{
    Q_OBJECT
public:
    explicit Cone3(QWidget *parent = 0);
    ~Cone3();
private:
    Ui::Cone3 *ui;
    vtkConeSource *cone = nullptr;                  //声明椎体
    vtkPolyDataMapper *coneMapper = nullptr;        //声明映射器
    vtkActor *coneActor = nullptr;                  //声明Actor
    vtkRenderer *coneRender1 = nullptr,*coneRender2 = nullptr;              //声明渲染器
    QTimer *rotationTimer = nullptr;                //声明定时器,用于旋转椎体
};
#endif // CONE3_H

1.2 cone3.cpp

#include "cone3.h"
#include "ui_cone3.h"
Cone3::Cone3(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Cone3)
{
    ui->setupUi(this);
    cone = vtkConeSource::New();    //新建对象
    cone->SetHeight(3.0);           //设置高度
    cone->SetRadius(1.0);           //设置半径
    cone->SetResolution(20);        //翻译为设置分辨率,其实这个是设置椎体的面数的
    coneMapper = vtkPolyDataMapper::New();          //新建映射器
    coneMapper->SetInputConnection(cone->GetOutputPort());  //设置Cone输出coneMapper数据输入
    //新建Actor,并设置映射器
    coneActor = vtkActor::New();
    coneActor->SetMapper(coneMapper);
    //新建渲染器并设置Actor和背景颜色
    coneRender1 = vtkRenderer::New();
    coneRender1->AddActor(coneActor);
    coneRender1->SetBackground(0.1,0.2,0.3);
    coneRender1->SetViewport(0.0,0.0,0.5,1.0);
    coneRender2 = vtkRenderer::New();
    coneRender2->AddActor(coneActor);
    coneRender2->SetBackground(0.7,0.1,0.1);
    coneRender2->SetViewport(0.5,0.0,1.0,1.0);
    //获取渲染窗口
    ui->widget_Cone1->GetRenderWindow()->AddRenderer(coneRender1);
    ui->widget_Cone1->GetRenderWindow()->AddRenderer(coneRender2);
    //旋转椎体
    rotationTimer = new QTimer();
    connect(rotationTimer,&QTimer::timeout,this,[=](){
        coneRender1->GetActiveCamera()->Azimuth(1);
        coneRender2->GetActiveCamera()->Azimuth(2);
        ui->widget_Cone1->GetRenderWindow()->Render();//注意这句话,要加上呀,不然人不给你转,惰性渲染。
    });
    rotationTimer->start(25);
}
Cone3::~Cone3()
{
    rotationTimer->stop();
    delete ui;
}

image.png

3 知识点

这个其实就是靠着两个渲染器来搞定的,两个通过不同的VIewPort()来实现的,关键代码如下

    coneRender1 = vtkRenderer::New();
    coneRender1->AddActor(coneActor);
    coneRender1->SetBackground(0.1,0.2,0.3);
    coneRender1->SetViewport(0.0,0.0,0.5,1.0);
    coneRender2 = vtkRenderer::New();
    coneRender2->AddActor(coneActor);
    coneRender2->SetBackground(0.7,0.1,0.1);
    coneRender2->SetViewport(0.5,0.0,1.0,1.0);

image.png

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