Java:希望每天叫醒你的不是闹钟而是梦想!

简介: 希望每天叫醒你的不是闹钟而是梦想!

 Java:希望每天叫醒你的不是闹钟而是梦想!



代码设计

import java.awt.*;
import java.util.Date; 
import javax.swing.*;
public class Clock extends JComponent{    
    /**
     * 
     */
    private static final long serialVersionUID = -5379472973578609775L;
    private Font f = new Font("微软雅黑",Font.PLAIN,15);
    private Font f2 = new Font("微软雅黑",Font.BOLD,15);
    private JLabel l = new JLabel("当前时间:");
    private JLabel display = new JLabel();
    private JLabel display2 = new JLabel("");
    private int hour = 0;
    private int min = 0;
    private int sec = 0;
    private Date now = new Date();
    private Graphics2D g;
    final double PI = Math.PI;
    private String strTime = "" ;
    @SuppressWarnings("deprecation")
    public Clock(){        
        add(l);
        l.setBounds(120, 320, 80, 20);
        l.setFont(f);
        add(display);
        display.setBounds(195, 320, 80, 20);
        display.setFont(f);
        display.setBorder(BorderFactory.createLineBorder(Color.black));
        add(display2);
        display2.setBounds(90, 350, 250, 20);
        display2.setFont(f);
        hour = now.getHours();
        min = now.getMinutes();
        sec = now.getSeconds();
        setVisible(true);
    }
    public void paintComponent(Graphics g1){
        double x,y;
        super.paintComponent(g1);
        g = (Graphics2D) g1;
        //反锯齿开关开
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        //画表盘
        g.setPaint(new GradientPaint(5,40,Color.red,15,50,Color.yellow,true));
        g.setStroke( new BasicStroke(3,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL));
        g.drawOval(75, 40, 250, 250);
        g.fillOval(195, 160, 10, 10);
        g.setColor(Color.black);
        //画60个点
        for(int i = 0;i < 60;i++)
        {
            double[] co = new double[2];
            co = paint_Dot(i * 2 * PI / 60);
            x = co[0];
            y = co[1];
            if(i == 0 || i == 15 || i == 30 || i == 45)//画3,6,9,12四个大点
            {
                g.fillOval((int)(x - 5 + 200),(int)(y - 5 + 165),10,10);
            }
            else//其他小点
            {
                g.fillOval((int)(x - 2.5 + 200),(int)(y - 2.5 + 165),3,3);
            }
        }
        //画四个数字
        g.setFont(f2);
        g.drawString("3", 300, 171);
        g.drawString("6", 195, 273);
        g.drawString("9", 91, 171);
        g.drawString("12", 195, 68);  //g.drawString("12", 190, 68);
        //画时针,分针,秒针
        paint_HourPointer(hour*3600 + min*60 + sec,g);//时针走过的秒数
        paint_MinutePointer(min*60 + sec,g);//分针走过的秒数
        paint_SecondPointer(sec,g);//秒针走过的秒数
    }
    public void showUI(){
        new Thread() {
            @SuppressWarnings("deprecation")
            public void run() {
                while (true) 
                {
                    now = new Date();
                    hour = now.getHours();
                    min = now.getMinutes();
                    sec = now.getSeconds();
                    try {
                        Thread.sleep(1000);
                    } catch (InterruptedException ex) {
                        ex.printStackTrace();
                    }
                    showTime();
                    repaint();
                }
            }
        }.start();
    }
    public void paint_HourPointer(int second,Graphics2D g){//second表示当前时间的时针相对00:00:00走了多少秒
        double x,y,angle; 
        angle = second * PI / 21600;//时针的速度为PI/21600 (rad/s)
        x = 200 + 60 * Math.sin(angle);
        y = 165 - 60 * Math.cos(angle);
        g.setStroke( new BasicStroke(5,BasicStroke.CAP_BUTT,BasicStroke.JOIN_ROUND));
        g.setPaint(new GradientPaint(200,165,Color.red,260,165,Color.blue,true));
        g.drawLine(200, 165, (int)x, (int)y);
    }
    public void paint_MinutePointer(int second,Graphics2D g){//second表示当前时间的分针相对00:00:00走了多少秒
        double x,y,angle;
        angle = second * PI / 1800;//分针的速度为PI/1800 (rad/s)
        x = 200 + 80 * Math.sin(angle);
        y = 165 - 80 * Math.cos(angle);
        g.setStroke( new BasicStroke(3,BasicStroke.CAP_BUTT,BasicStroke.JOIN_ROUND));
        g.setPaint(new GradientPaint(200,165,Color.magenta,280,165,Color.blue,true));
        g.drawLine(200, 165, (int)x, (int)y);
    }
    public void paint_SecondPointer(int second,Graphics2D g){//second表示当前时间的秒针相对00:00:00走了多少秒
        double x,y,x1,y1,x2,y2,x3,y3,angle;
        double cos = 90 / Math.sqrt(8125);//90*90+5*5
        double sin = 5 / Math.sqrt(8125);
        angle = second * PI / 30;//时针的速度为PI/30 (rad/s)
        x = 200 + 95 * Math.sin(angle);
        y = 165 - 95 * Math.cos(angle);
        x1 = 200 + 20 * Math.sin(angle + PI);
        y1 = 165 - 20 * Math.cos(angle + PI);
        x2 = 200 + Math.sqrt(8125)* ( Math.sin(angle)*cos - Math.cos(angle)*sin ); //sin(a-b)
        y2 = 165 - Math.sqrt(8125)* ( Math.cos(angle)*cos + Math.sin(angle)*sin ); //cos(a-b)
        x3 = 200 + Math.sqrt(8125)* ( Math.sin(angle)*cos + Math.cos(angle)*sin ); //sin(a+b)
        y3 = 165 - Math.sqrt(8125)* ( Math.cos(angle)*cos - Math.sin(angle)*sin ); //cos(a+b)
        g.setStroke( new BasicStroke(2,BasicStroke.CAP_BUTT,BasicStroke.JOIN_BEVEL));
        g.setPaint(new GradientPaint(180,165,Color.CYAN,295,165,Color.MAGENTA,true));
        g.drawLine((int)x1, (int)y1, (int)x, (int)y);
        g.drawLine((int)x2, (int)y2, (int)x, (int)y);
        g.drawLine((int)x3, (int)y3, (int)x, (int)y);
    }
    public double[] paint_Dot(double angle){
        double[] co = new double[2];
        co[0] = 115 * Math.cos(angle);//横坐标
        co[1] = 115 * Math.sin(angle);//纵坐标
        return co;
    }
    @SuppressWarnings("deprecation")
    private void showTime(){
        String date;
        int hour_temp = hour,min_temp = min,sec_temp = sec;
        sec_temp += 1 ;
        if(sec_temp >= 60)
        {
            sec_temp = 0;
            min_temp += 1 ;
        }
        if(min_temp>=60){
            min_temp=0;
            hour_temp+=1;
        }
        if(hour_temp < 10)
            strTime = "0" + hour_temp + ":";
        else
            strTime = "" + hour_temp + ":";
        if(min_temp < 10)
            strTime = strTime + "0" + min_temp + ":";
        else
            strTime = strTime + "" + min_temp + ":";
        if(sec < 10)
            strTime = strTime + "0" + sec_temp;
        else
            strTime = strTime + "" + sec_temp;
        //在窗体上设置显示时间
        date = " " + (now.getYear()+1900) + "年" + (now.getMonth()+1) + "月" + now.getDate() + "日   " + "星期" ;
        switch (now.getDay()) {
        case 1:
            date += "一";
            break;
        case 2:
            date += "二";
            break;
        case 3:
            date += "三";
            break;
        case 4:
            date += "四";
            break;
        case 5:
            date += "五";
            break;
        case 6:
            date += "六";
            break;
        case 7:
            date += "日";
            break;
        }
        date += "  CST";  //Chinese standard time
        strTime = "  " + strTime; 
        display.setText(strTime);
        display2.setText(date);
    }
    public static void main(String args[]){
        Clock c = new Clock();
        c.showUI();
        JFrame f = new JFrame("yunyaniu");
        Image img=Toolkit.getDefaultToolkit().getImage("image/logo小.jpg");//窗口图标
        f.setIconImage(img);
        f.setSize(400,420);
        f.setResizable(false);
        f.add(c, BorderLayout.CENTER);
        f.setLocationRelativeTo(null);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setVisible(true);
    }
}

image.gif


相关文章
|
JSON JavaScript 前端开发
Day 30: Play Framework —— Java开发者的梦想框架
今天是最后一天,我决定学习一下 Play 框架。原本是想写关于Scala的,学习了几个小时之后发现在一天之内是不可能完成Scala的,所以今天会介绍一下Play框架的基本知识,然后学习如何用它开发应用。
559 0
Day 30: Play Framework —— Java开发者的梦想框架
|
Java 图形学
Java:希望每天叫醒你的不是闹钟而是梦想!
Java:希望每天叫醒你的不是闹钟而是梦想!
|
3天前
|
安全 Java 调度
Java线程:深入理解与实战应用
Java线程:深入理解与实战应用
20 0
|
21小时前
|
消息中间件 缓存 NoSQL
Java多线程实战-CompletableFuture异步编程优化查询接口响应速度
Java多线程实战-CompletableFuture异步编程优化查询接口响应速度
|
23小时前
|
数据采集 存储 Java
高德地图爬虫实践:Java多线程并发处理策略
高德地图爬虫实践:Java多线程并发处理策略
|
1天前
|
缓存 Java
【Java基础】简说多线程(上)
【Java基础】简说多线程(上)
5 0
|
2天前
|
并行计算 算法 安全
Java从入门到精通:2.1.3深入学习Java核心技术——掌握Java多线程编程
Java从入门到精通:2.1.3深入学习Java核心技术——掌握Java多线程编程
|
2天前
|
安全 Java 编译器
是时候来唠一唠synchronized关键字了,Java多线程的必问考点!
本文简要介绍了Java中的`synchronized`关键字,它是用于保证多线程环境下的同步,解决原子性、可见性和顺序性问题。从JDK1.6开始,synchronized进行了优化,性能得到提升,现在仍可在项目中使用。synchronized有三种用法:修饰实例方法、静态方法和代码块。文章还讨论了synchronized修饰代码块的锁对象、静态与非静态方法调用的互斥性,以及构造方法不能被同步修饰。此外,通过反汇编展示了`synchronized`在方法和代码块上的底层实现,涉及ObjectMonitor和monitorenter/monitorexit指令。
15 0
|
2天前
|
监控 安全 Java
在Java中如何优雅的停止一个线程?可别再用Thread.stop()了!
在Java中如何优雅的停止一个线程?可别再用Thread.stop()了!
10 2
|
2天前
|
Java 调度
Java面试必考题之线程的生命周期,结合源码,透彻讲解!
Java面试必考题之线程的生命周期,结合源码,透彻讲解!
28 1